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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
#8285
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Hello everyone, I couldn't find a solution to the problem on the forum: how to save in skirmish mode? After a regular save, the save option is nowhere to be seen.
Both have a licensed version 2.1.1.
#8287
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It’s interesting where the messages disappear to! It seems like you ask a question, but not only do you not get an answer, they actually make you look like an idiot on the forum! – it’s like a repetition effect or déjà vu. If the moderators think a post is off-topic, then just indicate in a private message that “We considered your post” stupid and it was deleted!
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#8288
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Railag13, a Creator, recently posted an announcement on the forum, specifically yesterday. We have just migrated to a new server. Messages posted yesterday after 2:00 PM were not transferred and remain on the old server.
 

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In reply to Ment
#8289
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Ment
Railag13, Creator. Recently, specifically yesterday, posted an announcement on the forum. We just moved to a new server. Messages posted yesterday after 2:00 PM were not transferred and remained on the old server.
Oh, I'm sorry. It would have been so simple to send a mass email to everyone explaining that this was possible; I guess I just didn't see that message. But usually, forum backups are made. It's just that a few messages disappeared, and they contained important questions for me – so now I don't know what to do or how to proceed (((. Well, at least you've already moved to the new server.
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#8290
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Well... That's how it is. You can repeat the questions if you remember them; I hope people will answer again.
 

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#8291
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Oh, never mind, I won't bother people unnecessarily – it'll somehow work out.)) Sorry for being so harsh and throwing accusations around without understanding.
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#8292
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Imagine, I played Heroes 6 for the first time on the weekend. :) I know it's funny, but somehow I just didn't get around to it before. :)\ What can I say? The graphics pleasantly surprised me with its gothic style, as did the video at the beginning. Very epic. It's nice to look at a stylish, handsome knight in bright armor fighting among a dark mass of undead. In general, I think it's time to make a film saga based on the Heroes series. :)\ The music was particularly pleasing. When I heard the track on the grass, I didn't even go into the Castle for a long time; I just kept listening.\ The developers in Heroes 6 have taken an interesting approach to secondary skills. Now, the player is free to develop as they see fit. On the one hand, this seems good. On the other hand, it's not very pleasing. It loses its uniqueness and the element of randomness. Now, any hero can get a general slowdown at level 5. And that's not very pleasing. In some ways, the sixth game reminded me of the TE version of Heroes 3, where the influence of randomness is minimized. In my opinion, this ruins the game. It turns from something lively into a "Terminator."\ I would also like to note the imbalance of the "Training" skill. It's too powerful. You can't do that. After leveling up to level 10, the player suddenly gets 6 more level 8 heroes (I apologize if I'm wrong, but it seems that I actually got 8 secondary heroes).\ The storyline. In my opinion, despite the vast amount of information, paradoxically, it is terribly boring. I really love playing Heroes. Among turn-based strategy games, it is on the same level as XCOM for me, but the storyline in the 6th part simply doesn't compare to the 2nd, 3rd, and 5th parts. I don't know how it will go further, but the Campaigns for the Alliance (the introductory one) and for the Undead are incredibly boring. And yet, I used to enjoy replaying the 3rd and 5th games with great pleasure. It was very interesting. I almost fell asleep.\ That's all for now. :)\ P.S.: The voice acting of Anastasia is incredibly annoying (in the 5th game, the voice acting of Isabel was very annoying, I thought it couldn't get any worse, but I was wrong).
Главное- это мир во всем мире.
In reply to Warp_Farseer
#8293
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Warp_Farseer
Imagine, I played Heroes 6 for the first time on the weekend. :) I know it's funny, but somehow I just didn't get around to it before. :)
What can I say? The graphics pleasantly surprised me with its gothic style, as did the video at the beginning. Very epic. It's nice to look at a stylish, handsome knight in bright armor fighting among a dark mass of undead. In general, I think it's time to make a film saga based on the Heroes series. :)
The music was particularly pleasing. When I heard the track on the grass, I didn't even go into the Castle for a long time, I just kept listening.
The developers in Heroes 6 have an interesting approach to secondary skills. Now the player is free to develop as they see fit. On the one hand, this seems good. On the other hand, it's not very pleasing. It loses its uniqueness and the element of randomness. Now any hero can get a general slowdown at level 5. And that's not very pleasing. In some ways, the sixth game reminded me of the TE version of Heroes 3, where the influence of randomness is minimized. In my opinion, this ruins the game. It turns from something lively into a "Terminator."
I also want to note the imbalance of the "Learning" skill. It's too powerful. You can't do that. By reaching level 10, the player suddenly gets 6 more level 8 heroes (I apologize if I'm wrong, but it seems that I actually got 8 secondary heroes).
The storyline. In my opinion, despite the vast amount of information, paradoxically, it is terribly boring. I really love playing Heroes. Among turn-based strategy games, it is on the same level as XCOM for me, but the storyline in the 6th part is simply terrible compared to 2, 3, and 5. I don't know how it will go further, but the Campaigns for the Alliance (the introductory one) and for the Undead are incredibly boring. And yet, I used to enjoy replaying 3 and 5 with great pleasure. It was very interesting. I almost fell asleep.
That's all for now. :)
P.S.: The voice acting of Anastasia is incredibly annoying (in 5, the voice acting of Isabel was very annoying, I thought it couldn't get any worse, but I was wrong).
Another nail in the coffin of Heroes 6, from a fan of Heroes 3.
In reply to a.k
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#8294
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a.k
Another nail in the coffin of Heroes 6, according to a fan of Heroes 3.
I apologize, I wasn't burying Heroes 6. :)
Funny, but the game turned out to be quite addictive... I went to bed at 3 am today, even though I had to work in the morning. :)
It hooked me on the third Necromancer mission, where, due to the lack of the ability to hire troops, I finally had to apply all my tactical knowledge and even regret that I chose some skills incorrectly. :) Well, what can you do, I like masochism in games. :rolleyes:
In general, I came to the conclusion that Heroes 6 should be perceived as a sequel to Heroes 5, just as Heroes 4 was after Heroes 3.
It's like a specific game in the Heroes series.
Главное- это мир во всем мире.
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#8295
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The graphics were surprisingly good, with a gothic feel.
Huh? Maybe the brightness is high, but gothic... You must not have played Disciples 2. Nothing more gothic has been created yet.
video at the beginning
So what, it's just a video. You watch it once and forget about it. I don't even remember what the video was about.
The music was particularly pleasing. When I heard the track on the grass, I didn't even go into the Castle for a long time, I just kept listening.
But none of the tracks stuck with me. It's just background music. It's laughable to compare it to Heroes 3.
The developers in the 6th installment took an interesting approach to secondary skills. Now the player can develop as they see fit.
Yes, but unfortunately, I personally think that 60% of these skills are nonsense and don't give the hero any significant advantage.
It loses its uniqueness and element of randomness.
In my opinion, there is actually more uniqueness here than in the 3rd part, because in the old Heroes games, there was a very limited range of skills that could not be learned by certain heroes (for example, Adelaide + Necromancy), but in general, the set of skills was the same, regardless of race and class. I could easily develop a battle mage as a mage or a Knight. In the 6th installment, at least, there is a clear boundary between mage skills and Knight skills, and moreover, different races have access to different schools of magic. However, I'm not saying that I'm happy about it.
Now any hero can get a general slowdown at level 5.
But in the 3rd installment, you can get it at level 3-4. With some luck, that is. But if you compare the effectiveness of the spells, it turns out that in the 3rd part it was 3-4 times more powerful, while in the 6th it is so ridiculous that I never level it up.
In some ways, the 6th installment reminded me of the TE version of Heroes 3, where the influence of randomness is minimized. In my opinion, this ruins the game.
From my point of view, there are millions of other reasons that ruin this game even more =)
I would also like to note the imbalance of the "training" skill. It shouldn't be like that. After leveling up to 10, the player suddenly gets 6 more level 8 heroes (I apologize if I'm wrong, but it seems that I had exactly 8 secondary heroes).
I agree. It just infuriates me.

I won't comment on the Campaigns, because I only played through it with the Barbarians. But for me, honestly, the replayability of single-player maps (of which, by the way, there are very few) is more important than the missions.
I went to bed at 3 am today, even though I had to work in the morning.
This will pass in a week or two of intense gaming :P
This is a kind of specific game in the Heroes series.
I guess I can agree with that. Also, amen xD
In reply to Garnet
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#8296
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I'm glad that a healthy debate has started. :)
Garnet
Huh? Maybe the brightness is high, but as for the gothic feel... you must not have played Disciples 2. Nothing is more gothic in the world yet.
Disciples 2, and then 3, and Uprising were my favorite games for a long time. :) I especially appreciate 2 (oh, how I love the champion skeleton skin). Heroes 6 is still far from Disciples, but compared to the previous installments, it's very gothic. As for the brightness, I think it's fine. Heroes 5 was the one that was really flashy. In Heroes 6, everything is more realistic. I deliberately drew a parallel between Heroes 6 and Heroes 5, and Heroes 4 and Heroes 3. I also want to note the beauty of the surrounding landscape. No comment on the Dungeon.
Garnet

Well, it's just a video. You watch it once and forget about it. I don't even remember what the video was about.
I disagree, I've already watched it about 5 times. :) It would be even better if they added some slow-motion. I guess it's because I love these kinds of battle scenes. I've probably watched 300 Spartans about 20 times. :)
Garnet

But none of the tracks stuck with me. It's just background music. It's not even worth comparing to Heroes 3.
I wouldn't say that. In Heroes 6, there's a clear return to the music from Heroes 2. And that's a good thing. The 90s were famous for great soundtracks to computer games. Take, for example, C&C, Crusader, Space Rangers, and of course Heroes 2. I still have the best tracks from these games on my phone. By the way, are you an old-school gamer? :)
Garnet

Yes, but unfortunately, I personally think that 60% of these skills are nonsense and don't give the hero any real advantage.
A similar topic has already been discussed, either on the Kings Bounty forum or on the HW forum. But it was about spells. One person wrote very well that there are indeed a lot of useless spells in the game. This is done to make the game more engaging. It's clear that the player won't use every single one. The same goes for skills in Heroes 6. Now imagine that you have 10 skills to choose from, and they're all needed, they're all useful. What would you do? ;) Although there is already such an element in Heroes. You're torn about what to learn. This answer smoothly transitions to the one below.
Garnet

In my opinion, there's actually more uniqueness here than in part 3, because in the old Heroes games, there was a very limited range of skills that certain heroes couldn't learn (for example, Adelaide + Necromancy), but in general, the set of skills was the same, regardless of race and class.
Uniqueness implies that any hero cannot learn any skill. You gave a good example with Adelaide, because the necromancy skill should be alien to everyone except necromancers. I don't think archers would enjoy being protected by unpleasant-smelling zombies. xD Here (in Heroes 6), this element is also partially present. For example, a necromancer cannot learn light magic, and also does not have all the higher spells of other schools. Likewise, humans can't, but in reverse. But I would also emphasize this point. Heroes 4 is a great example. Each castle has its own unique spells that are neutralized by the spells of the opposite castle.
Garnet

I could easily develop a battle mage from either a mage or a knight. In the sixth game, however, there is at least a clear boundary between the skills of mages and the skills of knights, and moreover, different races have access to different schools of magic. I'm not saying I'm happy about it.
I agree, there is a gradation. But! The skills for heroes of the same castle are still the same. :) A mage can learn reinforcements and tactics, just like a warrior. Likewise, with light magic: a warrior can resurrect, just like a mage.
Garnet

In the third game, it can be obtained on level 3-4. With some luck, that is. But if you compare the effectiveness of the spells, it turns out that in part 3 it was 3-4 times more powerful, while in 6 it is so funny that I never learn it.
Not quite. First, I wouldn't agree that any hero could learn expert slow on level 3-4. That is, theoretically it is possible, but in practice the probability that such an event will occur is negligible. And for some heroes, even if you try, you won't get it even by level 20. In general, slow is a separate song. It's a pretty overpowered spell. In TE, they tried to fix it by moving it to level 2. In my opinion, this is not enough, it needs to be completely reworked. More precisely, not it, but its physics. For example, in KB, this is very well done. Expert speed affects all units, while slow affects only one. As for slow in Heroes 6, you underestimate it. :) Often, the general version doesn't allow you to reach a unit in 2 turns, plus it reduces not only the movement range, but also the initiative. That is, in fact, compared to Heroes 3 and Heroes 5, the spell is enhanced (in Heroes 3 it only reduced speed, there is no concept of initiative at all, in Heroes 5 it only reduced initiative). Yes, I don't use the general slow as often as the basic one. I didn't like another feature, that learning the perk to enhance initial magic doesn't affect the power of slow. This is, to say the least, strange.
Garnet

I agree. It just infuriates me.
Do you know if the computer uses this a lot in single-player missions? And you can set a ban on this perk for yourself.
Garnet

I won't comment on the campaigns, because I only played through the barbarian campaign.
Actually, you should still play through all of them. Well, that's my opinion. I'm not imposing it.
Garnet

But for me, honestly, replayability on single-player maps (of which, by the way, there are very few) is more important than missions.
That's true, if you don't download maps from the internet. ;)
Garnet

It will pass in a week or two of intensive play :P
We'll see. :)
Главное- это мир во всем мире.
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#8297
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In Heroes 6, the return to the music style of Heroes 2 is simply because it actually includes tracks from Heroes 2. And also from Heroes 3, from Clash of Heroes, and possibly from Heroes 5 (I don't remember for sure). There isn't much original music there (and for the most part, I don't like these tracks), so it's debatable... I would give the game a four out of five for the music, with a minus. I still appreciate good new music more than good copied music.
 

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#8298
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I agree, I'm being subjective. :) I even listen to the music from the second game in the third one.
Главное- это мир во всем мире.
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#8299
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By the way, are you an old-school gamer?
Basically, yes. But it's more of a necessity. Partly due to the graphics card, and partly due to the modern gaming industry, which is heavily focused on special effects.
However, I didn't play the first Heroes, and I only played the second one briefly. And I don't remember anything about it :D
in the game there are really a lot of useless spells
I'll say even more. Almost the entire schools of fire and lightning magic are meaningless. The first relies on damage spells, and the growth of their power over time increasingly lags behind the rate of army growth, and therefore this school is useless (although this applies to all attacking spells in Heroes 6). Lightning is generally "neither fish nor fowl." Things are slightly better with light/water/life magic. There's at least something to latch onto, although there's no point in maxing them out. Well, earth magic is simply overpowered.
imagine that you have 10 skills to choose from, and they are all needed, all useful. What would you do?
I would implement that very principle of uniqueness that you mentioned. I will choose one set of good skills, and the enemy will choose another. Everyone will have their own "kung fu." What's the point of 60% useless skills if smart people will still max out the remaining 40%?
The skills of heroes of the same Castle are still the same. What a mage can learn reinforcements and tactics, so can a warrior. The same goes for light magic: what a warrior can do to resurrect, what a mage can do.
I disagree. The skills may be the same, but each class has its own ceiling. Resurrection in the hands of a Knight will be more symbolic, just as reinforcements for mages will be weaker. Plus, each class has its own dynasty weapon, which adds its own feature.
As for slowing down in Heroes 6, you underestimate it. Often, the general version of it doesn't allow the enemy to reach your army in 2 turns.
And this advantage already depends on the battle tactics. I usually don't sit in a deep defense because I ran into an overwhelming army and try to get out of it with a single archer. The first turn should be used to wait until the enemy gets closer, and then immediately attack on the same turn, while stunning one of his overpowered monsters. On the second turn, blind/petrify another monster, and finish off the remaining army from the previous turn, after which attack the remaining monsters with all units (or resurrect your own, while there is time and mana). Of course, this tactic won't work with a Knight, because he's a weak mage, but he also has enough more useful skills than mass slowing, I think. And if the enemy has buffed his army with artifacts, then the point of slowing down may disappear altogether, both in terms of speed and initiative.
I also didn't like another feature, the fact that studying the perk to enhance primal magic does not affect the power of slowing down. This is, to say the least, strange.
I wandered for a long time in cause-and-effect relationships, and in the end, I gave up on it :rolleyes:
Do you know if the computer uses this a lot in single-player missions?
It's hard to determine whether it has upgraded its secondary heroes with this skill or simply bought new heroes (whose level also depends on the recruiter) and upgraded them almost to the level of the main hero. I only know one thing. Buying new heroes (even if they are not of the first level) will cost us a pretty penny, and the computer can hire them every day.

But what bothers me most in this game is the fact that you can flee from the battlefield, saving a significant part of your army and buying back the fleeing hero along with that army at a ridiculously low price. I think this feature should be punished, frankly.
In fact, you should still go through it. That's my opinion. I'm not imposing it.
Yes, you should. At least for the sake of the bosses there. And, of course, it's worth finding dynasty weapons.
That's true, if you don't download maps from the internet.
Give me an internet where official new maps for Heroes 6 are lying around. As far as I remember, the license doesn't welcome self-made content, right?
#8300
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I was a little confused by the character development; in Heroes 5, it was clear how and which skills to upgrade, but here, there are many uncertainties – who and what to upgrade?!)))

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