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Basically, yes. But it's more of a necessity. Partly due to the graphics card, and partly due to the modern gaming industry, which is heavily focused on special effects. However, I didn't play the first Heroes, and I only played the second one briefly. And I don't remember anything about it :D
in the game there are really a lot of useless spells
I'll say even more. Almost the entire schools of fire and lightning magic are meaningless. The first relies on damage spells, and the growth of their power over time increasingly lags behind the rate of army growth, and therefore this school is useless (although this applies to all attacking spells in Heroes 6). Lightning is generally "neither fish nor fowl." Things are slightly better with light/water/life magic. There's at least something to latch onto, although there's no point in maxing them out. Well, earth magic is simply overpowered.
imagine that you have 10 skills to choose from, and they are all needed, all useful. What would you do?
I would implement that very principle of uniqueness that you mentioned. I will choose one set of good skills, and the enemy will choose another. Everyone will have their own "kung fu." What's the point of 60% useless skills if smart people will still max out the remaining 40%?
The skills of heroes of the same Castle are still the same. What a mage can learn reinforcements and tactics, so can a warrior. The same goes for light magic: what a warrior can do to resurrect, what a mage can do.
I disagree. The skills may be the same, but each class has its own ceiling. Resurrection in the hands of a Knight will be more symbolic, just as reinforcements for mages will be weaker. Plus, each class has its own dynasty weapon, which adds its own feature.
As for slowing down in Heroes 6, you underestimate it. Often, the general version of it doesn't allow the enemy to reach your army in 2 turns.
And this advantage already depends on the battle tactics. I usually don't sit in a deep defense because I ran into an overwhelming army and try to get out of it with a single archer. The first turn should be used to wait until the enemy gets closer, and then immediately attack on the same turn, while stunning one of his overpowered monsters. On the second turn, blind/petrify another monster, and finish off the remaining army from the previous turn, after which attack the remaining monsters with all units (or resurrect your own, while there is time and mana). Of course, this tactic won't work with a Knight, because he's a weak mage, but he also has enough more useful skills than mass slowing, I think. And if the enemy has buffed his army with artifacts, then the point of slowing down may disappear altogether, both in terms of speed and initiative.
I also didn't like another feature, the fact that studying the perk to enhance primal magic does not affect the power of slowing down. This is, to say the least, strange.
I wandered for a long time in cause-and-effect relationships, and in the end, I gave up on it :rolleyes:
Do you know if the computer uses this a lot in single-player missions?
It's hard to determine whether it has upgraded its secondary heroes with this skill or simply bought new heroes (whose level also depends on the recruiter) and upgraded them almost to the level of the main hero. I only know one thing. Buying new heroes (even if they are not of the first level) will cost us a pretty penny, and the computer can hire them every day.
But what bothers me most in this game is the fact that you can flee from the battlefield, saving a significant part of your army and buying back the fleeing hero along with that army at a ridiculously low price. I think this feature should be punished, frankly.
In fact, you should still go through it. That's my opinion. I'm not imposing it.
Yes, you should. At least for the sake of the bosses there. And, of course, it's worth finding dynasty weapons.
That's true, if you don't download maps from the internet.
Give me an internet where official new maps for Heroes 6 are lying around. As far as I remember, the license doesn't welcome self-made content, right?