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When jumping, elder demons receive twice as much retaliation damage. The question is: if you attack a knight unit with a skilled counter-attack skill (25% extra damage on counter-attack), for example, will the retaliation damage be (1+0.25)*2=2.5 or 1*2+0.25=2.25?:confused:

Added 5 minutes later
sorry, I accidentally clicked create twice, and I don't know how to delete it.
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Vaishan))
When jumping, elder demons receive retaliation damage that is twice as high. The question is: if you attack a unit of knights with a skilled counter-attack skill (25% extra damage on counter-attack), for example, will the retaliation damage be (1+0.25)*2=2.5 or 1*2+0.25=2.25?:confused:

Added 5 minutes later
sorry, I accidentally clicked create twice, and I don't know how to delete it.


I don't even know what to say here - purely mathematically, 1*2+25% should also give a total of 2.5 (just like (1+25%)*2; but maybe my calculator isn't licensed? ;)
In reply to antonag07
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antonag07
I don't even know what to say here - purely mathematically, 1*2+25% should also give a total of 2.5 (as well as (1+25%)*2); but maybe my calculator isn't licensed? ;)
And you calculate: create a demon with zero attack and defense, no spells, and a Knight on the map. Create 100 demons against 500 peasants. Later, calculate the average value. All that remains is to remove the Knight's skill and run it ten more times. By dividing the first result by the second, we can obtain a ratio that will tell us whether the damage is summed or multiplied.
Одно мое только присутствие делает другим жизнь легче :) , но не всегда :D
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:D sorry, I miscalculated, I'm a mathematician :D it happens. Thanks, antonag07.
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In 3.1, elder demons receive triple damage when they jump in retaliation.
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version 3.1, haven't noticed any double damage from neutral Paladins (I only observed them once, otherwise I don't pay attention). I don't know... maybe you have a mod installed that adjusts the balance?
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There are no mods. I checked myself – they receive a triple bonus, and it’s written in the changes (but not in the readme that comes with the patch).
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Hmm... when I read the skill description, it said that during the jump, all of the demons' defense turns into attack (i.e., the entire defense value becomes zero and is converted into attack), and this lasts until the end of the battle. And in practice, that's exactly what happened; the demons' defense really did become zero during the jump, but their attack was enormous....
:smile14: Кто хочет - падите передо мной!:smile14:
In reply to vvrusanov
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vvrusanov
Hmm... when I read the skill description, it said that during the jump, all of the demons' defense turns into attack (i.e., the entire defense value becomes zero and turns into attack), and this lasts until the end of the battle. And in practice, that's exactly what happened; the demons' defense really did become zero during the jump, but their attack was enormous...
Everything is as it should be.
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So, is it worth using this demon build, or not? I don't use them because the Fire elementals have an explosion ability and the ability to open gates. Plus, they are more durable.
In reply to Eleondor
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it all depends on the tactics...
fire elementals vs. infantry
elder elementals vs. archers
+ elder elementals are much faster... and fire elementals (in my case) reach the enemy when he's already dead...
tactics, tactics are the most important thing.

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