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Posts from Игры HoMM3 for fun

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liverpool
03/24/2014 SP_SkyLine (red, random, Dungeon, Sylvan, Inferno) lose Liverpool (blue, random, Dragon, Dragon) balance 141.
Thanks for the game!

It was a good game, thanks.
В этом мире есть только две действительно бесконечные вещи - вселенная и глупость, при чем на счет первой я не уверен...©
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25.03.2014 LuckyF (red, Necro, Tante, Tante) def Vatya (blue, Dungeon, Shachti, Shachti) 2SM4d(3) 123

I spawned at the top, the road was blocked by a crowd of upgraded minotaurs, but Galtran comes and there is an alternate route, so I decide to play, although on the first turn, while breaking through the crowd of shooters, I managed to mess up and not use resurrection at the end of the battle((. The road to half the map on week 2 turns out to be blocked right in front of the castle by a group of unicorns, but there is a stable nearby. I defeat Tante and manage to pick up the dwelling of liches on day 117, and build horses in the Citadel. Galtran is defeated after the stable on day 121 and runs on an upgraded knight towards the Griffin Conservatory at the top off-road. Meanwhile, Tante takes 2 Dwarf Cottages and a Pandora's Box for 5k experience, while the freshly recruited Isra becomes positioned in front of the guard for the underground secondary town. Troops are funneled to Galtran; he takes another Dwarf Cottage, and on the next turn, the Griffin Conservatory was supposed to fall with 300+ upgraded skeletons and 5 gr. knights + 3 stacks of neutrals to increase the skeletons nearby. Next, I planned to recruit liches and use them to take the underground secondary with Isra, and with Tante using the troops transferred from Galtran to finally kill the minotaurs, check what the GO is (there was a horde of goblins in front of it, and while passing by, both heroes still had basic necromancy; I decided to kill it later since it was obvious the road beyond led to the GO, although maybe it was a mistake and I should have scouted right away what stood as the GO), and depending on what I saw, break through either on days 125-126 or on day 131.
But then the opponent writes gg, it turns out he tried to deal with the GO earlier — unsuccessfully.
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LuckyF
25.03.2014 LuckyF (red, Necro, Tanth, Tanth) def Vatya (blue, Dungeon, Shachti, Shachti) 2SM4d(3) 123

I spawned at the top, the road was blocked by a crowd of upgraded minotaurs, but Galtran arrives and there is a bypass, I decide to play, although on the first turn, while breaking through a crowd of shooters, I managed to mess up and not use Resurrection at the end of the battle((. The road to half the map on week 2 turns out to be blocked right in front of the castle by a group of unicorns, but there's a stable nearby. I defeat Tanth and manage to take the Dwellings of Liches on day 117, upgrading horses at the Citadel. Galtran is defeated after the stable on day 121 and runs on an upgraded Knight towards the Griffin Conservatory above through no-man's-land. Meanwhile, Tanth takes 2 Dwarf Cottages and a Pandora's box for 5k experience, and the freshly recruited Isra becomes a guard for the underground secondary town. I transfer troops to Galtran, he takes another Dwarf Cottage, and the next turn the Griffin Conservatory was supposed to fall with 300+ upgraded Skeletons and 5 upgraded Knights + 3 stacks of neutrals to increase the Skeletons nearby. Next, I planned to buy Liches and take the underground secondary town with Isra, and with Tanth, using the troops passed from Galtran, finally kill the minotaurs, check what the GO is (there was a horde of Goblins in front of it and, passing by, I still had basic Necromancy on both heroes, I decided to kill it later since it was obvious that the road further led into the GO, although maybe it was a mistake and I should have scouted right away what was standing as the GO), and depending on what I see, break through either on days 125-126 or on day 131.
But then the opponent writes gg, it turns out he tried to deal with the GO earlier - unsuccessfully.
19 Minotaurs under Bless took down 495, on 5 nobody had the initiative to finish them off...
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Осень-Зима 2013-14.
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25.03.2014 LuckyF (red, Dungeon, Shakti) draw YaR (blue, Ramp, Kyrre) JC 135.

We took all the rests. Good roads rolled, though a fork was blocked by cavalry heroes towards the external dwelling, but after seeing a dragon dwelling, several Dragon Fly Hives, plus good artifacts and plenty of free stat boosts, I decided to play... At 121 I lost tempo because I didn't manage to pass the army to Kyrre in time... I reached the external dwelling at 126... with 4 greenies, 40 stacks of Centaurs, and 8 Dwarves... on 127 we met... he had 6 Angels, 30 stacks of Centaurs, 10 stacks of Grand Elves, 3 Titans... I killed all his Centaurs and 3 Angels, redeemed myself on 8 Vivi's, captured the Dragon Fly Hive, bought the growth, and the external dwelling went center.. Shakti met him with 5 Titans, cast Armageddon... and a draw. Thanks for the game!
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YaR
25.03.2014 LuckyF (red, Dungeon, Shakti) draw YaR (blue, Rampart, Kyrre) JC 135.

we took all the rests. the roads were generous, a fork, though the direction to ГО was blocked by cavaliers, but seeing an external dwelling of dragons, several hives plus good artifacts and lots and lots of free stat boosts, I decided to play... on 121 I lost tempo because I didn't manage to transfer the army to Kyrre... approached ГО on 126... with 4 green 40 dragons and 8 wyverns... met on 127... there were 6 angels 30 dragons 10 cats 3 titans... I cut down all his dragons and 3 angels, bought back at 8 dwellings, gathered hives, bought growth and went to the center.. Shakti met with 5 titans, cast armageddon... and a draw. thanks for the game!

It was) We played from 3 AM to 1 PM. Tough start, lots of blocks with useless artifacts, the relic was literally boots of resistance, never managed to find slow to expert earth until the very end, from dwellings within reachable distance only cats, taken on day 3, a 3rd level cons with a greased stack without guards and another 3rd level cons simultaneously with a hive behind an order of elves. Things only started to improve around 116, when I found a 2nd hive and it turned out to be a max hive, but then the mistakes started(. I transferred only part of the army by misclick and dove into the hive, the opponent offered auto, I fought through losing 2 cats and the remaining troglodytes. At the start of the 2nd, I took a dad's hive with cons behind elves, on the same turn I knocked off a cap for +5 with a spoon and another 3rd level cons with another, dad into the library and ported to the castle to refill mana via the whirlpool up to 200 (and of course after buying there I didn't build the whirlpool, just ran straight ahead:D) I decided not to lose any more tempo and ran into the treasure zone on 124 with 100 mana, knocked off the book of fire, passed by the book of water and stopped next to an order of greased vampires guarding a pandora's box. Then Kyrre appears nearby. I scout in and see he has 11 mana, I take the pandora's box, there are 3 titans:smile44: and I attack Kyrre. My plan for blind and berserk failed because of the badge of bravery:( but the trade was still excellent, he's left with 8 wisps, I have 3 angels, 3 titans and 10 scorpicores. The next day I buy growth, finally double my mana with dad, knock off behind a crowd of devils a pandora's box for another 3 titans, titans' mail behind magi, and take the Dragon Utopia in the center, which turned out to be a minimum one with only +2 all:( And then another mistake happens, after breaking dad and taking a 20th level pandora's box for Wizards with a girdle, I forgot to transfer artifacts and КО to him :eek: result: I lose 3 angels, 19 scorpicores and 2 titans to the wizards who luckily cast haste on the first turn:smile35: at least the pandora's box had another 3 titans. What was a very reliable victory (there was a sphere of inhibition nearby) turns into something uncertain. Then Kyrre appears in the center again, takes a hive and I decide to just run at him. He cuts down another 2 of my titans before the final fight with the help of Solmyr and attacks. After armageddon, he has 1 dragon, 28 centaurs and 1 wisp left against my 2 titans. I had no strength left to keep fighting after so many failures and agree to the proposed draw.
Thanks for the game.
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LuckyF
It happened. We played from 3 AM to 1 PM.

Yes, but we only started the game at 6 PM.
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27.03.2014 LuckyF (red, Castle, Valeska, Nella) def Ogwumike (blue, Dungeon, Shakti, Shakti) JC 132.

A rather unpleasant start spawned with the respawn stretched across the entire bottom, but a marketplace next to the Castle and an Angel dwelling discovered in the corner on 115 gave hope for a fight. I built Angels on week 1, a chain of 7 heroes took 2 turns, first spending them on clearing 2 Archer dwellings, then the Angels. On 121 and 122 I collected 3 beehives with scouts, and with Nella 3 Pandora's Boxes (2 for experience and 25 Swordsmen), on 123 I took the 4th beehive and approached the Dragon Utopia on the respawn near the exit to the center. On 124 I take the Dragon Utopia, get Wings, upgrade Angels through the chain, transfer them to Nella, and on the same turn enter the center, losing 2 Archangels due to rough mistakes:( but then luck starts to turn, I take another single Dragon Utopia and get Boots of Speed, the center turns out to be a human town, there I take another Angel dwelling and, behind a crowd of Red Dragons, a Pandora's Box with 5 Angels and a beehive, I run through 3 libraries, reclaim a Shield +4 all. I see Shakti entering the center on 131. On 132, I blunder by swapping Wings for +2 Speed, failing to reach the miner, but after my opponent takes an empty Dragon Utopia, they surrender anyway.
Thanks for the game!
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LuckyF
27.03.2014 LuckyF (red, Castle, Valeska, Nella) def Ogwumike (blue, Dungeon, Shakhti, Shakhti) JC 132.

A rather unpleasant start generated with the respawn stretched across the entire bottom, but the market near the castle and an angel dwelling discovered in the corner on 115 gave hope for a fight. I slotted angels on the 1st week; a chain of 7 heroes over 2 turns was spent first on clearing 2 archer dwellings, then angels. On 121 and 122, I gathered 3 hives with scouts, and Nella took 3 pandoras (2 for experience and 25 swordsmen); on 123, I took a 4th hive and approached the Dragon Utopia at the respawn not far from the exit to the center. On 124, I take the Dragon Utopia, there are wings, Grezhue via the angel chain, I pass them to Nella and in the same turn I enter the center, losing 2 archangels due to gross mistakes :( but then luck starts to turn, I take another single Dragon Utopia and get boots; the center turns out to be human, where I take another angel dwelling and a pandora for 5 angels and a hive behind a crowd of red dragons, run through 3 libraries, and win back a +4 all shield. Shakhti entered the center on 131. On 132, I mess up and, having swapped wings for +2 speed, I don't reach the miner, but after taking an empty Dragon Utopia, the opponent surrenders anyway.
Thanks for the game!
The distribution is just trash (all restarts were used up). Not a single hive was distributed, money was not great, but there was a market. Blacks only appeared on 2. I found the council at the end of turn 5, it's a 3-day run to get there; the black dwelling had a pandora with 80 dragonflies, basically there was no tempo and no troops. Killed a group of archdevils, reached the center only on 131, and everything there was already licked clean.
Thanks for the game

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23.03.2014 Ogwumike (blue, Tower, Piguedram, Tazar) def Little (red, Castle, Edric, Turis) JC 132. Distribution is good, took an external dwelling of nags and giants on the first. Tazar found boots, set up nags and giants; in the secondaries with the citadel, ducks appeared. Took several hives and entered the center on 125, took a Dragon Utopia, made a chain. Titans appeared, found a golden bow on 131 and the opponent in the village in the center, attacked. The finale didn't turn out well; at the op, the passage to ГО was guarded by 20-49 giants followed by 20 archdevils. They mowed down almost everything, only ducklings remained.
Thanks for the game
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03/23/2014 Ogwumike (blue, , tower, Piguegram, Tazar) def Little (red, castle, Edric, Turis) JC 132. The distribution was good; he took a nag and giants on the first turn. Tazar found boots, placed the nag and giants, and in the second turn, with a citadel, ducks appeared. He took several hives and moved to the center at 125, took a warlock, and made a chain. Titans appeared; he found a golden bow 131 and his opponent in the village in the center, and attacked. The finale wasn't great; the opponent had a passage to gold guarded by 20-49 giants and 20 archdevils following them. Almost all of them wiped him out, leaving only the ducks.
Thank you for the game.
I confirm that the GO was too strong, so I didn't get any easy pickings in the center, and I couldn't even compete.
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03/28/2014 LuckyF (blue, swamp, Bron, Bron) def rockmachine (red, castle, Crag Hack, Sir Mullich) 2SM4d(3) 122.

The map offered a hut with logistics almost on the way, a double, lizard dwellings, and discovered on 121, dwellings of wasps with cows. The opponent's situation turned out to be clearly worse, and on 122, the news of surrender arrived.
Thank you for the game.

Added after 6 hours 44 minutes
03/30/2014 LuckyF (red, castle, Valeska, Tazar) def Selean (blue, necropolis, Clavius, Clavius) JC 135.

After we both used up all our restarts, the map offered a good layout. On 113, a speed amulet and 2 death knights in a refuge, 2 dwellings of monks, 2 cons and 3 ulians. On 124, I moved to the center, and on 133, to the opponent, who never made it to the center.
Thank you for the game.
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LuckyF


[/U]03/30/2014 LuckyF (red, Castle, Valeska, Tazar) def Selean (blue, Necropolis, Clavius, Clavius) JC 135.

After we both used up all our restarts, the game turned out pretty well. On turn 113, I got a speed boost and 2 Death Knights in the refuge, 2 Duel Monks, 2 Cons and 3 Ulians. On turn 124, I moved to the center, and on turn 133, I went to my opponent, who never made it to the center.
Thanks for the game.

I confirm.
The respawn was slow (only one black knight lair was useful), and the road to the second town went through the center, with Archangels guarding it. I decided not to risk it and went deeper into the respawn, hoping for some kind of powerful item, but there was nothing there either.
Thanks for the game.
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30.03.14 comanche (red, Random, Tower, Tan, Ivor) lose Zen (blue, Random, Stronghold, Tyraxor, Tyraxor) JC 143.

Tower on Jebus. On the first day I saw a level 5 hat at the respawn and I get 90 gremlins + Ivor, decided to play. The respawn is big and rich. On 113 I colored both secondary heroes. Ivor is stubbornly being pushed water; by the start of the second week I still have no earth, so in desperation I spent a day taking a box deep into the wasteland hoping for experience; it turned out to be 110 gremlins. Ivor, now level 4, still doesn't get earth; at the respawn there are only 2 Griffin Conservatories (1+3) and 2 beehives, 2 external dwellings of genies; I didn't even dare to think about breaking out on the second week (Scorpicores GO). On 127 (laughable) I stood with Ivor at the speed boost near GO. I broke through with decent losses, finally got water (hooray!). I took the dungeon in the center. It turned out the opponent wasn't yet in the center, so I had a little free reign, as much as my capability allowed, which was very little. 1 pre-max of ghosts, a prison (Rylund level 10), a box for all magic, which I had to fight 30 giants with Haste for; I didn't have enough troops for the Dragon Utopia (3 titans + 2 angels + chaff). In the end, I gained no advantage from the earlier breakout; on the fourth week the opponent shows up with stats 20-10 (mine were around 9-11) and 18 Behemoths; at this point there's nothing to play. I ran home, took the dwelling growth at home and a Dragon Utopia, found a shield +12 there. I was planning to take another home Dragon Utopia, but foolishly left the empty capital, not expecting the noob to run that far. Decided not to waste my time and the opponent's time and surrendered. After the game, it turned out the opponent had 5 external Behemoth dwellings at respawn (took 4) + a couple of external bird dwellings, plus decent home artifacts for stats lying around.
Thanks for the game!
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comanche
30.03.14 comanche (red, Random, Tower, Tan, Ivor) lose Zen (blue, Random, Stronghold, Tyraxor, Tyraxor) JC 143.

Tower on Jebus Cross. On the first day, I saw the 5th level hat on the respawn and 90 Gremlins + Ivor entered, decided to play. The respawn was large and rich. I upgraded both secondary skills on day 113. Ivor desperately tried to get Water magic; by the start of the second week, there was still no Earth magic. In desperation, I spent a day taking a chest deeper into the wasteland hoping for experience — turned out to be 110 Gremlins. Ivor, still at level 4, didn't get Earth magic; on the respawn there were only 2 Griffin Conservatories (1+3) and 2 Beehives, 2 external dwellings of Genies. I didn't even dare to think about breaking out on the second week (ГО Scorpicores). On day 127 (laughable), I stood with Ivor by the speed boost near the ГО. I broke through with decent losses, finally picked up Water magic (hooray!). I took a dungeon in the center. It turned out the opponent wasn't in the center yet, so I scavenged a bit, as much as my resources allowed — which was very little. 1 pre-max stack of Pixies, a prison (Rylan, level 10), a chest for all magic, which required fighting 30 Giants with Haste, didn't have enough troops for the Dragon Utopia (3 Titans + 2 Angels + small fry). In the end, I gained no advantage from the earlier breakthrough; in the fourth week, the opponent showed up with stats 20-10 (mine were around 9-11) and 18 Bears — nothing to play against there. I fled home, took the dwelling growth and the Dragon Utopia, found a Shield +12 there. I was planning to take another home Dragon Utopia, but foolishly left the capital empty, not expecting the noob to run that far. Decided not to waste my time and my opponent's, so I surrendered. After the game, it turned out the opponent had 5 external Bear dwellings on his respawn (took 4) + a couple of external Bird dwellings, plus decent home stat artifacts lying around.
Thanks for the game!

Confirmed. The respawns were completely unbalanced. Either way, thanks for the game.
ICQ 403-869-271
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01.04.14 DaU (blue, Conflux, Inteus, Luna) def vatya (red, Necro, Aislinn) diamond 111

The opponent didn't like the presence of 70 skeletons at the start; after the restart 112, it was a GG.
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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DaU
01.04.14 DaU (blue, Conflux, Inteus, Luna) def vatya (red, Necro, Aislinn) diamond 111

The opponent didn't like having 70 skeletons at the start, after a restart 112 followed by GG.
It was. Necro has a tough start, holy crap.
Ася 390383586

Осень-Зима 2013-14.

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