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25.03.2014 LuckyF (red, Necro, Tante, Tante) def Vatya (blue, Dungeon, Shachti, Shachti) 2SM4d(3) 123
I spawned at the top, the road was blocked by a crowd of upgraded minotaurs, but Galtran comes and there is an alternate route, so I decide to play, although on the first turn, while breaking through the crowd of shooters, I managed to mess up and not use resurrection at the end of the battle((. The road to half the map on week 2 turns out to be blocked right in front of the castle by a group of unicorns, but there is a stable nearby. I defeat Tante and manage to pick up the dwelling of liches on day 117, and build horses in the Citadel. Galtran is defeated after the stable on day 121 and runs on an upgraded knight towards the Griffin Conservatory at the top off-road. Meanwhile, Tante takes 2 Dwarf Cottages and a Pandora's Box for 5k experience, while the freshly recruited Isra becomes positioned in front of the guard for the underground secondary town. Troops are funneled to Galtran; he takes another Dwarf Cottage, and on the next turn, the Griffin Conservatory was supposed to fall with 300+ upgraded skeletons and 5 gr. knights + 3 stacks of neutrals to increase the skeletons nearby. Next, I planned to recruit liches and use them to take the underground secondary with Isra, and with Tante using the troops transferred from Galtran to finally kill the minotaurs, check what the GO is (there was a horde of goblins in front of it, and while passing by, both heroes still had basic necromancy; I decided to kill it later since it was obvious the road beyond led to the GO, although maybe it was a mistake and I should have scouted right away what stood as the GO), and depending on what I saw, break through either on days 125-126 or on day 131.
But then the opponent writes gg, it turns out he tried to deal with the GO earlier — unsuccessfully.
I spawned at the top, the road was blocked by a crowd of upgraded minotaurs, but Galtran comes and there is an alternate route, so I decide to play, although on the first turn, while breaking through the crowd of shooters, I managed to mess up and not use resurrection at the end of the battle((. The road to half the map on week 2 turns out to be blocked right in front of the castle by a group of unicorns, but there is a stable nearby. I defeat Tante and manage to pick up the dwelling of liches on day 117, and build horses in the Citadel. Galtran is defeated after the stable on day 121 and runs on an upgraded knight towards the Griffin Conservatory at the top off-road. Meanwhile, Tante takes 2 Dwarf Cottages and a Pandora's Box for 5k experience, while the freshly recruited Isra becomes positioned in front of the guard for the underground secondary town. Troops are funneled to Galtran; he takes another Dwarf Cottage, and on the next turn, the Griffin Conservatory was supposed to fall with 300+ upgraded skeletons and 5 gr. knights + 3 stacks of neutrals to increase the skeletons nearby. Next, I planned to recruit liches and use them to take the underground secondary with Isra, and with Tante using the troops transferred from Galtran to finally kill the minotaurs, check what the GO is (there was a horde of goblins in front of it, and while passing by, both heroes still had basic necromancy; I decided to kill it later since it was obvious the road beyond led to the GO, although maybe it was a mistake and I should have scouted right away what stood as the GO), and depending on what I saw, break through either on days 125-126 or on day 131.
But then the opponent writes gg, it turns out he tried to deal with the GO earlier — unsuccessfully.