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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6 Auto-translated

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#1321
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12.03.2014 Mizrael (red, Castle, Caitlin, Gurnisson) def KobRa_RR (Dungeon, Shakti, Shakti) 8mm6a 237

We played in two long sessions :) At the respawn there was an external dwelling of swords (more than one), gloves, and Gurnisson arrived. Result of the first week - swords from the external dwelling are in the citadel. On the second week I broke through to the people, and there were two cons with a relic. Total of 5 angels on week 2, found the Dragon Utopia and took a couple of Nagash's things - angels are in the castle. Third week - mini Dragon Utopia, they gave trash. From the second Dragon Utopia also trash; the Mage Guild in the dungeon helped: Town Portal and Gurnisson's flight under air. As for the taverns, the blue player wasn't doing great; I decided to visit right after upgrading the archangels, but the guests were oh so far... one-way paths, barely made it. Two TP-casters + Gurnisson himself with earth made chains completely unnecessary, I took all the castles from the opponent, but then he managed and used Dimension Door to take the swamp of the former computer player. Then he maneuvered again and picked off the dungeon, but Gurnisson didn't sit idly by either - the key-bearer gave the password to the Dragon Utopia, and there was a book of air. Essentially, immediately upon arriving at the dungeon, Shakti was attacked in the castle, followed by surrender. Thanks for the game.
http://www.twitch.tv/mikevalentine/
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#1322
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Ah, I won't get to play against the legendary Cobra after all. Although, I'm always happy to play another game with Mikhail.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Mizrael
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#1323
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Mizrael
12.03.2014 Mizrael (red, Castle, Caitlin, Gurnisson) def KobRa_RR (Dungeon, Shakti, Shakti) 8mm6a 237

We played in two long sessions :) At the respawn there was an external dwelling of swords (even more than one), gloves, Gurni arrived. Result of the first week - swords with an external dwelling in the Citadel. On the second week I broke through to the people, and there were two Griffin Conservatories with a uhlik. Total of 5 angels by week 2, found a Dragon Utopia and grabbed a couple of naga belts - angels in the castle. Third week - miniscule Dragon Utopia, gave junk. From the second Dragon Utopia also junk, the Mage Guild in the dungeon saved me: Town Portal and Fly under air from Gurni. From the taverns things are not good for the blues, I decided to visit right after upgrading the archangels, and what a distant visit it was... one-way portals, barely made it. Two Town Portal experts + Gurni himself with Earth made chains completely unnecessary, I took all the opponent's castles, but then he got clever and with Dimension Door took the swamp of the former computer. Then he twisted again and pried out the dungeon, but Gurni wasn't idle either - the keymaster gave the password to the Dragon Utopia, and there was a Book of Air. Essentially, immediately upon arrival in the dungeon, Shakti was attacked in the castle, followed by surrender. Thanks for the game.

The saga of how not to force-march on foot against archangels. The game dealt out the Sodovian bugged vomit as it is: ten keymasters with tents, a bunch of one-way portals leading to distant steppes, a Captain's Hat in the only Dragon Utopia, another 2 of my Dragon Utopias behind the damn keymasters, in 3 built-up obelisks NOTHING for control (the opponent was immediately given everything in the very first obelisk-dungeon). If it weren't for the tournament, I would have told everything to go to hell long ago! As it was, I spent a month digging around in a huge but empty treasure zone, becoming the happy owner of all sorts of repeating scrolls, like Armageddon, but nothing for control. Finally at the end of the 2nd month, I noticed the beloved outlines in the very farthest corner of that damned treasure zone, and they beckoned me strongly, because they gave me the Magic Hat, but naturally the precious time had already been lost - on the other side, everyone has Town Portal and Fly and even runs around on Phoenixes with the clear intention of Armageddoning me. In the end, I caught a couple of such smart guys, but I didn't have enough for more, because Mizrael made a control shot to the head, obtaining Dimension Door from my Dragon Utopia, which I basically expected from such a "game". My torments, by the way, began as early as day 111 - a horde of Cerberi right by the castle on the only road gave up the ghost; taught by Yvain, I didn't even think about a tech restart)
Thanks for the game! It's very unpleasant to lose like that due to the layout, offering no resistance; I played the whole game well, but against archangels without parameters and not having the ability to assemble a decent army (70 Minotaurs, 120 Eyes, 30 Manticores, 500 Troglodytes, 50 Wyrms, 8 Archangels, etc.) - there's nothing you can do. The main one was Hag.
Well, at least I took full revenge on poor Protoss for all my 33 misfortunes)


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#1324
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Next up:

Maretti (Necropolis) vs Aya (Conflux)
LeBron (Dungeon) vs Nitro (Dungeon)
SVAROG (Necropolis) vs GoD (Rampart)


There are 3 days left until the deadline. What's going on?
In reply to Pit for LM
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#1325
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GoD won and was already asking to play against me. The report will apparently be available "tomorrow".
In reply to Pit for LM
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#1326
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Pit for LM
Next up:

LeBron (Dungeon) vs Nitro (Dungeon)

There are 3 days left until the deadline. What's going on?
The match started on the 9th. LeBron hasn't been online since.
ICQ 627769385
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#1327
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He’s constantly in AFK mode, and I can’t seem to catch him either :D

лето 2012.
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#1328
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14.03.14. Pit for LM (red, Conflux, random Monere, Monere) def Palach HP (blue, Fortress, Tazar, Tazar), Spider, 145.
The opponent took two restarts, I managed without them. On 111 I open the view. I see there's quite a lot of gold – chests, piles. Prison behind the golems. Dragon Fly Hive. Two roads. Lots of troops from the start – 16 air elementals, there's Monere and Luna, a couple of experience stones, which I head towards. External dwelling of fish, helm +3, Gurney with a cannon – overall everything is fine.
On 112 Monere already has expert Logistics. On 113 I capture the helm +3. On 114 Luna incinerates 20+ greater basilisks, gets expert Fire Magic. Nearby there are 3 Knowledge boosting structures, which is very convenient. Captured the prison – there's Vidomina level 5 with expert Necromancy. Took and bought out the external dwelling of fish, Monere – with Earth Magic. Only on 115 I exit the respawn – but then immediately in two directions. Gurney almost reached the native village, Monere grabbed a crypt for 5k and almost ran to the castle village. On 116 both villages are colored, Monere visits the stable, boots are visible by the swamp computer's road.
117 – an extremely unlucky day, which then led to huge problems in the second week. I planned to build and deliver two griffins to Monere, but lacked gold. Moreover, I even had to build them with trading at the markets. Broke through to the computer's respawn and took the boots with minor losses, but didn't reach the town.
121 – and the computer built a Citadel and bought 9 Wyverns. I have no flying units, and I forgot to buy the spell book on 111. There's no way to deliver the army to Monere, I have to attack with what I have. In the end, nothing is left, and I fought even worse than a quick battle. Oh well, there's a Dragon Fly Hive in the swamp, and since there are no troops, I bring Luna to it.
On 122 Luna incinerates the basilisks and takes 6 wyverns on a stack of greater flies with a wall of fire. 123 - I send Luna back home, preparing to take the Dragon Fly Hive near the capital behind a hundred orcs. No gold, the chains don't come together, everything is crooked and slow.
On 124 the army goes from insignificant to the most powerful. The thing is, Luna takes 4 wyverns, the army goes to Monere and the last scouted Dragon Fly Hive on the first week. I take a Dragon Fly Hive – there's a second one next to it. I take the second – there's a Griffin Conservatory next to it! Total – 4 griffins, 3 angels, 24 wyverns. I think about going to beat the orange computer (native), I position Monere for a breakdown. On the other side, the green Tower computer is revealed, and I'm also ready to kill it.
However, the green computer is killed by the blue one! And along with Galthran, whom I freed from a prison a day ago. Then Dessa attacks Brissa, but... cannot win. Brissa had 2 psychos and about 25 skeletons from Galthran, Dessa had two dozen skeletons, singles, and 16 zombies. The psychos were killed by ranged units, my skeletons mowed down the enemy's, and the zombies remained idle due to the terrain. Dessa retreats. And my plans change. I transfer the entire army to Brissa. She captures the Tower. I buy Monere there, he captures the Necromancer village. I light up two views, chase away two heroes. Too bad I didn't reach Taz, he was standing on a fly, and a griffin would have burned him.
126 – Taz runs off somewhere, abandoning the capital. The opponent doesn't have an Angelic Alliance, the Griffin Conservatory, however, was left unguarded, but I thought it surely wasn't taken and was a big one. I enter – it's the minimum. Oh well, 1 angel is also good.
127 – I occupy the capital, Luna is bought there, on 3 angels she takes another Griffin Conservatory in the swamp – a two-angel one. Monere, on the other hand, goes the wrong way, ending up in a dead-end village. Because of losing these one and a half days, Taz manages to escape into a good treasure zone...
131 – delivery from home is impossible, no chains, no gold. I stock up on swamp meat and run further. Here, I finally gave Luna a scroll of Air View for expert Air Magic, and it became a bit easier to track the opponent. Obviously, he's in an underground treasure zone, next to the village I take on 132. I send a hero there – I see a Griffin Conservatory.
133 – the Griffin Conservatory is unlucky again, only 1 angel. I go a bit further – I see two Dragon Utopias nearby. Unfortunately, Taz takes one of them and Town Portals somewhere... Oh well, can't abandon the second one... Unfortunately, I'm cut off from supply, so I have to go in as is. The Dragon Utopia is minimal, with gauntlets, shackles, and a Thunder Helm. I run further, free a prison with Sira, grab another Dragon Fly Hive. On 135 I take another Dragon Fly Hive and a sword +6, I already want to break and buy back the army through diplomatic Sira and, coincidentally, a nearby opponent hero, but I reveal the edge of another Dragon Utopia and run to it. I returned the Rampart village, but hopelessly lost Taz into another treasure zone. On 136 I take the Dragon Utopia – it gives good stuff, Wings, Sword of the Titan, spellbook of Water, Sphere of Earth, but it was a tough fight – after all, there were no singles left, and I didn't have a shield for expert Earth... I visited the library, broke, bought back. Also captured the opponent's Tower – he was left with only one town.
On 137 I replenished mana, stood at the stable before the entrance to a new underground treasure zone. Gurney scouted a bit, but hasn't found anything worthwhile yet.
On 141 Taz started to impress with his stats. I have neither stats nor magic. I desperately run through the treasure zone, grab a few chests – but it's either experience or zombies. However, the zombies came in handy, as the next day I had to crack a max Dragon Utopia. I crack it – and it turns out quite successful, because it gives a Wonder Hat, Breastplate, and Titan's Shield. I also take a useless Pandora's Box, a Dragon Fly Hive, and break into the swamp, upgrade the wyverns – there are 44 of them. But now the opponent has also crawled out and gone on the offensive. And he has 60+ wyverns, and they've gone for upgrade in another swamp... I couldn't prevent this in any way, so on 143 I fly into a sandy treasure zone, naturally capturing castles along the way. I barely scraped together resources for Mage Guild level 4, but didn't get the vital Town Portal. It would seem there are two mages with expert Air, two Dimension Doors each, but it's not even clear how to use this… I found nothing in the treasure zone, took two wizards from an external dwelling and a couple of useless Pandora's Boxes. After Earth Magic, Tactics, and Wisdom, Monere started leveling very poorly – Resist, Fire, and Catapult.
On 144 the blue player doesn't show up, I finish off the treasure zone – max Dragon Fly Hive, Pandora's Boxes for sharpshooters, trolls, and boars.
On 145 Taz again captures the Rampart village and the Tower castle. At the same time, he shows 51 greater wyverns and 12 plain ones, a couple of single angels, and singles of greater wyverns. I take the initiative, decide to attack. I replenish mana, Dimension Door, and attack. I have 44 greater wyverns, 12 plain ones, 6 angels, 20 sharpshooters, 15 trolls, 2 wizards, and 3 mages. Stats – 22-19, but no armor. Taz – 13-18-15-13. On Tactics, I bunch up, protecting the wizards. First turn is Taz's, he has a cape +2 speed, and I never got the griffins. I get hit by Meteor Shower for 450+ immediately (no one resists), and I realize this is a win. Taz is in a village, he can't run, and my Implosion, though Spell Power is only 21, destroys 39 greater wyverns in one go. The remaining 12 are no longer dangerous, my troops still hit quite hard. In the second round, there is Resurrection, but only 12 wyverns are raised, and all the remaining ones die under Implosion.
Thank you for the game!
In reply to Pit for LM
#1329
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Pit for LM
14.03.14. Pit for LM (red, Conflux, random Moner, Moner) def Palach HP (blue, Fortress, Tazar, Tazar), Spider, 145.
The opponent took two restarts, I managed without them. On 111 I open the view. I see there's quite a lot of money – chests, piles. Prison behind the golems. Dragon Fly Hive. Two roads. Many troops from the start – 16 elementals, there's Moner and Luna, a couple of experience stones, which I head towards. External dwelling of fish, helmet +3, Gunny with a cannon – overall everything is fine.
On 112 Moner already has expert logistics. On 113 I take the helmet +3. On 114 Luna burns 20+ basilisks, gets expert fire. Nearby there are 3 spell power boosters, which is very convenient. I took the prison – there's Vidomina level 5 with expert necromancy. I took and bought the external dwelling of fish, Moner – with earth. Only on 115 I left the respawn – but immediately in two directions. Gunny almost reached the native village, Moner grabbed a crypt for 5k and almost ran to the castle village. On 116 both villages are painted, Moner visits the stable, boots are visible near the swampy opponent's hero by the road.
117 – an extremely unlucky day, which then caused huge problems in the second week. I planned to build and bring Moner two birds, but didn't have enough gold. Moreover, I even had to build them with trading at the markets. I broke through to the opponent's respawn and took the boots with small losses, but didn't reach the town.
121 – and the opponent built a citadel and bought 9 wyverns. I have no flying troops, and I forgot to buy the spell book on 111. There's no way to bring the army to Moner, I have to attack with what I have. As a result, nothing is left, and I even fought worse than quick. Oh well, there's a Dragon Fly Hive in the swamp, and since there are no troops, I pull Luna to it.
On 122 Luna burns the basilisks and with a wall of fire on ten flies takes 6 Wyverns. 123 – I send Luna home, prepare to take the Dragon Fly Hive near the capital behind a hundred orcs. No money, chains don't connect, everything is crooked and slow.
On 124 the army goes from insignificant to the most powerful. The thing is, Luna takes 4 Wyverns, the army goes to Moner and the last scouted Dragon Fly Hive. I take the Dragon Fly Hive – there's a second one nearby. I take the second one – a Griffin Conservatory nearby! Total – 4 birds, 3 angels, 24 Wyverns. I think about going to beat the orange opponent (native), I position Moner for the breakup. On the other side, a green Tower opponent is spotted, and I'm also ready to kill him.
However, the green opponent is killed by the blue ones! And along with Galtran, whom I freed from prison a day earlier. Then Dessa attacks Brissa, but... cannot win. Brissa had 2 phoenixes and about 25 skeletons from Galtran, Dessa had two dozen skeletons, singles and 16 zombies. The phoenixes were killed by shooters, my skeletons mowed down the enemy ones, and the zombies were left out of action due to the terrain. Dessa retreats. And my plans change. I transfer the entire army to Brissa. She takes the tower. I buy Moner there, he takes the necro village. I cast two views, chase away two heroes. Too bad I didn't reach Taz, he was standing on a fly, and the bird would have burned him.
126 – Taz runs off somewhere, abandoning the capital. The opponent has no angel tavern, the Griffin Conservatory, however, stood unguarded, but I thought it was probably not taken and was a big one. I enter – it's the minimum. Oh well, 1 angel isn't bad either.
127 – I occupy the capital, Luna is bought there, with 3 angels she takes another Griffin Conservatory in the swamp – a double. Moner, however, goes the wrong way, ending up in a dead-end village. Because of losing these one and a half days, Taz manages to escape into a good treasure zone...
131 – supplies from home are impossible, there are no chains nor money. I stock up on swamp meat and run further. Here, I finally passed a scroll of air view to Luna for expert air, and it became a bit easier to track the opponent. Obviously, he is in an underground treasure zone, next to the village I take on 132. I send a hero there – I see a Griffin Conservatory.
133 – the Griffin Conservatory is again unsuccessful, only 1 angel. I go a bit further – I see two Dragon Utopias nearby. Unfortunately, Taz takes one and portals somewhere... Oh well, can't abandon the second one... Unfortunately, I'm cut off from supplies, so I have to go in as is. The Dragon Utopia is a minimum one, with gauntlets, shackles, and a thunder helmet. I run further, free a prison with Saira, grab another Dragon Fly Hive. On 135 I take another Dragon Fly Hive and a sword +6, I already want to break up and buy back the army through diplomatic Saira and the opponent's hero who happened to be nearby, but I spot the edge of another Dragon Utopia and run to it. I returned the Rampart village, but hopelessly lost Taz into another treasure zone. On 136 I take the Dragon Utopia – it gives good stuff, wings, titan's sword, water book, sphere of earth, but it was hard – after all, there were no singles left, and I didn't have a shield for expert earth... I visited the library, broke up, bought back. I also took the opponent's tower – he was left with only one town.
On 137 I replenished mana, stood at the stable before the entrance to a new underground treasure zone. Gunny scouted a bit, but hasn't found anything worthwhile yet.
On 141 Taz started to please with his parameters. I have neither stats nor magic. I desperately rush through the treasure zone, grab a few boxes – but they either give experience or zombies. However, the zombies came in handy; the next day I had to break a maximum Dragon Utopia. I break it – and it turns out very successfully, because they give a wondrous hat, a cuirass, and a titan's shield. I take another useless Pandora's box, a Dragon Fly Hive, and break up into the swamp, leveling Wyverns – there are 44 of them. But here the opponent has also crawled out and gone on the attack. And he has 60+ Wyverns, and they went to level up in another swamp... I couldn't prevent this, so on 143 I fly into a sandy treasure zone, naturally taking the castles. I barely scraped together resources for a Mage Guild level 4, but didn't get the vitally necessary Town Portal. It would seem, two mages with expert air, two Dimension Doors each, but it's not even clear how to use this... I found nothing in the treasure zone, took two Wizards from an external dwelling and a couple of useless Pandora's boxes. Moner, after earth, tactics, and wisdom, started leveling up very poorly – resistance, fire, and catapult.
On 144 the blue ones don't show up, I finish the treasure zone – a maximum Dragon Fly Hive, Pandora's boxes for sharpshooters, trolls, and boars.
On 145 Taz again takes the Rampart village and the Tower castle. At the same time, he demonstrates 51 Wyverns and 12 regular ones, a couple of angels each, and single Wyverns. I reach him, decide to attack. I replenish mana, Dimension Door, and attack. I have 44 Wyverns, 12 regular ones, 6 angels, 20 sharpshooters, 15 trolls, 2 Wizards, and 3 mages. Parameters – 22-19, but no armor. Taz – 13-18-15-13. On tactics I bunch up, covering the Wizards. The first turn is Taz's, he has a cloak +2 speed, and I never brought the birds. I get hit by meteor shower immediately for 450+ (no one resists), and I understand this is a victory. Taz is in the village, he can't escape, and my implosion, although spell power is only 21, destroys 39 Wyverns at once. The remaining 12 are no longer dangerous, my troops still hit quite hard. In the second round, resurrection happens, but only 12 Wyverns are raised, and all the remaining ones die under the implosion.
Thank you for the game!
An interesting matchup with equal opportunities, but I played much worse than the opponent.
Thank you for the game
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#1330
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LeBron (red, Dungeon, random, Malekit, Krellion, Vokial) def Nitro (blue, Dungeon, random, Alamar, Tant) 146, 6LM10a

A slow and sluggish game with close combat; neither player managed to gain control, but 4 Necromancers with 2 enhancements looked promising.
However, the opponent surrendered.

Thank you for the game.

"Это нам идеально подходит!" [Новосибирск, 2013]
"Красавчик! Если только не читер.." [Киев, 2014]
"Это Вам не шутки - нажрался Dust в маршрутке" [Новокузнецк, 2015]
Сам ты фиш (с) :D
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#1331
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GoD (Blue, Rampart, Kirr, Kirr) def SVAROG (Red, Necropolis, Clavius, Clavius) 8mm6a 137

Thank you for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

In reply to GoD
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#1332
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GoD
GoD (Blue, Rampart, Kirr, Kirr) def SVAROG (Red, Necropolis, Clavius, Clavius) 8mm6a 137

Thanks for the game!
Confirmed!!! A block of 20+ monks and 20+ cyclops at the exit of the zone didn't let me snatch the flag (even temporarily) from the current title holder. The second exit along a rough path in the very corner, leading to the desert, and immediately a block of 10+ champions. By the time I ran around all of this, I only reached a normal road junction in the middle of the second week, and then Kirr arrived and occupied the exit to the metro. There was nothing to do but attack, even though the parameters were twice as high. I drove Kirr away, but with heavy losses. I ran around, but there were no artifacts, and then Kirr came back again, and the fight was hopeless; the parameters had increased even more. Thanks for the game!!!
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#1333
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Satyr (blue, Necropolis, Clavius, Clavius) def Bishop (red, Tower, Solmyr, Solmyr) 6lm10a 127

It was a decent game, with a lot of interesting moments, but the pace was slow, and there wasn't much speed. As a result, everything was collected rather slowly. Nevertheless, on turn 127, a red player with an army emerges from an unblocked teleport, and he's quite strong - 35 archmages, 20 ducks, and 6 angels. He takes out one of my units and starts to advance. I check the tavern, and there's a strong hero on Solmyr, but I still need a turn to pick up the Amulet of Rebirth :smile21:. But I have shackles, so I dive in to see what's going on. Solmyr is standing nearby and has only 13 mana, so it's an easy call! 8 angels, 5 darks, 270 skeletons, and 10 liches under a mass haste spell easily take care of everything.
Thank you for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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#1334
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Satyr
Satyr (blue, Necro, Clavius, Clavius) def Bishop (red, Tower, Solmyr, Solmyr) 6lm10a 127

It went quite well, plenty of goodies, but the tempo was slow, no speed, so it took a while to gather everything. Nevertheless, on 127, a red hero pops out of an unblocked teleport with an army of very respectable size - 35 Archmages, 20 Titans, and 6 Angels. He takes out my pawn and flees. I check the tavern and see Solmyr's army, but I still need one more turn to pick up the Cloak of Requital :smile21: However, there are Shackles, so I dive in to see what's what. Solmyr is standing nearby with only 13 mana, EASY call! 8 Angels, 5 Dark Champions, 270 Skeletons, and 10 Liches under Mass Haste dismantle everything with room to spare.
Thank you for the game.
That's how it was! Instead of taking the Griffin Conservatory, which I was standing right next to, and entering the town to replenish mana, I decided to do a "reckless scout." In the end, I didn't take the Conservatory, didn't replenish mana, and naturally was punished for it.
Thank you for the game!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
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#1335
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We have another checkpoint.

In the winners' bracket, the final has been formed: Satyr vs Pit for LM. These two players, as well as Necropolis and Conflux, are already guaranteed prizes, and we congratulate them.

Nine more players are battling for the third-place medal (rather sluggishly).

Let's look at the lower bracket.

Dirty_Player vs GoD - saved, to be finished by the end of the week;
Juristis vs Mizrael - saved, to be finished on Wednesday-Thursday;
ProtosArchon vs LeBron - Fish still hasn't chosen a time; you also have until the weekend.

Game from the previous round (deadline: March 17th):
Maretti vs Aya - 0-0, disqualification.
A week ago, I promised to set a mutual tech-port in the pair if the game is not played. There is no game, therefore, that is the result. Maretti receives 0 for refusing to play, for not meeting deadlines and regulations, and for unjustified claims; Aya leaves the tournament at his request.
Next in the bracket is Yostairs.