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Favorites, to battle! - 6 - The Battle of Favorites! - 6

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#1328
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14.03.14. Pit for LM (red, Conflux, random Monere, Monere) def Palach HP (blue, Fortress, Tazar, Tazar), Spider, 145.
The opponent took two restarts, I managed without them. On 111 I open the view. I see there's quite a lot of gold – chests, piles. Prison behind the golems. Dragon Fly Hive. Two roads. Lots of troops from the start – 16 air elementals, there's Monere and Luna, a couple of experience stones, which I head towards. External dwelling of fish, helm +3, Gurney with a cannon – overall everything is fine.
On 112 Monere already has expert Logistics. On 113 I capture the helm +3. On 114 Luna incinerates 20+ greater basilisks, gets expert Fire Magic. Nearby there are 3 Knowledge boosting structures, which is very convenient. Captured the prison – there's Vidomina level 5 with expert Necromancy. Took and bought out the external dwelling of fish, Monere – with Earth Magic. Only on 115 I exit the respawn – but then immediately in two directions. Gurney almost reached the native village, Monere grabbed a crypt for 5k and almost ran to the castle village. On 116 both villages are colored, Monere visits the stable, boots are visible by the swamp computer's road.
117 – an extremely unlucky day, which then led to huge problems in the second week. I planned to build and deliver two griffins to Monere, but lacked gold. Moreover, I even had to build them with trading at the markets. Broke through to the computer's respawn and took the boots with minor losses, but didn't reach the town.
121 – and the computer built a Citadel and bought 9 Wyverns. I have no flying units, and I forgot to buy the spell book on 111. There's no way to deliver the army to Monere, I have to attack with what I have. In the end, nothing is left, and I fought even worse than a quick battle. Oh well, there's a Dragon Fly Hive in the swamp, and since there are no troops, I bring Luna to it.
On 122 Luna incinerates the basilisks and takes 6 wyverns on a stack of greater flies with a wall of fire. 123 - I send Luna back home, preparing to take the Dragon Fly Hive near the capital behind a hundred orcs. No gold, the chains don't come together, everything is crooked and slow.
On 124 the army goes from insignificant to the most powerful. The thing is, Luna takes 4 wyverns, the army goes to Monere and the last scouted Dragon Fly Hive on the first week. I take a Dragon Fly Hive – there's a second one next to it. I take the second – there's a Griffin Conservatory next to it! Total – 4 griffins, 3 angels, 24 wyverns. I think about going to beat the orange computer (native), I position Monere for a breakdown. On the other side, the green Tower computer is revealed, and I'm also ready to kill it.
However, the green computer is killed by the blue one! And along with Galthran, whom I freed from a prison a day ago. Then Dessa attacks Brissa, but... cannot win. Brissa had 2 psychos and about 25 skeletons from Galthran, Dessa had two dozen skeletons, singles, and 16 zombies. The psychos were killed by ranged units, my skeletons mowed down the enemy's, and the zombies remained idle due to the terrain. Dessa retreats. And my plans change. I transfer the entire army to Brissa. She captures the Tower. I buy Monere there, he captures the Necromancer village. I light up two views, chase away two heroes. Too bad I didn't reach Taz, he was standing on a fly, and a griffin would have burned him.
126 – Taz runs off somewhere, abandoning the capital. The opponent doesn't have an Angelic Alliance, the Griffin Conservatory, however, was left unguarded, but I thought it surely wasn't taken and was a big one. I enter – it's the minimum. Oh well, 1 angel is also good.
127 – I occupy the capital, Luna is bought there, on 3 angels she takes another Griffin Conservatory in the swamp – a two-angel one. Monere, on the other hand, goes the wrong way, ending up in a dead-end village. Because of losing these one and a half days, Taz manages to escape into a good treasure zone...
131 – delivery from home is impossible, no chains, no gold. I stock up on swamp meat and run further. Here, I finally gave Luna a scroll of Air View for expert Air Magic, and it became a bit easier to track the opponent. Obviously, he's in an underground treasure zone, next to the village I take on 132. I send a hero there – I see a Griffin Conservatory.
133 – the Griffin Conservatory is unlucky again, only 1 angel. I go a bit further – I see two Dragon Utopias nearby. Unfortunately, Taz takes one of them and Town Portals somewhere... Oh well, can't abandon the second one... Unfortunately, I'm cut off from supply, so I have to go in as is. The Dragon Utopia is minimal, with gauntlets, shackles, and a Thunder Helm. I run further, free a prison with Sira, grab another Dragon Fly Hive. On 135 I take another Dragon Fly Hive and a sword +6, I already want to break and buy back the army through diplomatic Sira and, coincidentally, a nearby opponent hero, but I reveal the edge of another Dragon Utopia and run to it. I returned the Rampart village, but hopelessly lost Taz into another treasure zone. On 136 I take the Dragon Utopia – it gives good stuff, Wings, Sword of the Titan, spellbook of Water, Sphere of Earth, but it was a tough fight – after all, there were no singles left, and I didn't have a shield for expert Earth... I visited the library, broke, bought back. Also captured the opponent's Tower – he was left with only one town.
On 137 I replenished mana, stood at the stable before the entrance to a new underground treasure zone. Gurney scouted a bit, but hasn't found anything worthwhile yet.
On 141 Taz started to impress with his stats. I have neither stats nor magic. I desperately run through the treasure zone, grab a few chests – but it's either experience or zombies. However, the zombies came in handy, as the next day I had to crack a max Dragon Utopia. I crack it – and it turns out quite successful, because it gives a Wonder Hat, Breastplate, and Titan's Shield. I also take a useless Pandora's Box, a Dragon Fly Hive, and break into the swamp, upgrade the wyverns – there are 44 of them. But now the opponent has also crawled out and gone on the offensive. And he has 60+ wyverns, and they've gone for upgrade in another swamp... I couldn't prevent this in any way, so on 143 I fly into a sandy treasure zone, naturally capturing castles along the way. I barely scraped together resources for Mage Guild level 4, but didn't get the vital Town Portal. It would seem there are two mages with expert Air, two Dimension Doors each, but it's not even clear how to use this… I found nothing in the treasure zone, took two wizards from an external dwelling and a couple of useless Pandora's Boxes. After Earth Magic, Tactics, and Wisdom, Monere started leveling very poorly – Resist, Fire, and Catapult.
On 144 the blue player doesn't show up, I finish off the treasure zone – max Dragon Fly Hive, Pandora's Boxes for sharpshooters, trolls, and boars.
On 145 Taz again captures the Rampart village and the Tower castle. At the same time, he shows 51 greater wyverns and 12 plain ones, a couple of single angels, and singles of greater wyverns. I take the initiative, decide to attack. I replenish mana, Dimension Door, and attack. I have 44 greater wyverns, 12 plain ones, 6 angels, 20 sharpshooters, 15 trolls, 2 wizards, and 3 mages. Stats – 22-19, but no armor. Taz – 13-18-15-13. On Tactics, I bunch up, protecting the wizards. First turn is Taz's, he has a cape +2 speed, and I never got the griffins. I get hit by Meteor Shower for 450+ immediately (no one resists), and I realize this is a win. Taz is in a village, he can't run, and my Implosion, though Spell Power is only 21, destroys 39 greater wyverns in one go. The remaining 12 are no longer dangerous, my troops still hit quite hard. In the second round, there is Resurrection, but only 12 wyverns are raised, and all the remaining ones die under Implosion.
Thank you for the game!