14.03.14. Pit for LM (red, Conflux, random Moner, Moner) def Palach HP (blue, Fortress, Tazar, Tazar), Spider, 145.
The opponent took two restarts, I managed without them. On 111 I open the view. I see there's quite a lot of money – chests, piles. Prison behind the golems. Dragon Fly Hive. Two roads. Many troops from the start – 16 elementals, there's Moner and Luna, a couple of experience stones, which I head towards. External dwelling of fish, helmet +3, Gunny with a cannon – overall everything is fine.
On 112 Moner already has expert logistics. On 113 I take the helmet +3. On 114 Luna burns 20+ basilisks, gets expert fire. Nearby there are 3 spell power boosters, which is very convenient. I took the prison – there's Vidomina level 5 with expert necromancy. I took and bought the external dwelling of fish, Moner – with earth. Only on 115 I left the respawn – but immediately in two directions. Gunny almost reached the native village, Moner grabbed a crypt for 5k and almost ran to the castle village. On 116 both villages are painted, Moner visits the stable, boots are visible near the swampy opponent's hero by the road.
117 – an extremely unlucky day, which then caused huge problems in the second week. I planned to build and bring Moner two birds, but didn't have enough gold. Moreover, I even had to build them with trading at the markets. I broke through to the opponent's respawn and took the boots with small losses, but didn't reach the town.
121 – and the opponent built a citadel and bought 9 wyverns. I have no flying troops, and I forgot to buy the spell book on 111. There's no way to bring the army to Moner, I have to attack with what I have. As a result, nothing is left, and I even fought worse than quick. Oh well, there's a Dragon Fly Hive in the swamp, and since there are no troops, I pull Luna to it.
On 122 Luna burns the basilisks and with a wall of fire on ten flies takes 6 Wyverns. 123 – I send Luna home, prepare to take the Dragon Fly Hive near the capital behind a hundred orcs. No money, chains don't connect, everything is crooked and slow.
On 124 the army goes from insignificant to the most powerful. The thing is, Luna takes 4 Wyverns, the army goes to Moner and the last scouted Dragon Fly Hive. I take the Dragon Fly Hive – there's a second one nearby. I take the second one – a Griffin Conservatory nearby! Total – 4 birds, 3 angels, 24 Wyverns. I think about going to beat the orange opponent (native), I position Moner for the breakup. On the other side, a green Tower opponent is spotted, and I'm also ready to kill him.
However, the green opponent is killed by the blue ones! And along with Galtran, whom I freed from prison a day earlier. Then Dessa attacks Brissa, but... cannot win. Brissa had 2 phoenixes and about 25 skeletons from Galtran, Dessa had two dozen skeletons, singles and 16 zombies. The phoenixes were killed by shooters, my skeletons mowed down the enemy ones, and the zombies were left out of action due to the terrain. Dessa retreats. And my plans change. I transfer the entire army to Brissa. She takes the tower. I buy Moner there, he takes the necro village. I cast two views, chase away two heroes. Too bad I didn't reach Taz, he was standing on a fly, and the bird would have burned him.
126 – Taz runs off somewhere, abandoning the capital. The opponent has no angel tavern, the Griffin Conservatory, however, stood unguarded, but I thought it was probably not taken and was a big one. I enter – it's the minimum. Oh well, 1 angel isn't bad either.
127 – I occupy the capital, Luna is bought there, with 3 angels she takes another Griffin Conservatory in the swamp – a double. Moner, however, goes the wrong way, ending up in a dead-end village. Because of losing these one and a half days, Taz manages to escape into a good treasure zone...
131 – supplies from home are impossible, there are no chains nor money. I stock up on swamp meat and run further. Here, I finally passed a scroll of air view to Luna for expert air, and it became a bit easier to track the opponent. Obviously, he is in an underground treasure zone, next to the village I take on 132. I send a hero there – I see a Griffin Conservatory.
133 – the Griffin Conservatory is again unsuccessful, only 1 angel. I go a bit further – I see two Dragon Utopias nearby. Unfortunately, Taz takes one and portals somewhere... Oh well, can't abandon the second one... Unfortunately, I'm cut off from supplies, so I have to go in as is. The Dragon Utopia is a minimum one, with gauntlets, shackles, and a thunder helmet. I run further, free a prison with Saira, grab another Dragon Fly Hive. On 135 I take another Dragon Fly Hive and a sword +6, I already want to break up and buy back the army through diplomatic Saira and the opponent's hero who happened to be nearby, but I spot the edge of another Dragon Utopia and run to it. I returned the Rampart village, but hopelessly lost Taz into another treasure zone. On 136 I take the Dragon Utopia – it gives good stuff, wings, titan's sword, water book, sphere of earth, but it was hard – after all, there were no singles left, and I didn't have a shield for expert earth... I visited the library, broke up, bought back. I also took the opponent's tower – he was left with only one town.
On 137 I replenished mana, stood at the stable before the entrance to a new underground treasure zone. Gunny scouted a bit, but hasn't found anything worthwhile yet.
On 141 Taz started to please with his parameters. I have neither stats nor magic. I desperately rush through the treasure zone, grab a few boxes – but they either give experience or zombies. However, the zombies came in handy; the next day I had to break a maximum Dragon Utopia. I break it – and it turns out very successfully, because they give a wondrous hat, a cuirass, and a titan's shield. I take another useless Pandora's box, a Dragon Fly Hive, and break up into the swamp, leveling Wyverns – there are 44 of them. But here the opponent has also crawled out and gone on the attack. And he has 60+ Wyverns, and they went to level up in another swamp... I couldn't prevent this, so on 143 I fly into a sandy treasure zone, naturally taking the castles. I barely scraped together resources for a Mage Guild level 4, but didn't get the vitally necessary Town Portal. It would seem, two mages with expert air, two Dimension Doors each, but it's not even clear how to use this... I found nothing in the treasure zone, took two Wizards from an external dwelling and a couple of useless Pandora's boxes. Moner, after earth, tactics, and wisdom, started leveling up very poorly – resistance, fire, and catapult.
On 144 the blue ones don't show up, I finish the treasure zone – a maximum Dragon Fly Hive, Pandora's boxes for sharpshooters, trolls, and boars.
On 145 Taz again takes the Rampart village and the Tower castle. At the same time, he demonstrates 51 Wyverns and 12 regular ones, a couple of angels each, and single Wyverns. I reach him, decide to attack. I replenish mana, Dimension Door, and attack. I have 44 Wyverns, 12 regular ones, 6 angels, 20 sharpshooters, 15 trolls, 2 Wizards, and 3 mages. Parameters – 22-19, but no armor. Taz – 13-18-15-13. On tactics I bunch up, covering the Wizards. The first turn is Taz's, he has a cloak +2 speed, and I never brought the birds. I get hit by meteor shower immediately for 450+ (no one resists), and I understand this is a victory. Taz is in the village, he can't escape, and my implosion, although spell power is only 21, destroys 39 Wyverns at once. The remaining 12 are no longer dangerous, my troops still hit quite hard. In the second round, resurrection happens, but only 12 Wyverns are raised, and all the remaining ones die under the implosion.
Thank you for the game!
Thank you for the game