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The most up-to-date information and current tournament results can be found at the top of each page.
In reply to Juristis
#554
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Juristis
I played "at home." I chose a Necropolis (sm-ku), expecting to play red Castle vs blue Necropolis based on the cursor, but my opponent surprised me by taking Castle themselves. We started playing. First, the opponent took 111, then I had 3 in a row — one in Underground, one at Striker's, and one at Striker's in the Underground. After that, another one from the opponent, and finally we launched.
111 — Fast roads, at the top, as many as 4 roads. Fairies for speed boost, revealed an Observation Post under Castle, ГО — gold, there's a Griffin Conservatory. Respawn is average in size, not many mobs, but there are no blocks either. 2 external dwellings of skeletons and 1 of zombies. Ran Clavius along the level-up spots. Isra is there. Placed GM1.
112 — Lost 20 skeletons with Clavius against 90 gr skeletons, but then retook with Kalt a prison containing Serena and 34 gremlins, which turned out to be very timely. Transformer.
113 — Isra breaks a portal for 20+ nomads, lost the remaining chaff and 15 skeletons. On the other side, stone golems and cerberi; I turn around. About 100 skeletons. Graveyard at home.
114 — I build Vampires, Clavius kills a horde of zombies for one of the two exits to the grass. A problem arises — sulfur is nowhere to be seen. Clavius has Earth Magic and Tactics.
115 — I reveal an Observation Post on a secondary hero. Rampart, next to the town a stable, there's a Necklace of Speed +1 and a Griffin Conservatory. A bit further, a Dwarf Cottage is visible. I take the town; it has a Tavern, I return the army, Isra reclaims resources — some Necromancy. I build a Citadel.
116 — Moandor finds 3 sulfurs and 2 Dwarf Cottages on the grass. The first one, previously revealed, is behind Manticores, but the second is behind Basilisks and next to it — Boots of Speed. In Rampart there's a market — I trade for 3 sulfurs and build Liches.
117 — At home, Horses are built in the Citadel. I bring the army to Clavius, take the Dwarf Cottage behind Manticores, 20 with Greater Skeleton, it's a tough fight — lost 30 skeletons, though 20 were returned. Earth EXP. In Rampart — Elves.
121 — The Horses and Liches arrive. I kill a mass of gr Ogres for a Fury Statue + scroll of Chain Lightning, the Fury Statue has 200. Then I break through the Manticores, spend the night in Boots of Speed in front of the Dwarf Cottage.
122 — Dwarf Cottage is max, excellent! I sit in Rampart to replenish mana. I check the Griffin Conservatory on the grass — it's min. Isra takes it; I bring an Angel to boost Clavius's speed. I find another Griffin Conservatory on the grass.
123 — Clavius takes a level 3 Naga Bank, then goes through the Stable toward the second Bank and the Griffin Conservatory on the grass. Grand upgrade.
124 — Bank is min, Griffin Conservatory is min. Well, not bad either... I break through back home. I break through with Xi to the second grass secondary.
125 — I take another Rampart, transfer the army to Tantu, take a level 2 Griffin Conservatory on the dirt — lost 4 Liches. 4 Angels from 3 Conservatories, not great, but tolerable. With Clavius, I hope to get Wisdom at level 12; I run to gain more levels on the Angel on stone golems, but Wisdom isn't granted — apparently it already came earlier. I receive Pathfinder.
126 — At home I upgrade the Horses. With Clavius I gain another level; get Logistics. I boost speed through that same portal on the stone golems — it's a few steps from the ГО. My army takes a mini Dragon Fly Hive.
127 — Upgrade Skeletons. I gather my army into a fist: 1+450 gr Skellies, 4 Angels, 5 gr Horses, 6 Vampires, about 20 Zombies and Dwarves each. I hit the ГО. 14 Gold Dragons fall with losses of chaff, 40 Skellies, 1 Angel, and 1 Horse. The road is very long — even with 3200 movement I can't reach the town.
131 — I take the opponent's main, run to take his grass secondary; I'm thinking about the Dragon Utopia found on my grass. On his turn, the opponent surrenders. Thanks for the game!

Thanks for the game.
In reply to Roger DAltavilla
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#555
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Control is our "everything".
Thanks for the game.

лето 2012.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
214 days
Game Date
3/4/2014
Reported
3/4/2014 5:57 PM
Rating Impact Archived
Dark 1760 1770 +10 ↑
Toganash 1641 1631 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2014 8:06 AM

In reply to Toganash
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#556
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Toganash
Control is our "everything."
Thanks for the game.
was:cool: :cool:

лето 2012.
In reply to Dark
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#557
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Built the second tower, there — Dimension Door, excellent. I see Cregg went into the treasure zone, which I was scouting. Well, then as per the usual pattern — 3 Dragon Fly Hives and a prison, Cregg naturally boosts his stats, and the noob takes the hives, and then I pop out of the bushes with the bracers. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
145 days
Game Date
3/4/2014
Reported
3/4/2014 6:47 PM
Rating Impact Archived
Ominous1 1703 1718 +15 ↑
ProtosArchon 1719 1704 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2014 6:53 PM

In reply to Ominous1
#558
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Ominous1
Built a second tower, then Dimension Door, excellent. I see Crag Hack going into the treasure zone that I was scouting. Well, then it's the usual routine — 3 Dragon Fly Hives and a prison, Crag Hack naturally ramps up, and the noob takes the Dragon Fly Hives, and then I pop out of the bushes with the bracers. Thanks for the game.

I confirm, thx for game.
In reply to Dark
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#559
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We played a decent spawn, plenty of gold at the start, a Griffin Conservatory(2), stables nearby, a secondary Rampart, and 27 Marks arrived. On the first day I took 5 Crypts, 3 of them max-level, lots of gold, so in addition to the horses in the Citadel, I built Grands + Wood Elves in the Fort. Valeska showed poor leveling, so Müllich, who arrived on 121, was unequivocally declared the papa. The most interesting thing was that from the secondary there were 2 exits nearby into different treasure zones, one into a portal, the second along the road and also onto the grass. I immediately took the Griffin Conservatory(2) and a Dragon Fly Hive with 8 Wyverns, ran to the revealed Griffin Conservatory in the corner of the ramp Respawn, but it turned out to be a size 1, and I left 3 horses on guard against 50 Monks and 20 Fanatics... not sure if it was an ideal trade, but oh well. For a long time afterward I couldn't get going due to the lack of accessible Dragon Fly Hives, but thanks to Müllich and +1 Speed, I easily took the Level 5 hat right away from 35 Manticores. However, Knowledge 4 and Spell Power 3 didn't give me a chance to capitalize on that. A little further on, there was a belly offering +10-2 and a Dragon Fly Hive guarded by Death Knights, but I didn't touch them yet. I lit up a Dragon Fly Hive in the treasure zone behind the portal near the entrance, moved my army there, took it with Loaches, and also scouted the surroundings. I captured a KV artifact, a Ring of +1 Speed, and moved everything back, plus bought some growth (financial crisis). With 14 Wyverns, I handled the Death Knights quite easily. Another Dragon Fly Hive with 6 Wyverns, I turned in the KV artifact for 20k gold (which suited me perfectly), buying up a lot of meat just in time for the revealed Dragon Utopias. Another Dragon Fly Hive + 8 Wyverns, and Müllich, without magic, entered a Dragon Utopia(2) with a huge Rampart tank of 30 Wyverns, 3 Angels, and stats around 10. The tank held; I think one duck died. It gave a +12 Shield and a +3 All Necklace. Next, I hit 13 Liches for the Gloves + Red Orb, and with a delivery from the Castle, I entered a max-level Dragon Utopia. There, they devoured the entire tank and 5 ducks, giving Wings, a Crown +4+4, a Gladius, and something else. Somewhere in the same area, a Pandora's Box with 40 Elves and an Earth booster. I quickly shifted back to the main and took the red capital on 136. There, I revealed 2 external dwellings: Wyverns and a Dragon Fly Hive! What a coincidence. Luckily, Taz had low stats, so I quickly expanded in all directions, preparing to upgrade the Wyverns and find the negligent lord of the swamps. But he was having a tough time and, barely managing to take a max-level Dragon Utopia, surrendered. Thanks for the game! 1-0
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
2sm4d(3)
Game Length
137 days
Game Date
3/3/2014
Reported
3/5/2014 8:47 AM
Rating Impact Archived
HellLighT 1787 1798 +11 ↑
Javdet 1676 1665 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2014 12:20 PM

In reply to Redwhait
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#560
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Redwhait HP
It was an interesting game. First, Artem didn't give me very interesting starting locations, so I had to choose from the smaller ones. I chose this one because it had more experience points than the skirmish map.
We both chose all the resource locations, and in 4 out of 5 games, Gosha appeared for me, always without skeletons:D
Two of my heroes appeared at the same time, and I had enough money to buy them. Then a Dungeon mage appeared, and I even considered switching to him. I quickly took the Dungeon town, found a pit with creatures, and decided to play with that. I bought Gosha in the Dungeon, sent him to the upgrade locations to collect skeletons. There were many scrolls, but the Slow scroll was the most useful:D. With its help, I took the pit with creatures on level 117 and built a portal in the Dungeon, but then 7 Elves appeared from a pit that was taken earlier:mad:
At the beginning of the second turn, I bought everything. There were as many as 16 creatures in the pit. I built 2 Guilds, which gave me Bolt and Blind. I destroyed about 15 shooters in the Treasure room, and they gave me 25 gold. Then I got double mana and, in a fit of joy, decided to attack the dogs in the teleport, but there were 99 of them:smile11:. I had to spend a lot of effort and time, but Slow and Blind did the trick. On the next turn, a serious Mully appeared near my Treasure room, and I decided to take his town, but on the other side, there were Nagas on the snow and a stack of Griffins:smile19:. They cut me down, and I lost a lot of Elves, which was frustrating because of the morale. And to make matters worse, time ran out, so the plan failed:smile27:.
Then Artem returned everything in a chain and settled in his town, surrounded by a bunch of weaklings ready to hit-and-run me. I decided to leave, replenish my mana, and upgrade my Earth magic. During this time, they took my Dungeon town, and then my capital, which I lost after killing 40 out of 80 Gremlins near the shop. Mully was bought there and became an outside hero, and I was within striking distance, so I decided to attack.
Gosha: approximately 6-5-4 (30), 23 gold, 64 skeletons, 1+25 Imps, 13 Pits, 32 Gogs, 11 Elves.
Mully: 6-9-3 (20), 40 shooters, 51 gold, 3 skeletons, 1+1+9 Griffins, 6 Mages.
On expert tactics, he moved everyone forward. Then Bolt destroyed 5 shooters, and 2 units covered him, while the large stack covered the Gogs and Elves.
Then I wondered how Bolt spent 7 mana, even though the Imps sucked up another one, leaving 12 mana:confused::confused:, but I couldn't come to a logical conclusion.
I immediately used Bolt on the Gremlins -28, skeletons and Imps destroyed the shooters, and the Griffin was near the shooters. The Pits panicked(((, and the skeletons went to the shooters. The Nagas attacked the Gogs, and the shooters retaliated, and the Pits and Gogs engaged in melee, minus 2, and my skeletons finished off the enemy skeletons. There was also a volley attack against me after which the Imps didn't take the mana, which was also strange.
In the third round, it was just a formality. Bolt killed 4 Mages, and the last Imp covered the Grem, so they wouldn't shoot. Then Bolt and retreat. Then, in the last moves, I reached the capital, where there was a weakling with Golems, after which Artem surrendered.
Thank you for the interesting game.
Thank you for the game.
In reply to Dark
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#561
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After clearing all respawns, I get a pretty good payout, lots of gold, a nice road split, an external market, a Lighthouse and an external Air dwelling (but these 2 are not very conveniently located), and a Stable. Deesa takes the statboosters and Stables, Loh moves on business and towards the enemy directions. I chose Inferno first, because a Stable was located in its direction. For useful stuff along the way, I immediately grab the Observatory, which reveals part of the unremarkable central treasure zone, a Griffin Conservatory on an Inferno respawn, and right there a huge loop towards one enemy... After running a bit more, I discover a block there for a Dragon Utopia. Oh well, I turned around and by day 112 I'm near the Necro enemy. There's another Conservatory nearby. With no urgent actions needed for Deesa, she continues her march along the statboosters—there were tons of them, especially for magic stats. So by the end of the week, she was something like 5 6 7 7, without artifacts, Earth, Offense. The enemies fell without issue. Enough gold, Griffins in the fort. Day 122: Conservatory (2). By day 124, I killed the Inferno enemy and ate a chunk of his treasure zone on the way—gave experience and all the water. Also revealed there, along a pathless area, 2 Dragon Utopias, but nothing to take them with yet. I transfer everything to the Necro treasure zone, and on the way take Conservatory (3). Forgot to mention that the Citadel enemy bugged out and denied me his treasure zone (there simply was no road to it, and inside the zone itself there were no roads at all, so I didn't even visit it). Cleaning up the goodies along the way again. Lighthouses aren't plentiful yet, but there are some, though scattered all over the place. So far I've only taken one minimal one. Pandora's Boxes give just experience and 20 griffins, a couple of stat artifacts. Deesa is already 10 16. I reveal the max Dragon Utopia there as well, but then the opponent pops up, makes a small forced march with Wings over my zone, reveals an Inferno Observatory which shows him a Lighthouse in the center, where thankfully he goes. Meanwhile, I realize I can't delay—it's day 131. I buy the growth and go into the max Dragon Utopia. Losing a Griffin and almost all of the growth, it falls, and it gives... a Torso +10-2, a Helm +4+4, Captain's Hat, and a Sack of Gold!!! A king's ransom! Well, at least the super combat magic in the form of Water Bolt with Expert Air Magic and Sorcery hits for 862. I have something to fight with now, but the opponent doesn't come back. I gather 3 Hives with Chains, and head to the Inferno Utopia, and from there to the Inferno treasure zone's Utopias—turns out there are 3 of them! They gave stats, a Level 5 Hat, КВ. Meanwhile, the sneaky Blue player storms my capital but doesn't stay, casting Town Portal back home. On my turn, I recapture it and sit down, backed up by Loh. I equip the Earth magic boost, the Level 5 Hat, and max out on spell power. The attack comes—there are 10 Angels, 72 Monarchs, packs of Grands, 10 Horned Demons, and other small fry, but their stats are half as good as mine, and their spell power is only 6. Explosion for 4600 told the Monarchs they came to the wrong place :smile44: I wanted to buy him off immediately, but I thought that with that spell power, his magic wouldn't hit hard, and if he did something wrong, I could even take out the Angels. I also feared that if I paid for a surrender, he would instantly upgrade his Archers, since he had the Castle town. But Slow flies, and everything charges at me without waiting. They take off a few points of Health and 3 Griffins. In response, I finish off the remaining Monarchs and decide to buy him off so I don't lose all my Griffins. Then follows a crazy chase and a war of Loh, since he has full Control and Gauntlets of the Necromancer, while I only have Gauntlets and Dimension Door. However, thanks to a couple of fast heroes and the 150k I shook out of the Utopias, I manage to seize almost all of the opponent's towns and corner him, from where he carefully moves to my Necro secondary town. But the chain comes together for a return, and Deesa finishes him off. Stats, except for attack, haven't changed there, so a second Fireball is a one-sided match. Thanks for the game! 2-0, I avenged the 4th World War! :smile19:
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
Mini-Nostalgia
Game Length
145 days
Game Date
3/4/2014
Reported
3/5/2014 9:12 AM
Rating Impact Archived
HellLighT 1799 1809 +10 ↑
Javdet 1664 1654 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/5/2014 12:24 PM

In reply to Dark
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#562
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From the start, I got a handful of elves + a bunch of gold, expanded to 7 heroes, there's a Stable, a Griffin Conservatory, a decent number of gold-producing buildings, freed Solmyr with 50 mana, expertise in Sorcery, Logistics, and 7 spell power. However, the roads turned out to be extremely long, but Kyrre quickly expertises Logistics. I make a slight misjudgment in choosing the road and end up at a corner treasure zone, turn around. Solmyr with Tower creature stacks managed to break through and deal with the Tower AI, while Kyrre, who had expertised Earth Magic on day 121, takes a Griffin Conservatory (3). I head toward the center, Griffin Conservatory (4), Dragon Utopia (1-2) — I wait for the growth, take it, a weak single stack with a Water Magic tome, and I enter the zone where the red player is roaming. I break through the entrance to a treasure zone, dispatch a couple of red's weak stacks, and block the exit into his zone with Kyrre. The next turn, he surrenders. Thanks for the game. 1-0
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
132 days
Game Date
3/1/2014
Reported
3/5/2014 9:22 AM
Rating Impact Archived
HellLighT 1782 1790 +8 ↑
Dima Surmay 1610 1602 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2014 9:12 AM

In reply to HellLighT
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#563
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HellLighT
We played a pretty good hand, decent money at the start, Griffin Conservatory(2), stables nearby, a Ramp secondary, got 27 marks, on the first week I took 5 crypts, 3 of them max, lots of money, so in addition to the horses in the Citadel I built Grands + wooden creatures in the Fort, Valeska showed poor growth, so Müllich who came on 121 was unconditionally declared the daddy, the most interesting thing is that from the secondary there were 2 exits nearby to different treasure zones, one into a portal, the other by road and also onto the grass, I immediately took the Conservatory(2) and a Dragon Fly Hive for 8 Wyverns, ran to the revealed Conservatory in the corner of the Ramp spawn, but it turned out to be a singleton, and on the guard consisting of 50 Monks and 20 Fanatics I left 3 horses... not sure if it was an ideal trade, oh well, then I couldn't speed up for a long time due to the lack of available Dragon Fly Hives, but thanks to Müllich and +1 speed, I easily took the hat of fifths from 35 Manticores right away, though Knowledge 4 and Spell Power 3 didn't give me a chance to go wild with that, but a little further there lies a belly +10-2 and a Dragon Fly Hive behind Death Horses, but I didn't touch them yet, I lit up a Dragon Fly Hive in the portal treasure zone near the entrance, moved the army there, took it with cheap units, + roamed around the surroundings, captured a КВ artifact, a ring of +1 speed, and returned everything back + bought a bit of growth (financial crisis), with 14 Wyverns I dealt with the horses quite easily, another Dragon Fly Hive for 6 Wyverns, turned in the КВ artifact for 20k gold (that was perfect for me), bought up a bunch of meat just in time for the revealed Dragon Utopias, another Dragon Fly Hive + 8 Wyverns, and Müllich without magic jumps into a Dragon Utopia(2) with a bunch of Ramp fat stacks of 30 Wyverns, 3 Angels, and stats around 10, the meat stack held up, I think one duck died, they gave a +12 shield and a +3 all neck, then I hit 13 Grey Dwarves for gloves + a red orb, and with a delivery from the Castle I jump into a max Dragon Utopia, there they eat the entire meat stack and 5 ducks, they give Wings, a Crown +4+4, a Gladius, and something else, there somewhere in a Pandora's Box 40 Elves and an Earth boost, I quickly transfer to the main and take the red capital on 136, there I light up 2 external dwellings of Wyverns and a Dragon Fly Hive! What a twist, luckily Taz had low stats, I quickly spread out in all directions, prepare to upgrade Wyverns and look for the negligent master of the swamps, but he was going through hard times and barely taking a max Dragon Utopia he surrenders, thanks for the game! 1-0
Yeah, it happened. 2 external dwellings of Wyverns and a Dragon Fly Hive under the castle don't respawn even with obvious money problems. The Dragon Fly Hive was incredibly pleasing. Autobattle killed a Wyvern. No, I should have played it out. In 2 rounds, 3 stacks of orcs got 5 morale hits!!!! Killed 5 Wyverns. In the Dragon Fly Hive I raised 4 :D . I ran straight into the treasure zone, there was only 1 Dragon Fly Hive there. And Dragon Utopias that there's no way to take.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to HellLighT
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#564
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HellLighT
After clearing all the respawns, I got a pretty decent amount of resources, a lot of gold, a good road fork, there's an external market, a Lich Mound, and an external Air dwelling (but these two aren't very conveniently located) and a Stables. Deesu goes along the stat boosters and stables, lohs on errands and towards the computer opponents' directions. I chose Inferno first because the stables were located in its direction. Useful things along the way include an immediate Obelisk that reveals part of the unremarkable central treasure zone, a Griffin Conservatory on the Inferno respawn, and right there a huge loop towards the computer... Running a bit more, it turns out there's a block behind a Dragon Utopia there. Oh well, I turned around and by day 112 I'm near the Necro computer. By the way, there's another Conservatory there. Due to the lack of any urgent actions with Deesu, she continues her march along the stat boosters, which turned out to be plentiful, especially for Magic stats. So by the end of the week, she was something like 5 6 7 7, without artifacts, Earth Magic, Offense. The computers fell without any problems. Plenty of gold. Birds in the fort. Day 122, Conservatory (2). By day 124, I killed the Inferno computer and ate a part of its treasure zone along the way. It gave experience and all the water. Also revealed there are 2 Dragon Utopias off-road, but nothing to take them with yet. I transfer everything to the Necro treasure zone and take Conservatory (3) on the way. I forgot to mention that the Citadel computer bugged out and denied me its treasure zone (there was literally no road there, and within the treasure zone itself there were literally no roads, so I didn't even visit it). I'm cleaning up the tasty bits along the way again. Not rich in Lich Mounds yet, but they are there, though scattered God knows how. So far I've only taken one minimal one. The Pandora's Boxes give only experience and 20 Griffin units, a couple of stat artifacts. Deesu is already 10 16. I reveal a Max Dragon Utopia there, but then an opponent emerges, makes a small march with Wings over my zone, revealing an Inferno Obelisk that shows him a Lich Mound in the center, where he, thank God, went. In turn, I realize I can't delay. It's day 131. I buy the growth and dive into the Max Dragon Utopia. With the loss of one bird and almost all the growth minions, it falls, and it gives... the Torso artifact +10-2, the Helm +4+4, the Captain's Hat, and a Sack of Gold!!! A king's ransom! But I get super combat magic in the form of Water Bolt under Expert Sorcery and Expert Air Magic dealing 862 damage. There's already something to meet him with, but the opponent doesn't return. I collect 3 beehives with chains, and head to the Inferno Dragon Utopia, and from there to the Dragon Utopias of the Inferno treasure zone, of which there were 3! They gave stats, a 5th level Spell Scroll, КВ. Meanwhile, the treacherous blue player storms my capital, but doesn't stay, flying home with Town Portal. On my turn, I reclaim it and sit down, propped up by a loh. I equipped the Earth Magic boost scroll, the 5th level scroll, and maximized Spell Power. An attack follows. There are 10 Angels, 72 Monks, packs of Grand Elves, 10 Horned Demons, and other small fry, but their stats are one and a half times less than mine, and their Spell Power is only 6. Explosion dealing 4600 damage told the Monks that they flew to the wrong place :smile44: I wanted to surrender immediately, but thought that with such low Spell Power magic, he wouldn't hit hard, and if he did something wrong, I could also cover the Angels. Also, I was afraid that by giving gold for surrender, he would immediately upgrade the Archers, since the Castle computer was his. But Slow flies in, and everything attacks me without waiting, taking out single units of Wights and 3 birds. In response, I cut down the remnants of the Monks and decide to surrender to avoid being left without birds. Then follows a crazy chase and a war of lohs, because there is full control and the Gauntlets of Might and Sandals of the Saint, while I only have Gauntlets of Might and Dimension Door. However, thanks to a couple of fast heroes and 150k gold shaken out of the Dragon Utopias, I manage to wrest almost all of the opponent's towns and corner him, from where he carefully moved to my secondary Necro town. But the chain came together for a return and Deesu covers him. The stats besides Attack haven't changed there, so a second Fireball is one-sided. Thanks for the game! 2-0, revenge for the 4th World War! :smile19:
Damn, my own fault. I was too lazy to take the Magic Cloak right away, and then it was too late. Almost 70 birds per spell cast is too harsh. I probably should have attacked with the Bracers of Protective Magic.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to Dark
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#565
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opp took all the restarts, I still had 1 or 2 left, it went really smoothly....the town has a stable and I found gloves in a skeleton, on the second day I found boots nearby in a skeleton :) and on turn 113 the tempo was 3700+...on the first turn I killed the computer, captured 2 external dwellings of cyclopes and placed them in the Citadel, on the second turn I break 2 Griffin Conservatories (2+2) and run to the portal, at the end of the turn I see another Conservatory (+2) and then I run into the enemy respawn where Ciele has already captured everything. I kill Ciele and run to the Tree of Knowledge, lucky again and I train experience, land. I run in with 6 angels, 15 cyclopes knights and a Devourer into the Utopia. It turned out to be a two-way, there was a force field, so I shielded the cyclopes from the dragons and killed them...I only lost the Devourer and got — the Cap of Slowing, Wings of the Mystic, and Cape of Speed!...I run down and there's a well...the game went like clockwork..I replenish mana and block the road on turn 127 I break the Naga dwelling and a level 2 Conservatory, I attack the enemy Conflux and good morale doesn't let them act.
Thank you for the game!
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Эйслинн / Aislinn Main Hero Эйслинн / Aislinn
Map Template
8mm6a
Game Length
127 days
Game Date
3/5/2014
Reported
3/5/2014 2:30 PM
Rating Impact Archived
Gomunguls 1873 1879 +6 ↑
Toganash 1627 1621 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/8/2014 8:37 AM

In reply to Gomunguls
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#566
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03/04/2014 Toganash (Blue, Castle, Gurnisson, Das) def darkello (Red, Tower, Aine, Tamika) 8mm6a 214
03/04/2014 darkello (Red, Castle, Valeska, Moandor) def Toganash (Blue, Rampart, Kairie, Kairie) 8mm6a 214

I don't understand anything. Two games on the same template with the same date, on the same day? Did Darkello play red twice? Or is this the same report, but then why did Toganash win in the first case, and Darkello in the second?
241-568-808
In reply to The_
#567
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2 different games, we just put one aside because the save file was left at work, and decided to start the second one, if I'm not mistaken. So yes, two different games.
In reply to Dark
#568
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I think I still had 1 rest left. My opponent didn't have any. The spawn looked pretty good at first — 5 crypts and a solid amount of gold, there's an external dwelling of gremlins, some minor issues with mines, and a lvl 2 Griffin Conservatory very conveniently right by the road. Down on the road there's a horde of blue gremlins, and in the underground there are GRE griffins, so I crawled up — there's a three-way fork, up — GRE rocs and bone dragons, to the left it dead-ends into 19 mages on grass, and to the right is unknown for now. I take the crypts, Max appeared on day 2, I took him awkwardly, but I captured the archers without losses. I broke through the horde of harpies on the grass to the right, and there the treasure zone guard was right on the road — up to 49 GRE water elementals, a bit higher up the shackles of up to 99 Evil Eyes. Nella got the Log, Erdamon moved Tactics, Vistan took the Log. On week 1, day 15, crossing through rough terrain, I broke through to the left through 35 golems over snow onto grass and revealed 2 external dwellings of swordsmen, but didn't reach the secondary town. I had no sulfur for the mages, so I placed 1-3 in the Citadel in the capital. But on 1-16 luck smiled — I managed to find sulfur and some gold. I captured the secondary town, built a blacksmith there, on 1-17 got the swords, colored 2 external dwellings and the nag. Also by the road there's a Griffin Conservatory lvl 3-4 with a horde of gremlins, a stable, 2 water elementals, a bit further a library and an exit into an empty treasure zone with a Dragon Utopia and strong guards of all sorts of junk. On the second week, Crag Hack came running to me with 3 angels — he got a double spawn. But the barbarian was a bit late, appearing on my right Conflux spawn; by that time I had already taken the secondary town, the library, and was preparing to hit the max-level guard with a horde of gremlins. But I transferred to the right flank, took the shackles, and killed Crag Hack along with some small fry in the chest and scrolls of Slow, Haste, and Resurrection. Later on, I took 3 Dragon Utopias and on 1-41 having 3700 movement points on Nella, I took my opponent's capital.
Thanks for the game.
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Кси / Xsi Main Hero Кси / Xsi
Map Template
2sm4d(3)
Game Length
141 days
Game Date
3/5/2014
Reported
3/5/2014 6:40 PM
Rating Impact Archived
Palach HP 1712 1722 +10 ↑
Dima Surmay 1590 1580 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2014 9:18 AM

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