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#562
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From the start, I got a handful of elves + a bunch of gold, expanded to 7 heroes, there's a Stable, a Griffin Conservatory, a decent number of gold-producing buildings, freed Solmyr with 50 mana, expertise in Sorcery, Logistics, and 7 spell power. However, the roads turned out to be extremely long, but Kyrre quickly expertises Logistics. I make a slight misjudgment in choosing the road and end up at a corner treasure zone, turn around. Solmyr with Tower creature stacks managed to break through and deal with the Tower AI, while Kyrre, who had expertised Earth Magic on day 121, takes a Griffin Conservatory (3). I head toward the center, Griffin Conservatory (4), Dragon Utopia (1-2) — I wait for the growth, take it, a weak single stack with a Water Magic tome, and I enter the zone where the red player is roaming. I break through the entrance to a treasure zone, dispatch a couple of red's weak stacks, and block the exit into his zone with Kyrre. The next turn, he surrenders. Thanks for the game. 1-0

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