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Too many rules and prohibitions, and tired of constantly following them, but "Anarchy" feels too cramped? Then this is the place for you! In this tournament, you can—and more importantly, must—play on any maps without any rules! Welcome to a world of lawlessness.
"Outlaw!"


I. Regulations and Deadlines.

Anyone may participate in the tournament who is registered on the HeroesWorld.ru forum for at least 3 months and has at least one game filed in accordance with the forum rules.
Tournament start – February 22, 2014.
The draw will take place on February 21, 2014.
Time limit per game – 2 weeks.

Tournament format - Double Elimination.
The final is played as a best-of-three with a 1:0 advantage for the winner's bracket finalist.

After the draw, a participant bracket is formed. After the 1st round, those who lose in this bracket form the 2nd play-off bracket. Subsequently, a loser from the 1st bracket enters the 2nd bracket; a loser from the 2nd bracket is eliminated from the tournament.

II. Rules and Maps.

1. Only the rule of fair play applies; everything else is permitted.
2. Game version SoD 3.2 (4.0) + HD-mod
3. The map is chosen by a standard draw from 7 maps. Blue starts drawing the map and castles (colors will be indicated in the bracket):
1) Jebus Cross
2) 2sm4d(3)
3) 8mm6a
4) 6lm10a
5) diamond
6) mini-nostalgia
7) Spider
Opponents may mutually agree to play on any other map, as well as regarding full random games.

4. Time per turn: Chess timer 24:8:1.
Starting difficulty 160%

5. Restarts – 111 + 112.
Please note that since there are no rules, technical restarts for blocks, a single road in ГО, lack of a road to the center, etc., are naturally cancelled. So use your restarts sparingly and carefully, rather than searching for chocolates.

III. Organizational Matters.

1. The tournament is unofficial.
2. The tournament is conducted according to the Rules for organization, conduct, and participation in tournaments.
3. Tournament Director - GoD (ICQ 647139286).
Tournament Judges - Dirty_Player (ICQ 408722873), Pit for LM (ICQ 471401475); Gomunguls (ICQ 499978341).
4. For every game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament directors or any member of the AC.
6. Disputed points, should any arise, are requested to be discussed off-forum. For resolution, you must contact the director or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same's decision is based primarily on the tournament rules. If the situation is not regulated by the rules, judges are guided by basic logic and gaming ethics.
7. All tournament games go into the seasonal rating. Reports and confirmations are written in this thread and will be copied to the "Online game reports and their confirmations" thread.
8. The Director has the right to make any changes to the regulations and rules during the tournament, as well as
the right to refuse participation to any player without a public explanation of reasons.
In reply to Dirty_Player
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We took all the restarts, got 2 native heroes. But one of them is Laura.. the result is 80 Troglodytes total.. I clear a nearby Mercenary Camp, and there are Beholders. One very long road, but the Cartographer warms my soul behind a horde of Nomads. On the first map I placed Manticores in the Citadel and beat Inferno - I put Pits there just in case, since what to do next is unclear. At the start of the second map, I break the Griffin Conservatory (level 1) with Shaktir with oils))) On the way to the computers, I discover a second Cartographer, and decide to start from there. Meanwhile, the opponent demonstrates 7 Angels, firstly threatening to ruin all my plans, and at the same time exposing himself as a weakling with his entire army. I reveal the entire map, run to the Dungeon computer, and also capture an unguarded Swamp - there I build a Vivi in the Castle. In the second Dungeon - Manticores in the Citadel + external dwelling + summon.
I'll finish the rest later.)


Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Mar
Синий / Blue
Башня / Tower Faction Башня / Tower
Сайра / Cyra Start Hero Сайра / Cyra
Сайра / Cyra Main Hero Сайра / Cyra
Map Template
8mm6a
Game Length
141 days
Game Date
3/1/2014
Reported
3/4/2014 5:10 PM
Rating Impact Archived
KobRa_RR 1777 1781 +4 ↑
Mar 1490 1486 -4 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/22/2014 4:33 PM

In reply to Sevan_80
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The opponent chose all the rests, I took 111. Entered the Castle and Gundula, who got diplomacy on level 2, spotted two Griffin Conservatorys, let's play. On 112, I snatched the boots behind 40 gargoyles. Running around as a own-noob, I found a huge home respawn with three utopians near the roads. There were three external dwellings of pokemon, one of archers, and far away an external dwelling of angels behind 15 cyclops; I didn't go for the first one. On the first [week], I took Griffin Conservatory one and ran around leveling Gundula as best as I could; there was an attempt to join the thieves, but I wasted moves on the off-road for nothing. Gundula got log. On the first [week], angels were in the Castle.
On 121, I snatched the external dwelling of angels, took Griffin Conservatory two and ran towards ГО. Along the way as a own-noob, I grabbed another Griffin Conservatory two and Gundulka picked up another three slightly further on. In total 12 angels, but it's already 124... There were no mass magics and only enough mana for three slows. But meeting ГО consisting of 100+ cyclops and immediately behind them 50+ sultans, a sharp turn back towards the home utopians :D On 125, I was already aiming to take the first of them, which had wings ;) But news of surrender arrives. The opponent got a complete dud.
Thanks for the game.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

Battle Report Accepted
Random Faction Random
Кристиан / Christian Start Hero Кристиан / Christian
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
124 days
Game Date
3/4/2014
Reported
3/4/2014 6:06 PM
Rating Impact Archived
Grizvald 1627 1639 +12 ↑
Huanito 1550 1538 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/4/2014 6:16 PM

In reply to KobRa_RR
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and the oak trees, the sorcerers... oh, never mind!
And Dimasta is still not here... lalalalala...:cool:

лето 2012.
In reply to Grizvald
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Grizvald
The opponent picked all the rests, I took 111. I went Castle and Gundula, who got Diplomacy on level 2, revealed two Griffin Conservatories, let's play. On day 112, I took the boots with 40 gargoyles. After running around with imps, I discovered a huge home respawn with three drowners next to roads. There were three external dwellings of pokemons, one of archers, and far away an external dwelling of angels guarded by 15 cyclopes, didn't go for it on the first try. On the first take, I took a Griffin Conservatory level one and ran around leveling Gundula as best I could; there was an attempt to join thieves, but I wasted moves on rough terrain for nothing. Gundula was given the Log. On the first take, angels in Castle.
On day 121, I took the external dwelling of angels, took Griffin Conservatory level two, and ran towards ГО. Along the way, with an imp I took another Griffin Conservatory level two, and Gundula picked up another level three a bit further. Ended up with 12 angels, but already day 124... No mass spells and mana for three Slows. But encountering ГО of 100+ cyclopes and immediately behind them 50+ efreet sultans, a sharp turn towards the home drowners :D On day 125, I was already aiming to take the first of them, which contained Wings ;) But news of surrender arrives. The opponent got a complete dud.
Thanks for the game.


Map generator win.Thx for game.
In reply to Diabler
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Diabler
In Pandora at the start of 2, all earth was given. Along with earth, I take 2 Dragon Utopia, then a loser with literacy and earth takes the 3rd Dragon Utopia where КВ is given. I cast Dimension Door and calmly cover it with 10 archangels and 50 pegasi. Thanks for the game.
this cotton should have been reset. Thanks for the game!
In reply to KobRa_RR
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KobRa_RR
03/01/2014 KobRa_RR (Red, Dungeon, Shakti, Gundula) def Mar (Blue, Tower, Saira, Saira) 8mm6a 141

I'll add more details later.
He probably forgot! :D It happened!
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
In reply to Mar
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Why do some players choose/give 1) a Necromancer or 2) a Diplomat instead of a standard hero? Is it a mistake ("which tournament are we playing, you say?"), or are they aiming for 1) a rush strategy or 2) a hit-and-run + healing strategy, focusing on leveling up scouts/the main hero with diplomacy skills and hoping for good luck?
648050691
In reply to zoog
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zoog
Why do some players choose/give 1) a Necromancer or 2) a Diplomat instead of a regular race? Is it a mistake, or are they aiming for 1) a rush strategy or 2) a HL+U template, focusing on scouting/Hero development towards Diplomacy and hoping for luck?
In this case, Cobra lost to me using Cherk. But on the other hand, playing as Mages without magic was difficult, and I almost lost in one game. (((
Не шукайте краще, а шукайте своє. Адже краще не завжди стане твоїм, зате своє - завжди краще !
In reply to zoog
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zoog
Why do some players choose/give 1) a Necromancer or 2) a Diplomat instead of a regular hero? Is it a mistake ("which tournament are we playing, you say?"), or are they aiming for 1) a rush strategy or 2) a hit-and-run + healing strategy, upgrading scouts/the main hero to diplomacy and relying on luck?

Diplomacy can be useful for any hero; I actually had a diplomat, but it wasn't necessary. I've also seen all the elements of the Necromancer's cloak; if there were something to counter it, believe me, it would be effective in a long game. ;)


In reply to KobRa_RR
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Diplomacy might work, and Izra with Vidomina, of course, but relying on that... Even on HL+U, against an opponent in the mid-game on level 11, neutral creatures might start joining him, and they might not stop until he conquers half the map with a Garrison of Order in each of his 7 stacks. It's quite difficult to level up mages; the hope is that one of the 5+ scouts will get a level-up in the early game. Although all probabilities are equal at 50%...
What I mean is - you can win against a diplomat, but relying on luck doesn't seem fair for a tournament; experienced players always avoid that, as far as I know. For example, choosing Luna against Sair on an L-shaped map is still reasonable.
648050691
In reply to zoog
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zoog
Diplomacy might work, and Izra with Vidomina, of course, but relying on that... Even on HL+, neutral creatures can start joining the opponent in the middle of round 11 and won't stop until they conquer half the map with a Garrison of Order in each of the 7 stacks. It's quite difficult to level up mages; the hope is that one of the 5+ scouts will get a level-up in the early rounds. Although all probabilities are equal at 50%...
What I mean is - you can win against a diplomat, but relying on luck doesn't seem fair for a tournament; experienced players always avoid it, as far as I know. Choosing Luna against Sairah on the L-template is still reasonable.
I would advise you to read the physical Might and Magic manual in more detail; it describes all the probabilities of diplomacy.
And a diplomat isn't a guaranteed win, especially on an HL map; I can tell you that for sure.
In reply to Redwhait
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Redwhait HP, do you mean pumping Cuthberts with all your might? oh dear. All means are subject to victory, maybe even a diplomat can roll trash and joyns on 13, but should you really count on that??
And a diplomat is not a victory, especially on an XL map, I can tell you that for sure.
Explain why.
IMHO that's only if the skill difference is about 5 levels and the diplomat has bad luck. Or an early Cloak of the Undead King, of course.
648050691
In reply to zoog
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zoog
Redwhait HP, do you mean leveling Cuthberts with all your might? oh dear. All means are valid for victory, maybe a diplomat can also get trash and joiners at 13, but is it worth counting on that??

Explain why.
IMHO this is only if the skill difference is around 5 levels and the diplomat has bad luck. Or an early Cloak of the Undead King, of course.

This is just chaos, there can be all sorts of scenarios, and the Cloak of the Undead King has nothing to do with it. Even just a regular Necro without the Cloak on XL can out-pacify, while the diplomat will be busy joining all sorts of junk.
+ various scrolls and a 4 Dimension Door and it's game over for the diplomat, or relics behind shifted guards, etc., there are actually many scenarios.
Well, leveling Cuthberts isn't mandatory, but everyone knows that clerics have the highest chance for Diplomacy. And if there are no suitable options, then you can certainly make do with them.
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Chingis
What is their value for the rest of the game?
Let's think about it together. Maybe it's about their ability?
In reply to Redwhait
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Redwhait HP
You don't necessarily have to level up the Cuthberts, but everyone knows that clerics have the highest chance of getting a diploma.
Is it possible to explain to newcomers who clerics and Cuthberts are? And also, what does PCN stand for?

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