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#217
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zoog
Why do some players choose/give 1) a Necromancer or 2) a Diplomat instead of a regular hero? Is it a mistake ("which tournament are we playing, you say?"), or are they aiming for 1) a rush strategy or 2) a hit-and-run + healing strategy, upgrading scouts/the main hero to diplomacy and relying on luck?

Diplomacy can be useful for any hero; I actually had a diplomat, but it wasn't necessary. I've also seen all the elements of the Necromancer's cloak; if there were something to counter it, believe me, it would be effective in a long game. ;)

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