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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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Hmm, I'm not sure if it's appropriate to ask here, but I'll ask anyway. I downloaded the text files that remove cartographers and healing forts, and placed them in the *Heroes root folder*/Data, but it has no effect. Is it possible that I made a mistake, or that HD+ doesn't use them, or that the SuperPack Rus 1.4 module I have installed is interfering?
In reply to Nite
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Nite
Hmm, not sure if it's appropriate to ask here, but anyway. I downloaded the text files that remove cartographers and healing forts, and placed them in the *Heroes root folder*/Data, but there's no effect. Is it possible that I made a mistake, or maybe HD+ doesn't use them, or the connected SuperPack Rus 1.4 module is interfering?
The priority for reading data is given to the _HD3_Data folder, and then to the Data folder.Therefore, the text file should be placed in the \_HD3_Data\Packs\SuperPack_Rus 1.1\MoreData folder, or remove the pack, and then the text files will be read from the Data folder.
Summer 2013


In reply to rebellious
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Is it possible to create a "pack" consisting of just a couple of text files? Is it enough to simply create a \_HD3_Data\Packs\*folder* and put them in it? So that I can quickly enable/disable it and not touch the contents of other packs?

I tried. It doesn't seem to work :( Is there a priority for reading between packs? Moving my "pack" (a folder with text files inside) to the end or the beginning of the list (in the HD settings) didn't yield any results :( What am I doing wrong?
In reply to baratorch
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Personally, I have a request for Baratorch: please fix the bug with the witch huts. I think everyone is aware of it, and no one would object. Otherwise, people tend to forget about it, but fixing this bug would add some variety to the game.
ICQ: 564224919
In reply to Toganash
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Toganash
I personally have a request for the developers: please fix the bug with the witch huts. I think everyone is aware of it, and no one would object. Otherwise, it seems like everyone forgets about it, but fixing this bug would add some variety to the game.

What bug are you talking about with the witch huts?
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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numOne
What is this bug with the huts?
I'd like to know too, I'm not aware of it.
In reply to numOne
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numOne
What is the bug with the huts?
When playing on any map, only the following skills can be learned in huts: ballistics, diplomacy, economics, leadership, logistics, air magic and fire magic, mysticism, wisdom, eagle eye, scouting, archery, and luck. However, Toga suggests expanding the list of skills to include all of them, as intended based on the properties of this object.
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

In reply to Grizvald
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Grizvald
When playing on any map templates, in huts, you can only learn: ballistics, diplomacy, economics, leadership, logistics, air and fire magic, mysticism, wisdom, eagle eye, scouting, pathfinding, archery, and luck. However, Toga offers the possibility to expand the list of skills to include all of them, as it should be, based on the properties of this object.

Thank you, I didn't know that.
I think it would be logical to include everything there. I've wanted to play a Kirei with necromancy for a long time (I'm not joking).
Пусть мой враг будет силен и страшен. Если я поборю его, то не буду чувствовать стыда.
In reply to numOne
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By default (without any checkboxes selected), all skills should be available except for Leadership and Necromancy. You can customize which skills are included, so the generator sets its own fixed selection.
In reply to Grizvald
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Grizvald
When playing on any map templates, in huts, you can only learn: ballistics, diplomacy, economics, leadership, logistics, air and fire magic, mysticism, wisdom, eagle eye, scouting, tracking, archery, and luck. However, Toga offers the possibility to expand the list of skills to a complete set, as it should be, based on the properties of this object.
This set was noted in the physics engine 2.0. But, as I understand it, this is a set when generating random maps. For custom maps, there is no such restriction. Therefore, it is incorrect to call this a bug – it is a setting (limitation, drawback) of the map generator.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Dirty_Player
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Dirty_Player
By default (without any checkboxes selected), all skills should be available, except for Leadership and Necromancy. You can customize which skills are available, so the generator sets its own fixed set.

Exactly, when creating a random map, due to a flaw by the developers, you will never be able to obtain Earth Magic and some other skills in the hut. They are excluded from the possible skills that can be generated when creating a random map. This was not intended by the developers, but nevertheless, that's how it turned out. Therefore, this phenomenon can be attributed to a bug.
ICQ: 564224919
In reply to Toganash
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Toganash
Exactly, when creating a random map, due to a flaw by the developers, you will never be able to obtain the Earth skill and some other skills in the hut. They are excluded from the possible skills that can be generated when creating a random map. This was not intended by the developers, but nevertheless, that's how it turned out. Therefore, this phenomenon can be attributed to a bug.

I've known about this flaw for a long time; I can't quite bring myself to call it a bug. On fixed maps, we made all skills available, except for diplomacy and some other useless ones. Why not fix it for random maps as well?!


In reply to KobRa_RR
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So, I think we can all agree that the huts could use some improvement, right?
ICQ: 564224919
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I think a good half of the players wouldn't agree. [del]And the bad ones would even swear.[/del]
The problem, in my opinion, lies in your attitude – "everything that is done in a way that is inconvenient for me is a bug." This is equivalent to the well-known calls for the extermination of water artifacts, mapmakers, and obelisks – this has long been settled.
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