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Posts from Tactics for the Stronghold.

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19 years ago
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I would like to know your strategy for playing as the Stronghold faction, as well as its strengths and weaknesses.
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19 years ago
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The Citadel is a pretty good castle; its advantages include a low unit cost and good growth rate. This city is more suitable for a quick victory because development here proceeds almost without problems. Its disadvantages include weak magic; otherwise, I don't see anything particularly noteworthy. The heroes here are quite good – Battle Mages and Barbarians. Personally, I usually start with Dessa, as she has Logistics, which is highly valued in the early game. Then, during the first week, I try to upgrade the Griffins, and after that, I follow a well-established strategy, building either Cyclops or Ogres and heading into battle!
In reply to evgen
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19 years ago
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However, it's not always possible to find crystals on monsters, especially on cyclops. And even if the ore/wood mines are well-protected, this can turn into a huge problem, as goblins are quite weak warriors.
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19 years ago
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I agree, but this doesn't happen very often, but you definitely shouldn't go to the mine guardians without Orcs in such cases.
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19 years ago
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+ good heroes and monsters are decent (almost all types)
- crystals =)
but this is a minor drawback; Barbarians are one of my favorite factions, especially in the third part.)
and it was the first faction I played as.
In reply to Arandor
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19 years ago
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Arandor;72494
+ good heroes and decent monsters (of almost all types)
Yes, the heroes are good, but the monsters aren't that great: goblins are weak; orcs are weak, and cyclops are harder to deploy than monsters, so archers are a problem; the Rukh birds are relatively easy to kill.
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19 years ago
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Archers are certainly a problem, but at least the creatures have a decent movement range.
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19 years ago
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they focus on attack
Behemoth is a real beast!
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19 years ago
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Yes, the Stronghold only has the Behemoth and Cyclops as decent units.
19 years ago
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And when storming an enemy castle, cyclops can destroy walls. So, it makes sense to separate their troops.
I have a memory of playing as Fortress on the map "The Lord of War." I cloned 4800 behemoths and tore everyone apart. That was some incredible damage...
In reply to Axis
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19 years ago
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Axis;72622
When attacking an enemy castle, Cyclops can destroy walls. So, it makes sense to separate their troops.
Destroying walls is useful, but it takes up an extra slot for the army.
You can put a regular warrior from another castle in their place.
Axis;72622
I have a memory of playing with the Stronghold on the map The Lord of War. When I cloned 4800 Behemoths and tore everyone apart. That was insane damage...
Well, that's already an exaggeration, but they can be separated.
In reply to evgen
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19 years ago
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evgen;72475
The Stronghold is a pretty good Castle. Its advantages include a low price for units and good growth. This city is more convenient for playing for a quick victory, as development here takes place almost without problems. I consider the weak magic to be a disadvantage; besides that, I don't see anything that stands out. There are good heroes here – Battle Mages and Barbarians. For starters, I personally choose Dessa; she has Logistics, which is especially valuable at the beginning of the game. Then, I try to upgrade the birds during the first week, and then I follow a well-established scheme, building either Cyclops or Ogres, and then go into battle!

What difficulty level do you play on?
I don't quite agree with building Rocs in the first week... it's usually tight on money, and it slows down the economy a lot (except in cases where there is a rich territory and many weak guards).
Although, if the guards are weak, there is no problem defeating them with Goblins and Orcs (three Rocs won't make a difference)...
but spending an extra day and money...
19 years ago
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Destroying walls is useful, but it takes up an extra slot for your army.
You can use that slot for a regular unit from another castle.

Yes, it does, but if there are no other units available and you have 3-4 empty slots...
That's a bit much, but you can split them up.

I recommend playing this map. All the slots are already occupied by at least strong units.
In reply to Axis
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19 years ago
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Axis;73095
Yes, it occupies a slot, but if there are no other warriors and 3-4 empty slots...
I wouldn't recommend that. When besieging a castle, you need to fill these slots with meat shields.
Usually, towers shoot at goblins, so you can take them. I always have dogs in my army. Also, orcs, as they are archers. Ogres, birds, and hippos are also in the army. And the last slot is for cyclops (but I don't always take them, as they require a lot of crystals to build). So, there are almost never empty slots.
By the way, in The Succession Wars, you can split up warriors directly in battle. It's convenient, and such problems don't arise.
In reply to Alex_R
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19 years ago
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Alex_R;72871
What difficulty level are you playing on?
I don't quite agree with building Rocs on the first week... it's usually tough on the economy, and it slows things down significantly (except when there's a rich territory and many weak guards).
Although, if the guards are weak, there's no problem defeating them with goblins and orcs (three Rocs won't make a difference)...
but spending an extra day and money...
I'm playing on 200% difficulty. I agree, it's tough on the economy, but on some maps, the Rocs are very helpful, and I manage to build six of them, because I build them on the seventh day.

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