Skip to content

Posts from A THREAD FOR NEWCOMERS!

5.0 (3 ratings)
In reply to Dirty_Player
#1597
Auto-translated
Dirty_Player
You can install this patch on top of the English version; it will localize it.

By the way, just in case (you never know), I'll remind you that simply downloading the patch and placing it in the folder isn't enough; you need to activate it.
And I've already tried that.
It's a terrible localization, and only partially complete.
Naturally, it doesn't localize all the map names, briefings, and many other things.
It results in a Frankensteinian mess.
Okay, I'll stick to playing the English version.
User Avatar
#1598
Auto-translated
My friend and I started a 160% one-on-one online game, and on day 5 or 6, he found that MANY ARCHERS (I don’t remember what they’re called, something like Hydras) were standing on the road, but not at the exit. Basically, the only way forward is through them. Can this be considered a game-breaking bug, requiring a restart, or has he essentially lost the game? I’m attaching a screenshot.
Attachments 1
1 file attached • Total size: 97.0 KB
In reply to Heisenber657
User Avatar
#1599
Auto-translated
GO is a direct path between players; here, it's just regular guarding, with a simple "capture" of the path. If you really can't defeat them, restart before level 113 (judging by the screenshot, everything is already visible and clear at level 111).
In this situation, he lost.

PS
Actually, these JELLYFISH (not Hydras :)) are not that difficult to defeat, especially since you can get the Tower on the first day...
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
User Avatar
#1600
Auto-translated
Guard of Order cannot be a guard composed of jellyfish. Guard of Order consists of at least 10-19 creatures of level 7, 50-99 creatures of level 6, and 100+ creatures of level 5.
Sometimes, creatures of levels 1-4 are generated from Azure, Crystal, Rusty, or Scorched Dragons.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
User Avatar
#1601
Auto-translated
Lider1
Guard of Order cannot be a guard consisting of jellyfish. Guard of Order is at least 10-19 creatures of level 7, 50-99 of level 6, and 100+ of level 5.
Sometimes creatures of levels 1-4 are generated from Azure, Crystal, Rusty, or Scorched Dragons.
Guard of Order doesn't necessarily have to be 45k.
heroes3.tv/juristis
ICQ - 488-784-621, skype - juristis18

Весна 2014.
In reply to Rabe
#1602
Auto-translated
Rabe
GO is a direct path between players; here, it's just regular guarding, with a "capture" mechanic for the path. If you really can't defeat them, restart before turn 113 (judging by the screenshot, everything is already visible and clear on turn 111).
In this situation, he lost.

PS
Actually, these JELLYFISH (not Hydras :)) are not that difficult to defeat, especially for a tower on the first day...
You're too good. These jellyfish cannot be defeated on the first day, especially for a tower. PS, and GOs can't be there – it's just guarding an artifact and resource. By the way, this block won't be a reason for an objective restart – only if there are subjective reasons left, then it should be taken, of course.
In reply to Juristis
User Avatar
#1603
Auto-translated
Juristis
The Guild Order doesn't necessarily need to have 45k.
Of course. But I meant it in the context of popular templates: см-ке, джебусе.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
#1604
Auto-translated
Need obsidian and meat from the third hero, plus some magic.
And on the second or third day, you can start breaking it down.
Okay, using scouts to transport 121 green gremlins, I did that myself once, but how can you manage to discover those medusas as early as day 115?
In reply to mrshch
#1605
Auto-translated
mrshch
You need obsidian golems plus the meat from the third hero, and some magic.
And on the second or third day, you can start breaking them down.
Okay, dragging 121 green gremlins around as scouts, I did that myself once, but how can you manage to discover these jellyfish as early as day 115?
There will probably be 40+ jellyfish there, so neither obsidian golems nor Solmyr will help on the first few days.
In reply to mrshch
User Avatar
#1606
Auto-translated
mrshch
How could they possibly find these jellyfish as early as turn 115?
Maybe I misunderstood something, but it seems that the minimap shows there are no exits from the snowy area except for the road behind the jellyfish. And this fact was discovered on turn 115.

В тихой однообразной жизни всегда так бывает: каждый отдельный день бесконечно долог, но месяцы и годы мчатся с непостижимой быстротой.

I wanted to offer you some flowers, but a crown would suit a princess like you much better

Смысл жизни в том, что жизнь на тебе не заканчивается
User Avatar
#1607
Auto-translated
Could you please help me? I can't seem to configure Heroes of Might and Magic III: The Restoration of Erathia to display the opponent's movements on the visible part of the map. When I play online, it doesn't work for me, but it does for my opponent! I can't figure out what the problem is. It works when I play against the computer...
In reply to Heisenber657
User Avatar
#1608
Auto-translated
Heisenber657
Can you help me? I can't figure out how to enable the display of the opponent's movements on the visible part of the map in Heroes 3. When I play online, it works for my opponent, but not for me! I can't understand why. When I play against the computer, it works...
stuff happens, use "view opponent's turn"
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Heisenber657
User Avatar
#1609
Auto-translated
Heisenber657
or I'm just playing as a "струг"
who is "струг"? Maybe Saurug? :D
#1610
Auto-translated
Could you please tell me which map is best suited for a beginner to practice skills such as building chains, capturing objects, and so on? And another question: is it effective to play each game for 1-2-3 weeks (against the computer) solely to learn how to start correctly, or is it better to play each scenario to the end?
In reply to comanche
User Avatar
#1611
Auto-translated
comanche
Could you please tell me which map is best suited for a beginner to hone skills such as building chains, capturing objects, and so on?
Try 2sm4d(3). Beginners usually start with it.
comanche
And another question, is it effective to play each scenario for 1-2-3 weeks (against the AI) just to learn how to start properly, or is it better to play each scenario to the end?
It's better not to play against the AI at all.