Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
GO is a direct path between players; here, it's just regular guarding, with a "capture" mechanic for the path. If you really can't defeat them, restart before turn 113 (judging by the screenshot, everything is already visible and clear on turn 111). In this situation, he lost.
PS Actually, these JELLYFISH (not Hydras :)) are not that difficult to defeat, especially for a tower on the first day...
You're too good. These jellyfish cannot be defeated on the first day, especially for a tower. PS, and GOs can't be there – it's just guarding an artifact and resource. By the way, this block won't be a reason for an objective restart – only if there are subjective reasons left, then it should be taken, of course.