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Posts from "Newcomer-2014. Winter"

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12 years ago
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tournament
"Новичок-2014. Winter"

Greetings to all fans of Heroes of Might and Magic 3, future participants, and supporters of the traditional "Новичок" tournament. I hope the new season will once again delight us with great games and new discovery players.

This is our traditional, and also anniversary - tenth tournament for Новичок.
We do not have a precise and strict definition of who a "Новичок" is. This tournament is for those
- who only recently realized that you can play the favorite old game Heroes over the internet,
- who only recently found out that they are not the only one who can easily beat computers and that it's not so simple with a real person,
- who recently started playing with more than one or two heroes and building chains...

We do not invite fathers and grandfathers, we don't want to see clones, and would a medal obtained in such a dubious way even have value for a strong player?

The main goal of the tournament is to get to know each other and gain experience in communication and gameplay.


Winners of past tournaments:
"Новичок-2013. Summer" - The_
"Новичок-2013. Winter" - высокий
"Новичок-2012. Summer" - twaryna
"Новичок-2012. Winter" - 7z
"Новичок-2011. Summer" - Sky Pioneer
"Новичок-2011. Winter" - Sevensan
"Новичок-2010. Summer" - тенью бездомной
"Новичок-2010. Winter" - Сатир
"Новичок-2009. Summer" - Erdem

Participant Requirements.

1. A player registered on our forum or another gaming resource for no more than a year is considered a Новичок.
2. Players who have longer playing experience but wish to play in the tournament will be considered on an individual basis.
3. Already sufficiently strong players who have shown good results in any tournament are not allowed to participate.
4. A tournament participant must have at least one game in the seasonal rating according to HeroesWorld rules (you can play after registering). This is necessary to ensure that you are technically able to play online and have an understanding of World's rules. In separate cases, this criterion may be waived (if the player is known on other gaming resources and plays successfully there).
5. Players wishing to participate in the tournament agree to provide any additional information requested by the tournament judges.
6. Organizers reserve the right to refuse registration to anyone if they believe there are valid reasons, without a public explanation of those reasons.

Applications should be left in this thread. In the application, specify:

1. ICQ number for contact;
2. convenient time for playing;
3. when the first online game was played;
4. if the participant came from another gaming resource, they must write where from and their nickname on that resource.


Organizational Issues.

1. Leads - The_ (IСQ 241568808), Lim4 (ICQ 451224720, creating and updating tables, tracking tournament results), Grizvald (ICQ 592025309, compiling the participant list and selecting players for participation in the tournament), Judges - Pit for LM (ICQ 471401475).
2. The tournament is held according to the Rules of organization, conduct and participation in HOMM3 online tournaments.
3. For each game played, participants must provide a detailed report and detailed confirmation in this thread. Only in this case will the game be counted.
4. Technical results are assigned for games not played within the established timeframe.
5. All tournament games go into the seasonal rating. The list of reports will be passed to the Rating lead. Do NOT duplicate reports in the seasonal rating.
All tournament reports must be written using the automatic report writing system.
6. Saves of all games must be kept until the end of the tournament and presented upon first request by the tournament leads, judges, or any member of the AC.
7. Disputable moments, if any arise, should be discussed off-forum. For a resolution, you must contact the tournament lead or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The same judicial decision is made primarily based on the tournament rules. If the situation that arose is not regulated by the rules, the judges are guided by basic logic and gaming ethics.
8. Based on the results of the tournament, the winner will be awarded a "Winner of the Новичок Tournament" medal under their avatar

Regulations.

Stage 1. Group Stage.
All games in the group are played on template 2sm4d(3).
Each player in the group plays one game against all others. 1 point is awarded for a win, 0.5 to both for a draw, and 0 for a loss.

One week is given per game. Games can be played in any order.
If a player has not played the required number of games by the end of the current round, they must explain the reasons on the forum or by contacting the tournament leads personally. "Disappeared" participants will be disqualified and replaced by players from the reserve list.

Two players who scored the most points advance from the group to the playoffs. In case of equal points, places are distributed according to additional indicators (in order of priority):
1. Berger Coefficient (calculated only based on results shown in the group).
2. Head-to-head match.
3. Points earned in a game "weigh" more than technical wins.
4. Points earned in a game against the LM team.
5. If it is impossible to determine who advances to the playoffs based on the previous indicators, players will be offered a tie-break game scheme. At this moment, it is impossible to foresee all possible combinations of results. Therefore, the final scheme will be thought out according to the situation that develops in the groups by the end of the stage.
In this case, the seasonal (permanent) rating will play a major role.

Stage 2. Team Tournament "New Players" vs "Legends and Myths". The Новичок team, consisting of players who scored at least 2 points in the group stage, plays against the team of the best HW players.

Stage 3. Playoffs - 16 participants.
Matches are best-of-3 (first to 2 wins). Time limit per round is 2 weeks.
The Grand Final is first to 3 wins, starting with a score of 1-0 in favor of the upper bracket winner; i.e., the upper bracket winner needs to win 2 times, and the lower bracket winner - 3 times.

Dates.

Registration: December 28, 2013 - January 18, 2014.
Approval of participant list: January 18-22, 2014.
Group stage draw and start of the tournament: January 24, 2014.

Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod + by mutual agreement HW_rulez (For correct operation, the patch must be installed for both players), and by mutual agreement WT.
2. The tournament is conducted according to the rules of online games in Heroes 3.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
4. In the final part of the tournament, the template is chosen by a draw from a list of 5 templates: 2sm4d3, jebus Cross, Panic, 8mm6a, mini nostalgia.

All players on the tournament participant list must do the following:
1. Check if your ICQ number is entered in your profile; add it there if it is not.
If it is in your profile, a small green daisy - the ICQ symbol - is visible under the avatar. If not, you must follow the algorithm.
2. Leave an application in this thread. To do this, click the Register for tournament button located at the beginning of this thread.
3. To create a report, you will need to click the New report button located at the top of each page of the thread and fill in all necessary fields according to the template. After that, write your detailed comments on the game.
4. To confirm the report, the second player must find the game report, click the Confirm report button, and also write a detailed report.
5. It is considered good tone to thank the opponent for the game.
241-568-808
In reply to shameonyou
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12 years ago
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No ducks, no land, just a block of cyclops.
Well, it's a bit unlucky.
Just a tiny bit.
icq 385383256
In reply to shameonyou
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12 years ago
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We each took one restart and set off.
On day 111, I spot the angel wings behind a group of pegasuses, 2 hives near the road, a +6 shield, and a +4 hat (which I reclaim on the same turn). There is plenty of money at the respawn.
On 112, I see another 2 hives. From then until 114, I mostly focus on scouting, occasionally clearing some minor encounters.
On 114, Gunnar appears in the tavern. I dismiss one hero, buy out Gunnar, and send him to clear the hives. The first hive turns out to be large; I decide not to risk it and take another one first.
On 115, I take the hive behind the hobgoblins for 6 ducks and break through nearly a hundred mummies for a box of 10k experience. I increase tactics and logistics, and also take earth magic and pathfinding (Everything would be fine, except the wings are at the respawn. I realize this immediately after taking the skill. :smile35: ). Also on this day, I take both secondary dwellings and spot a psychic external dwelling near one of them.
On 116, I find another psychic external dwelling and a bird external dwelling. I can't figure out a chain to reach the birds, and my army isn't very large anyway.
On 117, I take the psychic external dwelling, send Gunnar back to town—forgetting to transfer the knowledge artifacts—and the chain to the second external dwelling doesn't complete.
On 121, I take the wings, take more hives, and refill mana again (since 40 mana is a bit low in the center).
On 122, I pick up the last hive deep in the respawn, transfer troops, reclaim the +6 shield, send Gunnar on a rush toward the ГО, and set up a chain to take the +2 speed artifact, +1 all, and subsequently transfer troops to the main hero.
On 123, I break the ГО consisting of 72 gr. ducks. With oil, we broke through fine, although we took some damage. Further along the road are 2 hives and a legion torso for 10-19 devils. I clear them, take the hives (both minimal), go up the road, and run into Craig rushing on flies; nearby is a noob with all the meat and next to them a defeated but unclaimed sword +2 att +2 def. I take the sword and attack the noob: he has 3 angels, 8 ducks, 14 gr. ducks + a hobgoblin + a fly, while by that time I have 4 birds, 7 psychics, 37 ducks + air units as ones. I wipe out almost all the meat, after which the opponent pays to retreat. As it turned out, he had almost no money at that moment. Then I attack Craig on 7 single gr. flies. I regret not having death wave and wasting one bird on the ГО. If there were 5, I would have deleted the air units, split the birds into ones, wiped 6 flies with birds due to burn-through, and used an archer for one fly (before the last bird's turn, of course). But none of that happened, so Craig escapes, hitting me with a ice bolt on his way out that kills a bird.
On 124, I run back along the road and stop at a secondary dwelling to refill mana, although I should have kept running and snatched Tvaryna's city in the treasure.
On 125, while poking around with noobs near his city in the treasure, I spot a red orb behind phantom dragons; I even reach it and could take it, but instead, I rushed back to my own Dragon Utopia, where not only were the psychics eaten, but some trash was also dumped. Fail.
In the end, for the remaining 2 days, I spend my time on nonsense while Sasha takes the utopias, grabs the red orb, and catches me at a secondary dwelling on 131. There was no chance for me anymore. GG.

Thanks for the game and the experience!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гуннар / Gunnar Main Hero Гуннар / Gunnar
Поражение / Lose Поражение / Lose
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
131 days
Game Date
2/24/2014
Reported
2/25/2014 4:38 PM
Rating Impact Archived
Stomper 1497 1487 -10 ↓
twaryna 1633 1643 +10 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/26/2014 5:13 AM

In reply to Stomper
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12 years ago
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Stomper
We each took one restart and went for it.
...
Thanks for the game and the experience!
Confirmation can be found here:
/topic/at/724299/
In reply to The_
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12 years ago
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111 = Shakti 1 stack, I win by split (8-6) + upgrade Harpies; I see 3 Dragon Fly Hives and a tough external dwelling of Manticores; I decide to play for now;
112 = Shakti the Logician, waiting a day for reinforcements; I see 3 Griffin Conservatories clustered — will deal later; Lots of gold, I take 2 external dwellings of Troglodytes... need meat — portal is unpromising;
113-4 = Dragon Fly Hive +6, Dragon Fly Hive +4, Cat House; 15k box scouting+++ =((, but the terrain is also ++ =);
115-7 = 2nd Cat House, Dragon Fly Hive +6, Club +5... got a bit lost, lost a couple of Wyverns and a cat; 3rd Cat House I snatched by the skin of my teeth =), so I build Minotaurs, take a secondary hero, and start breaking into that area; Terrain+++;
Dragon Fly Hive +4, at a Griffin Conservatory 3-4, waiting for reinforcements, Minotaurs + cats in the castle by the skin of my teeth;
121-2 = some buying up, Griffin Conservatory +3, Griffin Conservatory +1; Griffin Conservatory +3 and losing 1 Angel due to misclick, I fight my way home for bookworm;
123 = Griffin Conservatory +4, Shield +4, emerging 49 Nagas (scout hero), I take the Dungeon in the center, buy out Shakti, and time ran out;
124-5 = in the center, box +15grWyverns another +15, sp +10, air scouting, opponent is moving to exit, I leave him 100 Sorceresses;
126-7 = Shield +4 everything, a couple of prisons, cats in the secondary; Dragon Fly Hive +6;
Secondary swamp — I place ducks for later upgrade;
131-3 = I build GM5 under a Imp scroll; I pick up Dragon Fly Hives +4+6+8, a box;
Opponent took the secondary — I return;
134 = we close in near the Dragon Utopia and the finale:
Shakti with Imps 2200 — opponent runs and surrenders.
Thank you for the game!
407967590 :smile12:
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Галтран / Galthran Start Hero Галтран / Galthran
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
Jebus Cross
Game Length
134 days
Game Date
2/26/2014
Reported
2/26/2014 4:15 PM
Rating Impact Archived
nodtin 1441 1462 +21 ↑
MrP1nchy 1603 1582 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/26/2014 4:37 PM

In reply to nodtin
12 years ago
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Seems like the distribution was good, lots of caches (took 4 dragons and 2 horses), but very little money and a huge respawn. + ГО Wizard... I decide not to move to the second [zone] but to collect everything possible and then make a proper push for the 3rd. And the artifacts are shit: +12, hat +4 and chest piece +4. They gave me two Pandoras for all that water :smile05:. There is no Dragon Utopia at home, only one in the center, and nothing interesting left (the opponent ate everything). I decide. The Dragon Utopia is deep in the sands, but there's nothing else to do — I head there. I really need money for buying up and upgrading dragons.
I see that the opponent is also heading toward this Dragon Utopia. On the mine, 20+ ducks, 20+ gru-tks, and 5+ angels are visible (turned out to be 42, 43, and 9). His stats are better + 22 sp. Hoping that there's no Impala there and not much meat, I move to engage.
But an Impala immediately flies in and -14 dragons... I surrender
Thanks for the game.
ICQ - 666274941 Skype - Ivannabuke
In reply to Pit for LM
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12 years ago
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Pit for LM
Analyze the results of the LM vs NP tournaments (both current and past) and explain to me why this "huge influence" doesn't affect the LM team.
Well, it wasn't played on a full random basis.
Secondly, the skill difference is quite significant. And NP doesn't have the motivation to win if it doesn't affect their position in the group.
And when two equally skilled players meet, I don't see the point in playing on random when the score is 1-1. Bo3 is done to reduce variance.
icq 385383256
In reply to Sloth_D
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12 years ago
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Sloth_D
Well, it wasn't played with full randomness.
Secondly, the skill difference is quite significant. And NPCs don't have the motivation to win if it doesn't affect their position in the group.
And when two equally skilled players meet, I don't see the point in playing on a random map with a score of 1-1. Best of 3 is done to reduce variance.
I completely agree; I suggest the standard format with a black background.
In reply to artbocha
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12 years ago
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artbocha
I fully support this, I suggest a standard option with a black outline.
In my opinion, a coin toss will resolve everything without any problems :D
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Sloth_D
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12 years ago
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Sloth_D
Well, it wasn't played with a full random setup.
I understand the point.
It's about the color change. If you're playing and switching colors, blue gets an advantage when choosing a castle, and red gets the advantage of the first turn. If you play, alternating colors from game to game – one player plays 2 times as blue and 1 time as red, the other – vice versa. This creates some inequality. That's why both a full random setup and changing colors after a subjective restart are used.
In reply to Pit for LM
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12 years ago
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Pit for LM
I understand the core of the issue.
It's about the color change. If you alternate colors, blue gains an advantage in choosing the castle, while red has the advantage of the first turn. If you play, alternating colors from game to game – one player plays blue twice and red once, the other – vice versa. This creates some inequality. That's why a full random selection and color change after a subjective restart are used.
Maybe it would be better to flip a coin? For example, in the chat in VT.
Full random selection is suitable for restoring equality, but it's unlikely to be useful for determining the stronger player.
icq 385383256
In reply to Sloth_D
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12 years ago
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Sloth_D
Maybe it would be better to flip a coin? For example, in the chat.
Full random is suitable for restoring balance, but it is unlikely to be used to determine the stronger player.
No, I won't consider flipping a coin as a game. I'm repeating this for the third time, you can agree on anything. I don't see a problem with full random; many tournaments before you have already used it. Currently, many players are playing full random for variety, and m200 tournaments have been popular for several years, and their popularity is not decreasing.
In reply to Sloth_D
12 years ago
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Sloth_D
Maybe it's better to flip a coin? In the chat for Tuesday, for example.
Full random is suitable for restoring equality, but hardly for determining the stronger player.
Sorry of course, but this is already the n-th Новичок playing by such rules, and you are only raising this question for the first time. Secondly, this is SoD; I've had Jebus Cross with 1 external dwelling of dwarves, so any template has dispersion; an 8-slot can also be dealt as a one-sided, and this is a Tournament—here not only skill but luck decides, as it does everywhere, ownly:)
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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12 years ago
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Iamsamstan
Sorry of course, but n-th Новичок has been playing by such rules, and you're only raising this issue for the first time. Secondly, this is SoD; I've had Jebus Cross with 1 external dwelling of dwarves, so any shuffle has dispersion; an 8-player game can also be dealt with a one-sided map, and this is a Tournament—here not only skill but luck decides, as it does everywhere else:)
Great argument for playing on full random
icq 385383256
In reply to Sloth_D
12 years ago
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Sloth_D
Excellent argument for playing on full random.
To avoid reaching that point, you just needed to win 2 games. It's simple.
435-191-039
Discord Iamsamstan#6087
In reply to Iamsamstan
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12 years ago
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Sloth_D
A full-random setup is suitable for restoring balance, but it's unlikely to be effective in determining the stronger player.
I looked at your personal stats and understood why you don't want random castle selection. Indeed, with virtually no experience playing several castles, it's quite difficult to expect success. But you yourself are talking about a "stronger player," and one of the criteria for strength is the ability to play any castle (and on any template as well). We have a player who played (I don't know about now) almost exclusively Jebus and only Castle. But he didn't really aim for victories in tournaments. There's the "Favorites" tournament; there, everyone is protected from randomness. Everywhere has its own rules, and they are the same for all participants, so you shouldn't change the rules but learn to use them to your advantage.
Sloth_D
And the AI has no motivation to win if it doesn't affect its position in the group.
This is a rather strange argument... What about the AI's motivation then? The tournament was offered to you not to show how cool the AI is. We are all ready to analyze your game, offer advice, explain our actions, and answer any questions. This is the main goal. Skill hardly improves in games against equally matched opponents.

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