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Posts from Tactics for Rampart.

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In reply to Livuel
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I agree with Sage. Using natural selection, you can quickly replace a defeated unit with a Djinn. But I wouldn't risk building a battle tactic around this as the only option. P.S. Are you not sorry to discard Golems?
In reply to Livuel
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Rampart used to be my favorite castle!!!! yes yes.... because of those very elves!!! archers on the first week, and in general later in the game they are easily accessible and quite strong!!!! I believe that at the start they are the strongest shooters of all castles!!! But over time I had to get used to playing with all castles! And it is no secret to anyone that all castles are good in their own way!!!! everyone has their own gimmick!!! for example in the swamps you can build wyverns on the first week, orcs have Rukh birds, for Necromancer the main thing is to find 10 crystals and 10 precious stones!!! and then the "railway workers" hehe in red vests will tear through everything in their path!!! etc. etc. In short, I believe that true fans of Heroes should not have favorite castles!!!! I've seen it for myself!!! this year you like one ??? after half a year already another, then a third..... and in the end all are good!!!! try always playing with your least favorite castles!!! and you will understand me!!! thank you for your attention!!!
In reply to Livuel
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I'd still prefer to hear something about tactics... -)))))
In reply to Joshua
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My favorite faction.
The coolest ones are the Dendroids.
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What’s there to argue about? Rampart is the best faction! And the best creatures there are unicorns.
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My favorite faction.
The coolest ones are the dendroids.
Yes, I agree! Dendroids are very effective in defense.
Attack – that's unicorns, pegasi, elves, and centaurs...
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and what about dragons? Why were they written off?-) they are also worthy fighters -) but the Rampart has a specific specialization -))) ... tactical skills are simply necessary, otherwise gnomes and dendroids may become useless... there is an opinion that elves should be protected by gnomes and dendroids - I agree, but not always... dragons and unicorns with pegasuses can be torn apart if they seem to be against overwhelming enemy forces... it is better to place gnomes and dendroids as close as possible to the center of the field before the battle - this way they can rush forward and retreat if necessary (the enemy has entered the rear) - they are ideal soldiers for taking damage from strong creatures.
In reply to GriB_o.k.
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GriB_o.k.;56911
Centaurs are quite strong, adding elves and the development is going well... Dendroids are a terrifying force... eight of them per week is too much... but they are "balanced" by pegasi). Unicorns are nothing special, and the dragons are generally tolerable. In the Castle, the only useful thing is the treasury... otherwise, the Castle is not outstanding in any way... Elementals are still the best anyway.
Yes! If you play as Elementals, but if you play as Elves, there are no useful buildings at all in Conflux (maybe the University, but it's expensive and not always useful).
And the treasury is always useful on large maps.
So, Rampart rules!!!

Added 10 minutes ago
R.3.M.;57224
But it doesn't need as much ore as the Castle :(
I don't quite agree!!!
In fact, you need at least 100 ore for the Rampart! And sometimes even all 130.
(just the dragons need 60, and that's without mage guild, etc.)
But 50 is enough for the Castle.
In reply to Joshua
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I always pick Ivora too =) Elves are helpful at the beginning. At the beginning, dwarves are also useful; if monsters reach the archers, they will help, as they have good defense.
In reply to Arandor
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I prefer to hire centaurs at the beginning. I build a dwelling, but without upgrading, the archers aren't very effective, and you usually have to fight to secure wood for the upgrade.
In reply to Ataman
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There's a great selection of heroes! But I especially like Mephala, Kirre, and Yenova. I don't really like Ivor because he's a specialist in elves, but they give him offense. At the beginning, I run around with centaurs and elves. I develop the Castle for income, and I always include elves. I never take dendroids or lumberjacks into my army. And if I have very little money, I prefer to recruit a bunch of upgraded centaurs rather than upgrading pegasi and unicorns. I prefer these skills: Offense Armor Logistics Earth Magic Water Magic Wisdom Leadership or Resistance (depending on the situation)
In reply to Livuel
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As for skills, I try not to take Luck and Leadership, as there are usually plenty of simple artifacts that increase morale and luck... and also quite a few artifacts that remove these bonuses.
On an XL map, it can be frustrating to level up Leadership and Luck skills only to have them nullified during a battle with the AI (or a human)—I prefer the following skills:
Logistics, Armor, Archery, Diplomacy, Wisdom, Earth Magic, Tactics, Resistance.
I also try not to take the Attack skill—attack is not the strongest suit for a Ranger, and a 15% increase in damage dealt at Expert Attack won't play a significant role. I think it's better to level up Defense—it's already high for both the creatures and the hero (Ranger), and combined with the Armor skill, it makes units even more impenetrable-))))
In reply to Joshua
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Joshua;72885
Regarding skills, I try not to take Luck and Leadership, as there are usually many simple artifacts that increase morale and luck. There are also many artifacts that remove these bonuses.
On an XL map, it can be frustrating to invest in Leadership and Luck skills, which will be nullified during a battle with the AI or another player. I prefer the following skills:
Logistics, Armor, Archery, Diplomacy, Wisdom, Earth Magic, Tactics, Magic Resistance.
I also try not to take Attack skill - Attack is not the strongest point for a Ranger, and a 15% increase in damage on the Expert level won't make a big difference. I think it's better to invest in defense - it's already at a high level for creatures and the hero (Ranger), and with the Armor skill, it makes the units even more invulnerable.
I don't always take Archery (Fast Warriors or Tactics make Archery a useless skill), but Attack is useful, and 15% is not that insignificant.
In reply to Ataman
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Hmm, I guess I should start by deciding on a hero. Specifically, when playing as Rampart, I usually choose Kirre (Logistics is great), Rylando (Diplomacy is great), Enova, and Mephala (because of their appearance ^^). Mages aren't very interesting there – at least, I haven't seen any that stand out. Why I don't like Ivora. In a game against real players, not the AI, the Elves are usually the first to fall. No profession can save them (the enemy starts their turn by attacking the Elves). Why I don't like mages in general, and Rampart in particular. At the beginning, there's always a shortage of mana, and the attack power is low, plus the turn order is the same. In my opinion, the advantage of Elves lies in their ability to capture the maximum number of buildings and mines in the shortest amount of time with their first three units – a mage takes too long to do that. Skills that I consider essential: Logistics Pathfinding Earth Magic – very important (there are good spells in the castle: Portal to Town, Explosion, Resurrection, Slow). Water Magic – optional (there are also good spells, but fewer: Forgetfulness, etc.). Wisdom :smile41: Also, these would be useful: Tactics, Archery, Offense, Leadership, Luck (I like it, but I'm not forcing it), Intelligence, First Aid. At the beginning, I try to capture artifacts that increase movement speed, leadership, and morale as quickly as possible. Units: Centaur – indispensable at the beginning and very useful in the middle/end for distracting strong enemy units and then destroying them. Gnome Magi – good for guarding Elves and as a strike force if you have Water Magic and Teleport. Elves – they're everything. A must-have. Pegasus – I don't like them (not a very useful unit in my opinion). Good for attacking enemy units of the same or slightly lower level. Dryads – similar to Gnome Magi. It's important to be able to use their ability to immobilize the enemy near the Elves effectively. Unicorns. The main force. Blindness can be very helpful. Dragons. I rarely use them and don't rush to build this structure. I try to visit the castle as little as possible. If I remember anything else, I'll add it later. :smile11:
In reply to Livuel
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Pegasus are good for attacking archers, or if the archer has outleveled them, they can at least distract...

Skills: wisdom, logistics, pathfinding, catapults (to destroy walls) (essential), leadership, attack luck, defense luck, resistance (desirable).
If there is free space and none of the above are offered, then earth or air magic... if there are many archers in the castle, you can also take archery...

In general, I try to always take these skills for all races...

I consider heroes like Enova and others who bring 350 gold to be useless...

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