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Posts from The most challenging campaign.

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For Necropolis, Invasion
We rule the shadows, and someday the shadows will rule everything:smile13:
In reply to Граф Орлов
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I'm replaying the original game's campaigns on version 3.1 with NCF. The difficulty level (default) is Hero. I encountered problems in some missions, such as the beginning of the third mission for Rai'lag, the "Emerald" missions for Faidaen, and a few others, only because I chose the wrong tactics. If you think through where and what to do, they can be completed quickly.

P.S.

And the campaign for the mage was enjoyable: in missions 1, 2, and 4, I fought with undead troops ;). The converter rules the world!
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I can’t beat the red guy in the castle in Wolfenstein (the very last mission) – he kills everyone with summons!? What should I do? I’m running out of patience((((

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There are no Rings (just in case some smart alecks start being smart) – there’s nothing, everything is with Zehir (to be honest, Zehir has a ton of stuff – why doesn’t he share with a friend?))) and there’s no way to give it to Wolfenstein. After capturing 3 treasure chambers, the dumb Wolfenstein ends up in the dungeon and stupidly attacks the castle, instead of waiting for Zehir....((((
In reply to Раилаг13
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I would like to ask if anyone has completed the third mission, "Conquest," in Heroes 5 (without any expansions), playing as Inferno (hero Agrael) on Veteran difficulty. I've tried about 20 times. Please let me know if you've managed to complete it, as I suspect it might be a bug or an oversight by the developers.
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I used to play as the Warrior, but I'm not a very strong player. If you 1) use Elven troops as your main force, and 2) quickly eliminate the Druids who create Elven недели, it shouldn't be too difficult.
 

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In reply to Раилаг13
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Railag13
I can't beat the red hero in the Castle in Wolfenstein (the very last mission) – he wipes out everyone with summons!? What should I do? I'm running out of patience((((

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There are no Rings (just in case some smart alecks start lecturing me) – there's nothing, everything is with Zehir (to be honest, Zehir has tons of stuff – why can't he share with a friend?))) and there's no way to give anything to Wolfenstein. After capturing 3 treasure chambers, the dull Wolfenstein ends up in the Dungeon and stupidly attacks the Castle, instead of waiting for Zehir....((((
In the previous mission, "Call to the Dragon," there's a mentor near the starting Castle – you can change Wolfenstein's skills to more suitable ones. You can also give Zehir's found artifacts to Wolfenstein. If Wolfenstein isn't leveled up, you can use him to clear out the starting Dungeon, and send Zehir to the surface (of course, after establishing troop transfers from the first and second Castles, and resource supply).
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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Lichs, I completed it. I played like this: with Agrael, I captured the first castle, hired Wingael and Anwen. Agrael gathered resources and then stayed in the Inferno castle until I built it up; with the Elves, I traded resources and raided enemy caravans. The week of Elves helped (Wing is strong in battle, and Anwen is good at defense). Then, when it became clear that things were getting serious, I gave all the troops to Agrael for experience, and with the Inferno army, I cleared out the castles (logistics + luck and something else... but I definitely focused on the Gates of Hell).
In reply to Lichs
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Liches
I would like to ask if anyone has completed the third mission, "Conquest," of the Inferno (Hero: Agrael) campaign in Heroes 5 (without expansions) on Veteran difficulty. I've tried about 20 times. Please let me know if you've succeeded, as I suspect it might be a bug or a flaw in the game's design.

It's not that difficult; the main thing is to develop the right strategy.
I completed it in the following order:
1. For the first week, I focused on developing the Inferno Castle (market, warehouse, drilling for Imps and Demons). In the middle of the second week, I defeated Gilraen and headed straight for the nearest Elven Castle (Vinlan, I think) – the main goal is to capture it before the end of the second week. Then, I recruited a second hero (preferably an Elf) and followed this scheme: Agrael defeats the monsters, leaving the loot and mines for the second hero. I didn't develop the Inferno; I focused all my efforts on building the Elven Castle.
By the beginning of the second month, Gilraen will arrive. I couldn't defeat his army, so I took as much as I could from the castle and led Agrael along the road to the northwest, and the second hero back to the Inferno Castle. Gilraen, ideally, will capture the castle and immediately follow Agrael (Logistics helped me here; my Agrael could always move a good distance ahead of the pursuit). Agrael reaches the castle in the northwest and captures it; at the same time, the second hero, if he's lucky, will reclaim the southern city if Vinlan remains undefended.
After capturing the northwestern castle, Agrael heads northeast and destroys the Druids – this is important; after this, Gilraen's troops will no longer increase by 100 times, making it easier. Then, continue to the northeast and destroy the third castle. Gilraen will continue to capture the southern and northwestern cities – skillfully lead the hero away, taking the reinforcements from the cities whenever possible.
After that, I had a tedious month of running away from Gilraen, retaking cities, and gathering an army. When the time for the battle comes, it's important to "lure" the annoying Elf and lead him into a city – that's where you can engage in battle. In my case, he had a 1.5x advantage in manpower, but he casts all sorts of nonsense, and you need to take advantage of that. A well-placed army (don't let dragons get close to archers and druids) and the spells "Phantom" and "Berserk" will help (a scroll with it is located near the northwestern city, guarded by a decent number of Emerald Dragons).
That's how I did it; good luck!
In reply to Mituai
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Mituai

Spent 1 week settling into the Inferno castle (market, warehouse, drilling for imps and demons). Mid-week 2 – we defeat Gilraen and head straight to the nearest Elven castle (Vinlen, I think) – the main goal is to capture it before the end of week 2.

This is a huge mistake. Capturing this castle triggers a script that starts spawning Elven troops. Do we need that?

In reality, everything is much simpler.
Week 1 – we defend the mines and gather resources – our goal by the end of the week is to build Cerberuses. At the beginning of week 2, we upgrade them in a chain and transfer them to the main hero.
Week 2 – we use Cerberuses to defeat the Earth Elementals (it’s very good if there was a hero with dog units in the tavern), which block the path to the 2nd (upper) Elven castle. At the end of week 2, we destroy this castle. At the beginning of week 3, we buy reinforcements and quickly capture the mines, moving towards the castle where Gilraen is located. We build a chain from the Elven castle. We stop at a distance of 1 full turn from the castle. Gilraen has no logistics, but we do, which means he is not a threat to us – he won’t be able to reach us. We wait for him to leave the castle and immediately capture it (it’s empty). At the same time, we capture the castle that was closest to us. Gilraen attacks (he has no cities) – we defeat him – the mission is completed. It takes less than a month.
If he was afraid to attack (unlikely, but still) and ran towards an empty castle, we leave the castle. He runs back. We occupy it again. And so on for a week. In the end, he dies, and the mission is completed.
I played this on Hero difficulty.
In reply to Rexsar
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Here is my list of difficult missions in each campaign: 1. All were easy. 2. Mission 4. 3. Missions 3-5. 4. Also, all were easy. 5. Same. 6. Still in progress. Patch 3.1, Gold Edition.

Прокрастинирую...
"...Завтра станет лучше
но солнце так и не взошло..."
In reply to Lucan_Porri
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Campaign 4: Warlock * Mission 3: Cult Servant The Hero struggles greatly in this mission due to the presence of several well-developed enemy heroes with large armies.
In reply to AID
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Back when I was playing version 1.0, the third mission with Agrael (with Gilraen) seemed very difficult, but I managed to complete it, and after that, it became easier.

Now I'm replaying in version 1.6 on "hero" difficulty. In general, the "Cultist" (also known as "Cult Servant") in Railagh is indeed challenging. Perhaps I didn't level up the right abilities; I've started the campaign again to have skilled Chaos magic and level 3 luck for the "Cultist" at the beginning. If that doesn't help, I'll probably have to switch to "veteran" difficulty.
Говорят, есть 3 уровня овладения каким-либо предметом: дилетант, любитель и профессионал.
В "Героях" я где-то посередине между дилетантом и любителем.
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The most difficult missions (in my opinion, of course):
People: all are very easy, only the 5th mission is at a more or less decent level.
Inferno: the 3rd mission is not easy, the 4th is quite difficult, and the 5th is also difficult (you won't have time to quickly reach Tieru - dragons will multiply, and nothing will save you).
Although the 3rd mission is not as difficult as some say. Here's how I completed it (as a Warrior):
I quickly captured the Elven town, by the end of the first week, hired an Elven hero, started exterminating Elven mobs to add them to my allies, and began quickly building dens for succubi, archers, and druids. Then, around the 2nd month, the entire Inferno Castle was ready (I'm talking about the dwellings), and the Elven one was up to Ents. I led Agrael along the road to the northwest (I don't remember who defeated the Phoenixes on the road), where I met Gilraen. I fled to Inferno, and he went to attack my Elven Castle. I had: an Elven hero with Skilled Avenger, Enchanted Arrow, Arrow Rain, Plague, Ice Bolt, 30-50 Master Archers, 20 Grand Druids, 20 Succubi, a few newly redeemed Ents, a group of War Unicorns, and Imps (I don't remember how many). Gilraen had: 50 Master Archers, 20 Grand Druids, 100+ Death Dancers and Dryads, 10+ War Unicorns, and 6-10 Ancient Ents.
Somehow, with huge losses, I managed to defend the Fortress, first killing the Faeries, Archers, and Druids, and then the Death Dancers and Unicorns (thanks to Ice Bolt and Arrow Rain), and finally the Ents. Then there were more attacks, but already with dragons. I captured the Fortress in the northwest, stationed Agrael there, repelled a couple of serious attacks on the southern town (the northern town was changing hands several times in the meantime), after which the computer ran out of steam, and I easily defeated the Druids in the center, leveled up Agrael, and finished off the computer in the northeastern town.
Necropolis: all missions are not difficult, except perhaps the 3rd and 5th (the 5th is due to the battle with Godric).
Necromancer: the 2nd mission is not easy, the 3rd mission is HORRIBLE!!! Capture 7 enemy towns, kill a bunch of leveled-up heroes... And you also need to hold your two Castles, which are being attacked by hordes of heroes of all nationalities. Only Railag was leveled up, and Shadia often couldn't repel attacks from enemy heroes.
Ranger: the most difficult campaign. The 2nd and 5th missions can probably only be completed by zerg rushing: if you don't win quickly, you will die for a long time.
Mage: the 2nd, 3rd, and 5th missions, especially the 2nd (to storm the Mage Castle, I had to send an undead army from 2 Necropolises, which had accumulated over 6-8 months, to attack it) and the 5th (by the time of the battle with the Lord, almost the entire army had died, especially Zehir's, because I learned about the power of Banish when there were already 3 perks in the spell).
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A cult servant for the Warlock. Kifra, Letos, Sinithar, and Vaishan, level 20, against Railag and Shadia, level 16, in the first week – a clear mismatch. I could only complete it normally without bugs on version 1.0, but there, the path led to Shadia's castle, and she captured it on the first day. On versions 1.6 and 3.1, there's a bug: the demon just stands there, like a fish on ice. I understand that I could have completed it even with weekly raids – the skill level is high enough – but nevertheless, this mission is the most difficult.
No other problems arose. "Conquest" for Agrail is also not easy, but it was completed.
And the campaign about Zehir was enjoyable: replaying it as a shaman is awesome.
All on a hero, of course.

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