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Posts from The weakest castle in Heroes of Might and Magic IV!

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The weakest Castle in Heroes of Might and Magic 4!
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15 years ago
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Strength is indeed weak. It certainly has some trump cards. But the number of cards where these trump cards are effective is quite limited compared to the number of cards where Strength almost certainly loses.
In reply to CTPAHHuK
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14 years ago
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The weakest castle is Haven. Here are a few reasons:
1. There are many useless buildings: stable, abbey, seminary (used it a few times, and that's it), etc.
2. Weak magic: life spells are weak.
3. What other reasons are there?
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14 years ago
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You're wrong about life; at least, your arguments don't hold up. I'm more inclined to agree with the Wanderer that Strength is key.
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14 years ago
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There are many useless buildings: stable, abbey
Stables provide +5 movement points per week, which is an additional bonus.
The abbey increases morale by 2. Morale in battle grants the right to the first move and increases the damage of troops.
Weak magic: healing spells are weak
Bless, Prayer, mass exorcism, and various protective spells. At the beginning of the game, it provides healing, bless, and armor. This school remains relevant throughout the game. In addition, it also includes the overpowered Endurance spell.

The only significant drawback of Life magic is the very expensive construction of angels. And it also takes a long time, as it's not very desirable to place monks.
In reply to Zybr
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14 years ago
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Zybr
In addition, it also gained ridiculously high Endurance.
Did Bizarro make people call Endurance "cheesy"? :D
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14 years ago
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Ironically, its strength is its weakest point. It only has a good chance on small maps, as it is difficult to manage at the beginning. But the longer the game lasts, the greater the disadvantage; therefore, it is the most specific and weakest castle in the fourth installment...
In reply to Силос Занж
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14 years ago
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Zanj's Silo
The weakest castle is Life. Here are a few reasons:
1. There are many useless buildings: stable, abbey, seminary (used it a few times, and that's it), etc.
2. Weak magic: life spells are weak.
3. What other reasons are there?
1) Useless? If I play as Life, I build these first because they are good. Movement, morale, skill - all of this is great!
2) Life, with these spells, is only second to Haven, but otherwise, the spells are not bad. Wards + resurrection + blessings + song of peace + divine word = a good way to defeat Death in the early stages, before you have a vampire army.
3) It's not weak anymore, only if you're evaluating peasants.
14 years ago
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Life, believe me, is one of the most dangerous factions in the game on large maps.
1) Excellent set of archers.
2) Cheap melee squires.
3) Resurrected in battle (angels) and after the battle.
4) The most powerful spell in the game - Sanctuary.
14 years ago
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weak castles probably don't exist (just like monsters during construction). The balance in the 4th game is actually pretty good; almost everything depends on the player's skills + luck. It's just that most players aren't very inventive in terms of tactics/strategy, which is why stereotypes/patterns appear... But if I had to choose, I'd say Nature is the weakest, only because the Druid can sometimes be defeated in the first 1-2 turns, meaning summoning is a rather specific tactic; you might not even have time to summon anyone... but to say that it's "weaker"... you can't.
In reply to makiavelli990
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14 years ago
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I didn't vote because there's no weak Castle, but it's difficult at the beginning.
12 years ago
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I voted for death. Because I play for life. And for life, death is the weakest opponent. For example: Vampires are considered an exclusive unit. Not just a unit, but almost the entire strategy of death revolves around it. Even dragons and devils are not the main forces of death. But against life, vampires are not very strong, because archers are strong. There are swordsmen with two anti-death attacks. That's all, really. But death is the only enemy against whom you need to buy not archangels, but marauders. Because the initial demons remove mana, and resurrection won't work in 95% of cases. That's it. Spirits cause some trouble, of course, but overall, they can't change the situation.
In reply to xTrishax
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12 years ago
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xTrishax
I voted for Death. Because I play as Life. And for Life, Death is the weakest opponent.
For example.
Vampires are considered an exclusive unit. Not just a unit, but almost the entire strategy of Death revolves around them. Even dragons and devils are not the main forces of Death. But against Life, vampires are not very strong. Because archers are strong. There are swordsmen with two anti-Death attacks. That's all, really.
But Death is the only enemy against whom you need to buy Marauders instead of Archangels. Because the initial Imps drain mana, and resurrection won't work in 95% of cases.
That's it.
Spirits cause some trouble, of course, but overall, they can't change the situation.
Counter-pick? No, I haven't heard of it.
The same can be said for Chaos against Haven, and so on.
In reply to ColdWarrior
12 years ago
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nikitos palisos
Counter-pick? No, I haven't heard of that.
The same can be said about Chaos versus Order, and so on.
Well, look.
Death can fully utilize its potential, for example, against Chaos and almost 100% against Nature.
Against Life, Death is effective at around 40%.
Here.
But, as I've repeated, this is said from the perspective of Life.
And so, it's optimal for Death to build its army in this way against Life.
Skeletons (effective), Imps (effective (because they disrupt Angels by draining mana)), Cerberi (moderately effective), Souls (effective (they constantly age soldiers, requiring periodic removal of the aging effect, but the hero can be killed in the meantime)), Vampires (ineffective (too much ranged combat and Crusaders)), Mutants (moderately effective (by the way, I probably have a bug in my pirated version, but Mutants can be killed by poisoning them, both with poisonous attacks and with magic)), Devils (moderately effective (you can kill the hero or attack the crossbowmen, but nothing more)), Skeletal Dragon (ineffective (no one will shoot at it; they will simply attack with Crusaders and Marauders)).
As you can see, Death's potential against Life is very low.
In reply to xTrishax
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12 years ago
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xTrishax
Look.
Death can fully utilize its potential, for example, against Chaos and almost 100% against Nature.
Against Life, Death is effective by about 40%.
Here.
But, as I've repeated, this is said from the perspective of Life.
And so, it's optimal for Death to use this build against Life.
Skeletons (effective), Imps (effective (because they disrupt Angels by draining mana)), Cerberi (moderately effective), Souls (effective (they constantly age soldiers, and you need to periodically remove the aging, but the hero can be killed), Vampires (ineffective (many ranged units and Crusaders)), Mutation (moderately effective (by the way, I probably have a bug in my pirated version, but Mutation can be killed by poisoning, both with poisonous attacks and with magic)), Devils (moderately effective (you can kill the hero or attack the crossbowmen, but no more)), Skeletal Dragon (ineffective (no one will shoot at it; they will simply attack with Crusaders and Marauders)).
As you can see, Death's potential against Life is very low.
The topic is called the weakest Castle in HOMM4, not the weakest Castle against Life in HOMM4. If you are looking at it from the perspective of a specific Castle, then you shouldn't focus only on Life.
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12 years ago
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Vasya hits Kolya, Kolya hits Petya, Petya hits Vasya. Who is the strongest among them?
A Vampire growth unit defeats a Black Dragon. A Black Dragon defeats a Djinn growth unit. A Djinn growth unit defeats a Vampire growth unit. If only the tactics are well thought out. And the enemy's morale won't unexpectedly drop.
If you remove the "ineffective" Vampires and Bone Dragons with their retaliatory attacks, what's the point of attacking Crusaders? With "effective" Skeletons and Imps?

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