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When I was creating this map, I was really tired of all sorts of teleports. I wanted to create something bigger and more "realistic," focusing on maximizing the strength of the heroes without an obvious "overpowered" character. I'm not sure if I succeeded; personally, I found that additional strong heroes "emerged" during desperate defenses, allowing the main hero not to run around dealing with minor issues. Even losing the main castles didn't bother him at all. The most important thing I realized was to constantly control at least four castles, regardless of which ones, but preferably those not attached to players (with strong defenses) – they have a higher growth rate. And, of course, the goal wasn't to defeat everyone, but to search for the necessary artifacts. I think I managed to complete it in about sixty days, although I don't remember exactly. Of course, I need to consider other people's opinions, and I will take them into account in the future. In the end, you can adjust the settings to your liking. For example, I also created a version of the same map with four players instead of eight – it's also fun, but it would be strange to post such variations.
Besides, I still don't understand how to deal with "bans" and "permissions" for magic – it doesn't seem to work correctly for me. I've already written about this, but I still haven't figured it out. For example, I ban spells in the map settings, which prevents them from randomly appearing in pyramids and scholars. This doesn't affect cities globally – I remember how it was in "Land of 1000," and it was very frustrating. However, now, on the contrary, by manually banning everything I need in the cities, I make the appearance of a spell in one of them mandatory – and, in the end, I still don't find it. What should I do? Allow it globally and remove all scholars and all pyramids?
Regarding the Legion Head, which, as I understand, wasn't found. I hoped this wouldn't be a problem. First, the location of the creatures is very similar to their location in one well-known Heroes game map. I thought this kind of joke should draw attention to it. Second, they don't guard anything there, which means they must have something, and something valuable, since there are so many of them. That should also have given a hint. And I also scattered a few clues there – rumors, some messages, like on bottles, in side quests, etc.
Thank you for your feedback and comments!