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Man in Uniform.
Special Abilities:
1. Does not die from roulette.
Night Actions (NA):
1. Kill. Ignores protection. (Including one-time protections of the Angel, Roulette Player, and Mushroom Picker's isolation. The Roulette Player's first special ability is not considered protection)
2. Kill. Ignores healing.
3. Kill. Ignores block.
Alignment: chaotic evil.
Liar.
Special Abilities:
1. Cannot be redirected.
NA:
1. Silence.
2. Change status for two nights.
3. Kill.
Alignment: chaotic evil.
Old Woman.
NA:
1. Block.
2. Status check.
3. Kill.
Alignment: lawful evil.
Normal.
Special Abilities:
1. Does not die from roulette.
2. Is exiled instead of the Liar/Man in Uniform
NA:
1. Kill.
Alignment: lawful neutral.
The Mafia has 3 NAs, 1 kill. A mafia kill is not redirected to its own members.
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Thinker.
Special Abilities:
1. Double vote.
2. Cannot be exiled.
Alignment: chaotic neutral.
Ascetic.
Special Abilities:
1. Does not die from roulette.
2. Does not die from the kill of the Old Woman or Normal.
3. Cannot be resurrected.
Alignment: true neutral.
Stone.
Special Abilities:
1. Does not die from roulette.
2. Cannot be silenced.
Alignment: chaotic neutral.
Box.
Special Abilities:
1. Cannot be resurrected.
2. If watching the person killed by the Man in Uniform, they die.
NA:
1. Watches a player; if that player is killed, they learn the identity of the killer.
Alignment: neutral good.
Machine.
Special Abilities:
1. Cannot be resurrected.
NA:
1. Protects a player.
Alignment: chaotic good.
Roulette Player.
Special Abilities:
1. Plays Russian roulette with the first killer who targets them.
2. Must act at least once every two nights.
NA:
1. Chooses six players (including themselves) to play Russian roulette with.
2. Plays Russian roulette with themselves. If they survive, they receive protection for one night.
Explanation of NA.
Alignment: chaotic neutral.
Researcher.
NA:
1. Status check.
Alignment: chaotic good.
Mushroom Picker.
NA:
1. Block, isolation.
Alignment: chaotic good.
Dreamer.
Special Abilities:
1. Cannot be blocked.
NA:
1. Redirection. (Once every two nights. When redirecting the Roulette Player, one of the players chosen by the Roulette Player is randomly determined and replaced by the person the Dreamer redirected to)
Alignment: chaotic good.
Romantic.
Special Abilities:
1. Knows the Angel, can communicate with her.
2. If the Angel is targeted for death, they die instead of her.
Alignment: neutral good.
Angel.
Special Abilities:
1. Upon successful healing, receives one-time protection. Can give it to the Romantic.
2. Knows the Romantic, can communicate with him.
3. Cannot be redirected.
NA:
1. Healing.
2. Resurrection (once per game)
Alignment: neutral good.
Rules
1. Nights last about 24 hours. During the night, no one is allowed to write anything in the game thread at all, not even via "deleted posts".
2. Day lasts exactly 24 hours. In extremely rare cases, the day may end earlier or later.
3. To vote for someone's execution, you must write in your message: "**execute %username%**". Bold font is mandatory. If you do not vote in bold, the vote will not be counted.
4. Execution requires only a majority of votes. If a player reaches the required number of votes, they will be hanged only after the day ends and only if the votes remain unchanged.
5. If the majority vote "**execute no one**", then the day ends without any players being executed.
6. All "double votes" are displayed only in the voting results and only if they pertain to the majority.
7. Mafia decisions on who to kill and who to send on a mission are made collectively. If one of the mafia members is offline, the other participants may make the decision without them.
8. The killer can leave one additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues that are "for the extremely observant"). As for the complexity of these clues, there is a lot of freedom, but the Mage Guild still reserves the right to reject a specific clue, with or without explanation.
9. Clues about killers in reports are based on the user's profile (nickname, avatar, signature, etc.). If a kill was unsuccessful, the killer will know, but not why it failed. No clues are given for failed kills, except those declared by the killer themselves. Reports also contain a hint about the role of the deceased.
10. Changing nickname, avatar, signature, or personal information during the game is strictly forbidden.
11. Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is only allowed if your role permits it.
12. As soon as news of your death/execution is posted, you are gone. However, you still participate in the game:
Changing your profile is forbidden; also keep in mind: dead players often have a habit of asking living players for their roles; accordingly, if the dead are given the opportunity to continue playing, they lose that ability.
13. Modkill (in rare cases - replacement) occurs:
- in case of a gross violation of rules or a repeated minor violation;
- if a player does not post during the game day without notifying the Mage Guild that they will respond in the thread on the next game day;
- may be performed at the player's request due to circumstances preventing them from actively participating in the game.
14. It is forbidden to reveal your own/someone else's role, or elements of it, as well as information obtained through them, in public places or among players who are not in the same group as you. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying.
Statements such as: "I checked", "according to my information, which I cannot disclose", "I know for sure", "100% certain" - etc. are forbidden. Unsubstantiated shouts like "he's MAFIA!", "I'm Peaceful!" and so on are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as an IMHO based, for example, on clues or behavior.
It is permitted to reference the rules, the Mage Guild, your own posts, or other players' posts, as well as any external sources where you found information regarding clues.
15. First-night immunity (the inability of a person possessing it to be killed on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.
16. Those not participating in Mafia are forbidden from commenting on events until the end of the game.
17. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or DM anyone about their role. Similarly, remaining participants have no right to write to them about what roles they possess. All discussions of roles are possible only between eliminated participants.
18. And most importantly... this is a game. The main thing is victory! Whoever loses is a loser in life; nothing will ever work out for them, they will never find a decent job, they will never have good friends, they will never find true love. In the end, they'll finish up on the street in dirty and torn clothes, with a bottle of bootleg vodka in their hands and in a cardboard box by a dumpster.