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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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Awarding a draw in a control vs. rush matchup is a normal and fair decision.

If the draw is not obvious, the judge may suggest that the players continue playing for a certain amount of time (previously specified), and if the player with the rush strategy cannot catch the opponent or significantly improve their position during that time, a draw will be awarded.
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Why not set a time limit for a match, say 5-6 months, so as not to burden the judges?
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In chess, there's a rule about 50 moves; we could implement something similar for Heroes. For example, on map 311 or 411, a draw could be declared if neither player surrenders.
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5-6 months? Why not 10-12?
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Well, if one of the players has any realistic chance to strengthen their position (unexplored respawns, unconquered Dragon Utopias, unbuilt Mage Guilds) and doesn't want to surrender—how can you force them to stop an interesting game? Now, if there are no chances at all, that's a different story; you should make up your mind.
In reply to zoog
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zoog
Well, if one of the players has any realistic chance to strengthen their position (unscouted resps, unconquered Dragon Utopias, unbuilt Mage Guilds) and they don't want to surrender — how can you force them to stop an interesting game? Now, if there are no chances at all, that's a different story; make up your mind.
No, the point is simply that over 3 months any map is completely depleted, so 5-6 months is a bit too much.
ICQ 239312697
Spring 2014
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As far as I know, no one has even tried to play for the past 3 months, and the record is 1.5...1.75.
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the point isn't the number of months, but rather adding such a rule, with an adjustment for the template size; whether it's 5 or 10, let the lawmakers decide.
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There's no need to complicate the rules; if a player sees a chance and is reasonable, there's no need to interfere. After all, there's a possibility of winning. In the worst case, you can send the save file to a reputable player (from the AC, for example) with an agreement – if they say "no," the game is over. If you set a specific time limit, it will create an incentive to drag out a losing situation to a draw.
After all, this kind of question arises not just once a year.
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Well, in chess, the optimal chasing algorithm is unlikely to exceed 50 moves.
And in Heroes, you can spend a couple of years gathering stacks of 10,000 units and place one such stack in each castle.
Based on this, if the fleeing player cannot prevent the opponent from gathering an army, they will lose in an infinite game.
You can even set a victory condition, such as: overwhelm the player with control over a certain time period. In an infinite game, they will obviously lose.
icq 385383256
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It doesn't happen often, but today I encountered a situation where someone repeatedly used the "Explosion" spell on my Scholar unit. They claimed they didn't find any restrictions on this in the rules and had already used it on me 123 times. I think it would be reasonable to add this clarification to the section about 4th and 5th level magic spells.
icq 353013187
In reply to Kashchei
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Yes, it's such an overpowered skill that everyone takes Wisdom to 6 and in every game they crush newbies in hopes of getting Implosion or Armageddon. :smile01:
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The hardest battles are fought in the mind
In reply to Kashchei
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Well, when you take a scholar, you try to get Eagle Eye, so everything is ok.
icq 385383256
In reply to Kashchei
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Kashchei, it's clearly stated in the rules, what are you doubting? Is that 25% of your online games?
[off]Well, now the moderator will have to clean this up again... what are we going to do?)[/off]
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The_
...and I won't even mention the timer – it's complete anarchy; almost no one plays with the SOD timer anymore (only in tournaments where it's specified in the regulations, and even then, people often switch to the chess timer), and the chess timer values that some people suggest sometimes baffle me. It feels like everyone is afraid to touch anything, lest it collapse; surveys have been conducted, opinions have been expressed, what more is needed?
Please provide links to specific survey results regarding the chess timer on different templates.
Подарок от Gomunguls на ДР :)


Осень-Зима 2013-14.

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