Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
As far as I understand the rules, a rush is only considered a rush if the increase in units could have affected the outcome of the battle.
Rushing a Castle is prohibited even if the Castle has no guards.
In general, the very concept of a rush is nonsense. It's long overdue to get rid of this stupid rule, which only creates controversial and idiotic situations.
well, if stupidity, inattentiveness of the player, and the weakness of the opponent combine in one place, that's what happens, although there might be circumstances like personal dislike.
Group C Plan B vs Lucky bastards game 2 27.01.2014 Diabler (red, castle, Loynis, Broghild) def COBECTb (blue, tower, fafner., Shakti) JC 134 We restarted, there seemed to be one more restart left. Two external dwellings of angels and two Dragon Fly Hives spawned. I decided this couldn't be left as is, especially against Tower. Too bad there's no road to the ГО, but that doesn't stop me. My home secondary is a swamp. I break through him on 125 and clear the center. From magic, I only got the Water Book. Shakti 6/6/5 (5 mana) 260 gremlins, 14 genies, 2 nagas, 5 titans, 6 angels, 5 titans, 20 wyverns, and another 5 titans. Broghild 24/32/30 (180 mana) 3 greens, 1 monarch, 16 monarchs, 1 angel, 5 angels. Using Ice Bolt and Frost Ring from the Water Book along with superior stats, I managed to win almost effortlessly. Thanks for the game
as well as 28.09.2013 rebellious (blue, Dungeon, Ajit, Gunnar) def PReDS (red, Inferno, Zydar, Fiur) 8XM12a, 231
The main scoundrel knows a thing or two about red rushes on 231.
Well, it's a well-rehearsed tactic, so what else could I do but use this old trick:smile01: Now I need to change the timing so that my opponent doesn't guess my insidious plans.
red-rush, 231 what are you willing to do for victory?
Yeah, a troll. There are dozens of rules – and violating any of them means a loss. So, it's another reason to reread them. Or better yet, fill out the bracket for M200, because the day is almost over.
27.01.2014 Sevan_80 (blue, random, Castle, Christian, Vidomina) def .DiGGeR. (red, random, Stronghold, Crag Hack, Sir Mullich/Thixar) 8MM6a 137 Played with a save, opponent refused to continue due to lack of prospects Thanks for the game
Confirmed The restarts ended and we ended up in Citadel vs Castle Same towns at that It turned out to be a double Citadel vs double Castle Mullich arrived and at the cost of one bird the Roc caught two Efreeti in a refuge Things were going quite well in principle But I overlooked something and made a fatal mistake I dispelled Teleport, jumped, and couldn't return from a one-way portal Took both the Efreeti and the Roc there Killed the stack, sure, but in the rebuilt Citadel there were 6 wolves left Couldn't capture it without shooters, even though a scroll was lying on the road Then Thixar loses a fierce battle to Gunnarsson who had a decent amount of meat Caught two Champions in a refuge and, sacrificing a scout hero for Gunnar, I take the castle on 127 Meanwhile Mullich runs all over the map and has already collected a decent amount of artifacts and leveled up nicely Saved at the point where I had bears in two Citadels but there isn't enough meat for the only Griffin Conservatory for two respawns Money is tight too And Vidomina is necromancing heavily (I could see the approximate army of the opponent from the lookout tower) Decided not to continue, although the Black Market on the first and second weeks left hope for an interesting confrontation between Barbarians and Humans. But the dark side got the upper hand over the humans and they started resorting to black magic. There was still hope that Sir Mullich would rid the humans of the witch Vidomina. The Barbarians surrendered without a battle, unable to help humanity. The Skeletons won. Thanks for the game.:smile51:
skype-digger3008 iсq-614926857 http://pdj.cc/FfjQH-Готовтесь Иду в бой:smile14:
Group A 01/27/2014 BlooDy)DriVeR (blue, Dungeon, Ajit, Galtran) def MerlinTheMagican (red, Rampart, Ryland, Charna) Panic 126 Shakti with troglodytes and Galtran with a skeleton are sitting in the tavern; I found a manticore in a hidden spot on the map. Overall, it would have been a great game, but the roads were a problem. I barely managed to defend on turn 115. After that, things didn't go very well; I couldn't find any money. I started building a Grand Mage, and by turn 126, I had 300 skeletons, 11 manticores, and some meat. Galtran, with boots and gloves, reached the opponent's castle with his entire army. It was a rather uneven game on a flawed map. Also, I apologize for the poor internet connection and frequent disconnects, and thank you for the game!
Group A 01/27/2014 BlooDy)DriVeR (blue, dungeon, Ajit, Galtran) def. MerlinTheMagican (red, rampart, Ryland, Charna) Panic 126 Shakti with troglodytes and Galtran with a skeleton are sitting in the tavern. I found a manticores lair on the map. Overall, it would have been a great game if not for the roads. I barely defended the second town on day 115. After that, things didn't go very well either. I couldn't find any money anywhere, so I started building a Grand Mage. By day 126, I had 300 skeletons, 11 manticores, and some meat. Galtran, with boots and gloves, reached the opponent's town with the entire army. It turned out to be a rather uneven game on an uneven map)). I also apologize for the poor internet connection and constant disconnects, and thank you for the game!
I forgot to mention in the header = game 2. This was my first game on the Panic map. In the first week, I focused on cavalry in the castle. Because of the non-chess timer (which I'm used to), I didn't always have enough time to think through decisions based on newly emerging circumstances. The climax was a misclick in the last seconds of the turn on the second week, when the main hero attacked devils (leading to the Treasury). I defeated the devils, of course... But -2 cavalry, -57 kentaur, -50 skeletons... As a reward, I received 40 gargoyles in the Pandemonium. But that didn't help. In the second Pandemonium, I got the entire second level. A lot of soothsayers and not a single artifact. My mother had a chance in the final (considering that Goshan was out of mana). The opponent had no chance. I could have bought off with centaurs, but Goshan still had enough moves to take the town near which Charna was hanging out. Maybe I should have leveled up Terek after all... But the opponent got a lot of powerful items (both Shakti and Goshan, and Aislinn, and boots, and gloves, and stables, and a hidden lair of cats)... Thanks for the game.
Нам это идеально подойдёт! (с)
"Совесть - она либо есть, либо её нет" (с) RedWhait HP
Huge respawn with one road. Not much gold but there are 3 Griffin Conservatories, artifacts, an external dwelling of swords. In 2 weeks I collected everything and went along the road to Gurni. Army: 4 angels, cape +2 speed, gun) Then I met the opponent, I knocked him out of one center and took the main. Then I busted a couple of utopias, which gave full control. At 211 with archangels I finished him off. Advantage in army and magic. Thanks for the game!
In principle, a good layout. External dwellings of basilisks, lizardmen, and gnolls. But across three respawns, only one Dragon Fly Hive and one Griffin Conservatory. Without mass slow, it was hard to approach the Griffin Conservatory; death knights were guarding a shield +4, cyclopes, +1 level, resources, and the Griffin Conservatory itself. We postponed the game and started the second one, which had tournament significance. And when we resumed, after a couple of moves, we decided to settle for a draw.
I had to spend all the restarts, but after that, incredibly good layouts followed. Up to day 114, everything was bleak, even though on the respawn there were two Griffin Conservatories and a Dragon Utopia, and two boxes behind the sharpshooters and 50+ wolves, an external dwelling of imps and gogs. ГО 20+ groups of nagas shifted, roads are slow, the adjacent zone is guarded by 20+ groups of orcs. Almost no army; 13 gogs and 80 imps would hardly break through the passage. I wait for efreet and open a chest hoping that Deys will get a tactics advance. That's what happened. 40 dead imps clear the path to the ramp gate. The respawn turned out quite rich, and on 12456 I enter the Citadel without issues, along with +2 wood in the ramp. The only downside was a lack of money to take the three Griffin Conservatories, which seemed quite large. By day 125 I buy meat and go into the two-way. Sultan, almost all the wood, dwarves fell in the Griffin Conservatory. The second two-way with expert curse was easier. Boxes with 5k gold and 10k exp. On the third, Marusya came and, with two angels, went through the Dragon Fly Hive into the treasure zone. Revealed gladius and two Dragon Fly Hives. Meanwhile, Deys was breaking hives in the treasure zone on the rocks, picking up boxes for exp and gold, and on day 141, with 30 ducks, goes into the Dragon Utopia. Tome of Air, flail, resistance boots. By the end of the 4th week, he takes the second Dragon Utopia with various junk and claims the Sword of Justice from the trolls. :) He splits and on day 211 takes the third Dragon Utopia with a teapot, wings, and a black orb, jumps into the treasure zone toward the Dragon Fly Hives. It was visible from the overview, but I looked late, engrossed in the Dragon Utopia and hives. Gunnar was going to hit ГО, which he successfully broke through and captured the main. I collect two Dragon Fly Hives and build chains toward Rampart. The opponent runs away and stops by the pegasi, leaving 7 faeries in Inferno. I take back the main with "spoons" and take a box of 50 dwarves. I couldn't turn dwarves into demons no matter what. I jump to the rocks and run into the treasure zone for adventures. And then in the tavern I find Gunnar with all his equipment and shackles, which most likely doomed him. I pass the artifacts to Deys. The opponent apparently didn't notice that I told him about Gunnar. I find КЗ in the treasure zone and, after replenishing mana for Deys, Zydar, and Gunnar, I prepare to break in. The opponent surrenders. Apparently, he was looking for Gunnar in the tavern. The opponent's mistake brought victory. If Gunnar had immediately gone to Rampart, I would most likely have lost. Although I had the stat advantage at the time of breaking Gunnar, those 6 Griffin Conservatories on Conflux's native respawn really surprised me after the game. Thank you for the interesting games.