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Posts from Homm5 Skill School

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In reply to Stefandmy
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Stefandmy
It's difficult against a well-developed Dungeon faction, even experienced players sometimes get ambushed by a fast-moving hero, but... Sharp Mind and Unholy Persuasion are good for Necromancers, Demons, Wizards, and Humans; Empathy and Ballistic Protection are good for Orcs; a Demon with Ballistic Protection is also good, but Empathy is exotic for him; for Elves, Winged Angel on an Anti-Magic hero is a good tactic - Tactics, Aura of Swiftness, Blue Boots, and Native Land. It's difficult for Gnomes against a Dungeon hero.
I meant, what to do if the Dungeon faction bought Scouts, upgraded them to Invisible, bought Beasts, and immediately attacked with two heroes on day 5-6, when you can only dream of good development.

Added 5 minutes later
Humans - OK, Archers can cover Invisible units with area-of-effect attacks, Demons can drain almost all mana with Imps, the Dungeon faction will have to attack with normal attacks, but what should the others do?
In reply to NerVNotDeaD
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NerVNotDeaD
I meant, what should you do if the AI bought some scouts, upgraded them to become invisible, bought beasts, and immediately attacked you with two heroes, arriving on day 5 or 6, when you can only dream of good character development.

Where will it get two well-developed heroes with powerful magic, developed spellcasting, and a lot of troops for the second hero on day 5 or 6? Try playing – all of this also takes time...
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Just remembered that the Elves might get lucky and have a weekly increase in scouts near their castle, plus a rain of arrows event, allowing them to quickly designate an arch-enemy. If there wasn't a cure for this, there wouldn't be much point in tournaments, as everything would end with the Elves winning by the end of the first week, but I don't know that cure.
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Comrades, many people talk about creating hero scouts, "tank" units, and so on, but at least a hero scout will survive until the first encounter with a decent enemy hero. After that, the scout will either have to flee, resulting in a ransom in the tavern, or a new one will have to be hired. Is such a use of heroes rational in terms of money? If I'm wrong about the way scouting is used, please correct me.
Why go looking for trouble? Scout, see the enemy main hero, and retreat. "Tanks" are also needed for building chains and transferring troops: it's extremely unpleasant when the main hero has to return to the city once a week. Do such heroes need to be heavily upgraded? No. Let them grab some skill from a witch and that's enough. But don't forget that people usually upgrade a secondary hero in addition to the main hero (not a scout, but a secondary hero who has some troops and speeds up the clearing of territories), and sometimes even have to declare the secondary hero as the main one (if a good skill appears, but not on the main hero). Although, I must admit, I don't do that, because it makes it more difficult to meet the time limit.
 

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In reply to Boez.
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Boez.
Where will he get two well-developed heroes with powerful magic and a lot of troops for the second hero on days 5-6? Try playing – it also takes time for all of this...
Thank you for the comment, I'll try it.
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Roaches run around, scout the opponent's mines, and take control of resource points. So, if there's an opportunity to level up a roach (like a level 5-6 mage with a mass spell or an engineer with a BDP), it's always useful. It's expensive or simply impossible to drive it out with another un-leveled roach, and distracting the main force for this purpose is also costly.

P.S. In the Test Environment, scouts don't have invisibility. It was given to the Tier 6 alter-gray unit of the Dungeon faction.
In reply to NerVNotDeaD
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NerVNotDeaD
I meant, what to do if the Dungeon faction bought some scouts, upgraded them to become invisible, bought beasts, and immediately attacked me with two heroes, arriving on day 5 or 6, when it's still too early to have good upgrades.
Noom
PS. Just so you know, scouts in the Dungeon faction don't have invisibility. It was given to the tier 6 unit of the League faction.
I know that, but you can build the upgrade structure on the second day.
In reply to NerVNotDeaD
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NerVNotDeaD
I know, but you can build an upgrade on the second day.
First, we need to agree on a common language for communication. I read and understood that the person asking the questions still doesn't realize that by asking about the game in its original version, they are getting answers about the game with the Tournament Edition mod, assuming that TE refers to Dark Elves, and not the mod itself. I'll clarify that in the game with the TE mod, the level 1 upgrade for Dark Elves does not have the invisibility ability, and the Dark Elves faction itself is unable to upgrade their base defense points. Also, a hit-and-run tactic on day 5 or 6 in the game on large maps is generally not possible with the TE mod, which, of course, doesn't make Dark Elves a safe opponent; the hit-and-run tactic is still quite effective, but it's not as overwhelming as in the original game.
"Шанс есть всегда, но не везде." ;)
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Leolopus, thank you!!! I actually only play the original version with my friends, and I'm not aware of the mod's features.

Added 13 minutes later
Leolopus
He's still quite cunning, but not as much as in the original version.
So, I understand that when playing the original version with a friend who's a fan of the Dungeon faction, it's better to insist on a large map or a medium-sized map with a Dungeon.
In reply to NerVNotDeaD
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NerVNotDeaD
Leolopus, thank you!!! I really only play the original version with my friends, and I'm not aware of the mod's features.
Added 13 minutes later

So, I understand that when playing the original version with a friend who is a fan of the Dungeon faction, it's better to insist on a large map or a medium-sized map with a Dungeon.
It's never too late to check out the mod; many who have already done so won't go back to the original. And regarding your friend... it's better to insist that he doesn't only play as the Dungeon.
"Шанс есть всегда, но не везде." ;)
In reply to NerVNotDeaD
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NerVNotDeaD
NerVNotDeaDI meant, what to do if the AI buys scouts, upgrades them to invisible units, buys beasts, and immediately attacks me with two heroes, arriving on day 5-6, when it's too early to have good upgrades.

I know, but you can build the upgrade structure on day two.


Take an elf and upgrade the butterflies. They can control the scouts.
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Thanks to everyone! The issue is basically resolved. I tried it myself on a medium-sized map with strong creatures, and it's impossible to break through to another castle on day 4 (at least with our level of skill). In mod 3.1, the path was guarded by 50 Viziers of Genies, 30 Battle Mages, and 4 Cats (Rakshasa).
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Decided to play Heroes of Might and Magic V and am going through the campaigns. I have a question – is there any way to protect my units from enemy archers? In Heroes of Might and Magic IV, there was an option – direct line of sight was required for ranged attacks or the application of certain spells. No matter how I try to position my units, enemy archers always manage to target any unit. Is this impossible here? Because the manuals say to do this, use single units for cover, etc. Can you only protect against melee attacks?

Думающий поймет. Действующий совершит. Дорогу осилит идущий ©
In reply to Dr Motor
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Dr Motor
I decided to play Heroes of Might and Magic V and am going through the campaigns. I have a question: is there any way to protect my units from enemy archers? In Heroes of Might and Magic IV, there was an option – ranged attacks and some spells required line of sight. Here, no matter how I position my units, enemy archers always manage to hit any unit. Is it impossible to protect against ranged attacks? The manuals say to use single units as cover, etc. Can you only protect against melee attacks?
You understood everything correctly: you can't protect against archers, only against melee units.
" Дурак учится на своих ошибках, умный - на чужих, а мудрый старается их не совершать!
Пусть будет больше мудрецов и жить станет легче!!! "


Клан "ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Должность/Рейтинг: Мастер меча и магии/Арбалетчик
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If you have a mixed guard (infantry and archers), and your army includes archers, the AI will target the single units that are blocking the AI's infantry from reaching your archers. This is how all mixed archer-infantry guards are defeated.

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