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25/01/2014 GoD(Blue, Castle, Caitlin, Mullich) def Toganash(Red, Rampart, Ryland, Tan) scrimish 143
We played the first generation, surprisingly enough.
Got Castle, opponent has Rampart. Caitlin comes with 13 Halberdiers, Turis has 4 Marksmen, there are tons of shooters, as many as 13!!! and they aren't even built up. But I found a lot of wood, decent gold, Stables, a Griffin Conservatory, the neighboring zone is on grass, there's a Gold Mine behind Diamonds and a Necropolis town nearby, also took a high-level prison with Vistan and 12 Lizardmen, built 1000 at home. I have a View Observatory - decide to wait until week 1, day 12 and decide on the rest then.
W1D2 - opened the View Observatory - see about 4-5 chests at my spawn, several piles of gold, but most importantly, on the neighboring Lava zone behind 50-99 Cyclopes there's a Dragon Fly Hive and a GRAIL!!! and 50-99 Evil Eyes behind the Observatory, an artifact against Curse and a Gremlin artifact; also near the Stables and the Griffin Conservatory there's a Griffin Conservatory building, while Katyusha is heading to the main base, she takes the Necro and will get mana there at the Mage Guild, too bad there's no Archery, but she has a full set of Earth spells. Next to the Necro there's another View Observatory + a pair of Gauntlets behind 20-99 Magog. I built Archers at home. I also bought Clavius, income is already 2200, Mullich is sitting in the Tavern too - I'm not thinking about the rest anymore.
W1D3 - explored the Necro zone: there are more Stables, a Medusa Hive, near the village along the road there's a Well, a Teleport guarded by 50-99 Mages, the entrance to Lava - 50-99 Grand Elves and 20-49 Royal Griffins, but if you kill the Royal Griffins, you can pass diagonally into the Lava zone with the Grail and the Tavern, the passage from grass to mud without a road is guarded by 20-49 Medusas. The guards at the mines are mostly shooters, which is unpleasant. Actually, the one and main downside is there's nowhere to level... at all... Mullich is just running around, helping collect resources, because there aren't even any upgrade structures. I found a second Griffin Conservatory near the first one. Not bad)
W1D4 - I pick up everything that's lying around loosely, nowhere to fight and level, Mullich is finishing his second pack of blue Winston for the day, I'm amusing myself with loose women in the Castle tavern, waiting for some fresh frisky stallions to somehow break the boredom of this lousy week.
W1D5, W1D6 - jumped on horses a bit, killed a couple of small guards, Mullich bought a spell book in the Necro; checked the Griffin Conservatories - one is level 3-4 with a Grand stack, the other is 100-249.
W1D7 - Mullich stood in front of the Gold Mine guarded by 20-49 Medusas, at home Griffins with Cavaliers are in the Fort, I have the chain for upgrading Cavaliers in the Stables, income 2700.
W2D1 - I take both Gold Mines, Mullich got Air.
W2D2 - I take Gauntlets and a couple of mines with scout heroes, Mullich kills the Royal Griffins, runs further along the road - with 4 Cavaliers I attack 35 Storm Elementals - lose a Cavalier due to a stupid move.
W2D3 - I take the Tavern, there's a Mage Guild - no Haste, same as in the Necro, I kill 35 Ogres for an Arena - that's +2 to Attack.
W2D4 - in the Tavern +1 to Knowledge, I kill 55 Evil Eyes with a loss of 12 Lizardmen from Vistan (they came in handy after all))), and a Gremlin stack of 15. No Expert Magic, no decent troops either. I'm waiting for W3D1 to start breaking the Griffin Conservatories.
W2D5 - I fight the Cyclopes for the Grail, there are 55 of them. In a Shrine on the way to the Griffin Conservatories there's Haste, good. In the Mage Guild at Castle they gave me Bless too. Mullich has Water and Earth besides Expert Air.
W2D6 - waiting for Red's arrival, who is scaring me in the Tavern with stats at King's Castle - something like 8 or 9. I upgraded the Griffins. I'm thinking about the Converter, but I have very little Ore and nowhere to get it, while I have things to convert. Red appeared on the mud.
W2D7 - Mullich spends the night at the Stables near the Griffin Conservatories.
W3D1 - Through the Teleport and 50-99 Grand Elves, Red arrives and occupies my Necro. His King's Castle is already 10, his army consists of 38 Grand Elves, 1 Devil, 28 Mages, 30 Magog, and 15 Dendroid Soldiers, 4 Grand Pegasi. I take first the level 3, then the level 2 Griffin Conservatory without major losses, and set up my main stack near Castle. I have money to buy out 5 Angels, the main hero is waiting near the Griffin Conservatories, but I checked the movement points - if Tan attacks Mullich, he shouldn't be able to reach Castle. I'm thinking about a strong hit-and-run.
W3D2 - Tan kills 50-99 Mages behind the Teleport and runs back to his side, the cockroaches try to scout and occupy my Tavern. Mullich runs to the Grail, scout heroes retake the Necro, I chase away the enemy scout heroes.
W3D3 - they take my Necro again, Tan stays there for the night - now he has 2 Devils and 15 Centaurs were added. I take the Grail and 4 Elves in the Dragon Fly Hive. I set up my main stack not far from the road, thinking maybe Tan won't reach.
W3D4 - Tan reaches.
Tan 6 11 12 8(160) 38 Grand Elves, 28 Mages, 2 Devils, 4 Grand Cavaliers, 16 Dendroid Soldiers, 18 Centaurs, 26 Magog
Mullich 15 12 8 8(9) 5 Angels, 1+32 Royal Griffins, 4 Elves, 7 Champions, 26 Halberdiers, 45 Archers
On Tactics, Tan puts his shooters in the bottom left corner. Mass Haste - loses Devils and Mages, in response Slow, Grand Elves with direct shot take down 2 Cavaliers, then pile on another one. In round 2, Blind on the Angels, they take down 2 more Cavaliers. I Dispel on the Angels - just enough with Water spell having 4 remaining mana - loses Grand Elves and blocks the Mages, morale on Royal Griffins and loses Cavaliers. In round 3, only 4 Dendroid Soldiers remain, and Tan surrenders.
After that comes the chase - I go straight through, capturing all towns and killing all scout heroes, I take the Devil dwellling.
On day 143 I reach the final town - Tan, as expected, is sitting there with 60 Grand Dwarves, 25 Grand Horned Demons, 4 Cavaliers and a single Grand Pegasus.
Mass Haste and a Bolt for 350, learned in the enemy Necro, did the job.
Thanks for the game!
Added after 1 hour 16 minutes
Well, I'll also describe a game from the previous round. Was too lazy before, but now I'm in the mood.
17/01/2014 GoD(Blue, Inferno, Xarfax, Gunnison) def Ayauhteotl (Red, Castle, Valeska, Aine) scrimish 132
We chose all rests, so I played what was dealt, and what was dealt was, to put it mildly, not great...
W1D1 - Gogs are built, I have Gunnison, thank god, with Ballista. Lacking a decent mage, I decide to play through a Barbarian. I run in the direction of the Necro, there's a Demon dwellling and a camp for +1 to Attack.
W1D2 - on the way to the Necro I take Stables, I found a bit of gold with scout heroes, took the Necro - the guards on neighboring zones are all ranged - 50-99 Orcs, 20-49 Mages, 50-99 Elves. The Gold Mines are also impenetrable for my army - 20-49 Elves and 10-19 Pit Fiends.
W1D3 - found another Demon dwellling, at home on Lava there are 2 Medusa Hives, Gunnison runs around looking for mobs to level up on even a little.
W1D4 - still not doing anything special, I'm hoarding and collecting resources and gold for building, not much to fight.
W1D5 - Gunnison advances Artillery and gets Logistics.
W1D6 - I buy my main hero a spell book at home and race towards the Efreeti; both towns have 1000 built.
W1D7 - Efreeti in the Citadel, I spend the night at the first Medusa Hive.
W2D1 - I upgrade the Demons, of which I have 160, I take both big Medusa Hives of 8 and run to the Stables. Gunnison got Air.
W2D2 - I upgraded the Efreeti, initially wanted to kill 50-99 Elves, but there were red flags flashing, and I'm not ready for a meeting yet. I first kill 20-49 Elves for the Gold Mine, and then about 80 Orcs for the passage to Lava. Lost 2 Sultans to morale and stupid moves. Further along the road is a Tavern village.
W2D3 - Aine herself breaks through the Elves - her army only has 50-99 Halberdiers, 20-49 Royal Griffins, 20-49 Marksmen, but stats 0 2 6 7 - I'm afraid to attack. I run deep into the Lava. I found Haste, no mana and Knowledge is only 1, but there is a Well. Gunnison frees a decent Pasis with Expert Offense, Artillery and Tactics, he himself takes 2 Pandora's Boxes with 17 Grand Liches and 25 Grand Pit Fiends. Both boxes have 35 Grand Gargoyles and this brings me back into the game, because I was already planning to surrender.
W2D4 - all my towns were taken from me. I climb into a Teleport, there's a Griffin Conservatory, a Well, and the Spirit of Oppression, which is a quest target. I take the level 1 Griffin Conservatory, Knowledge is now 2, I have Mass Haste - I can live.
W2D5 - I visit the Well, Pasis kills the Spirit of Oppression, Gunnison kills the Tavern and spends the night there.
W2D6 - Gunnison has Expert Logistics + Stables + maximum speed, so I take my Necro back without problems. I'm preparing to retake the final town on W2D7 to get growth, turning in the quest on the way. Aine is nowhere to be seen.
W2D7 - Aine gets destroyed in my Inferno, they bring her main hero via the chain. For the quest I get 80 Bone Dragons - not bad either, though I wanted experience or gold. Nothing to do, I attack, cutting down all scout heroes on the way.
Gunnison 10 3 2 2(20) - 1 Angel, 3 Sultans, 70 Grand Gargoyles, 10 Horned Demons, 105 Grand Demons and 34 Gogs
Aine 0 2 7 8(80) 3 Angels, 1+1+20 Air Elementals, 35 Grand Halberdiers, 30 Gremlins
Mass Haste and I take out 2 Angels, in response they take down my Angel and 1 Sultan. In the second round I finish everything except 1 Angel and 10 Air Elementals, followed by a surrender.
I retake my Inferno with just Gargoyles and spend the night there.
W3D1 - I upgrade the Gogs - I get 40 of them, spend the night in Inferno, visiting Stables.
W3D2 - I occupy the opponent's Castle, on the way I retake +4 to Attack, next to it stands Aine with an Angel and Air Elementals.
On my turn Red types GG.
Thanks for the game!