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Posts from M-200% #8

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21.01.2014 HellLighT (red, Rampart, Malcolm, Tyraxor) def злой_романтик (blue, Dungeon, Damacon) Skirmish m-200 123 That's exactly how it went. Thanks for the game, good luck in the future.
296524052
Весна 2012.
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23.01.2014 Palach (blue, dungeon, serphienhorf, clavius) def Sevan_80 (red, Barbarian, gundula, terek) 134 skirmish
A funny game; I didn't take rests, the opponent took 1. The RNG gave complete garbage, but there are 2 Griffin Conservatory and Clavius arrived. Decided to play through the fort in Necropolis and transformer; as it turned out, I made the right call. Could have lost in FB because I rushed to the opponent, not wanting to replenish mana. 5 angels, 450 skels, 8 mana, 24 gr eyes, 6 vivs and a few skels on grass, against 25 gr wolves, 64 gr goblins, 2 cycle cores, 11 ruhs, 35 orcs and 28 gr bows (there they had 100 mana). Parameters were roughly equal; the skels pushed through. If I'd had mana, I think I would have crushed them without any particular problems at all, but otherwise it got tough for a moment.
Thx for the game.
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Palach HP
23.01.2014 Palach (blue, dungeon, serphienhorf, clavius) def Sevan_80 (red, Barbarian, gundula, terek) 134 skirmish
A funny game, I didn't take any rests while the opponent took 1. The RNG gave me complete garbage, but there were 2 Griffin Conservatory and Clavius arrived. I decided to play through the fort in Necro and transformer; as it turned out, I made the right call. I could have lost in the first battle because I rushed to the opponent, not wanting to replenish mana. 5 angels, 450 skels, 8 mana, 24 gr eyes, 6 wivs and a few skels on the grass, against 25 gr wolves, 64 gr goblins, 2 cycle cores, 11 ruhs, 35 orcs and 28 gr bows with 100 mana) parameters were roughly equal, skels pushed through. If I had mana, I think I would have wiped them without any particular problems at all, but it got tough for a moment.
Thx for the game.
I confirm, I did not take advantage of the opponent's mistake, thank you for the game
Ася 581706700, Скайп Sevan_80

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19.01.14 Psyche_7 (red,Castle,Lionis,Charna) def Sanin (blue,Tower,Teodor,Crag Hack), Skirmish, 125

According to the setup, I didn't have many chances, but my opponent underestimated the Pandora's Guard.

Thanks for the game.
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Psyche_7
01/19/14 Psyche_7 (red,Castle,Lionis,Charna) def Sanin (blue,Tower,Teodor,Crag Hack), Skirmish, 125

According to the setup, I didn't have many chances, but my opponent underestimated the Pandora's Guard.

Thank you for the game.

Thank you for the game.
ICQ 423164784

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25.01.2014 VanjaM (blue, Barbarian, Tyraxor, Tyraxor) def Psyche_7 (red, Dungeon, Geon, Darkstorn) skirmish 126
From my side, one restart and off we go. Spawned 3 stacks of Sprites, after buying - 30 Wolves. Around 113 I reached the secondary town - and there was a mine behind the Gremlin guards that cleared the passage guard, took the Castle. After taking the Castle, I saw a guard on the roadless path, essentially that's already an additional passage (I didn't fight them). A small misunderstanding arose, but we resolved it as is. In the future, I will immediately appeal to the judge. Next... at home there was a Dwarf Cottage 20 with Greemlins, I took it on 117 with Gr Wolves, 3 Birds, and single units, managed without morale - thus I placed the Bears in the Fort after a small trade. On 121 I bought 2 Bears and took one Gold Mine behind the Gr Pegasi, the second was behind Snipers - I didn't touch it at all since Tyraxor's magic wasn't developing well at the start + I picked up Earth. On 122 I break into the treasure zone where the opponent is already visible and Tyraxor reaches the scout hero with the army. The army has around 40 Gr Wolves, 2 Bears, 4 Birds (2 were killed by the opponent's scout) and some miscellaneous units. On the other side, about 130 ordinary Troglodytes, 22 Evil Eyes, 12 Gr Harpies, and a bit of the rest. In the 1st round, I broke into the Evil Eye with tactics and then dismantled the rest with hit-and-run. Over the next few days, I pressed the opponent's mages with the help of tactics. Thanks for the game!
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01/25/2014 u2noob (blue, Rampart, Alagar, Alagar) def Grizvald (red, Inferno, Zydar, Zydar) skirmish 123
Nice starting hero, nice castle.
Thanks for the game.
:smile13:
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Will they punish Vladimir today, or will it be Aive? ;D

лето 2012.
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u2noob
01/25/2014 u2noob (blue, Rampart, Alagar, Alagar) def Grizvald (red, Inferno, Zydar, Zydar) skirmish 123
Nice starting hero, nice castle.
Thanks for the game.
Great troll generator :D
Thanks for the game, good luck!:smile13:
Мой стрим-канал: http://heroes3.tv/Grizvald.

Восстановил старый номер аси, теперь тут: 625045517

"Это нам идеально подходит" (с)

"Лабета - папашка на первую неделю" (с)

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25.01.2014 Vinceras (red, Rampart, Pearl, Enova) def bubuch (blue, Tower, Cyra, Iona) 2sm2c, 135

After rests, it was a one-sided affair. I had a good respawn with a road connection to a secondary zone and 16 grand creatures, while my opponent had 1 road to GO and a far secondary zone with no road. On the first week I built Cavaliers in the fort, on the second I captured 2 minor hives in the treasure zone, on day 125 I broke through GO and took the opponent's capital, then we ran around for a while; in the end, the lineup decided the outcome.
Thanks for the game.
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It's show time!!!!
It's time for interesting reports of exciting games)))

25/01/2014 GoD(Blue, Castle, Caitlin, Mullich) def Toganash(Red, Rampart, Ryland, Tan) scrimish 143

We played the first generation, surprisingly enough.
Got Castle, opponent has Rampart. Caitlin comes with 13 Halberdiers, Turis has 4 Marksmen, there are tons of shooters, as many as 13!!! and they aren't even built up. But I found a lot of wood, decent gold, Stables, a Griffin Conservatory, the neighboring zone is on grass, there's a Gold Mine behind Diamonds and a Necropolis town nearby, also took a high-level prison with Vistan and 12 Lizardmen, built 1000 at home. I have a View Observatory - decide to wait until week 1, day 12 and decide on the rest then.

W1D2 - opened the View Observatory - see about 4-5 chests at my spawn, several piles of gold, but most importantly, on the neighboring Lava zone behind 50-99 Cyclopes there's a Dragon Fly Hive and a GRAIL!!! and 50-99 Evil Eyes behind the Observatory, an artifact against Curse and a Gremlin artifact; also near the Stables and the Griffin Conservatory there's a Griffin Conservatory building, while Katyusha is heading to the main base, she takes the Necro and will get mana there at the Mage Guild, too bad there's no Archery, but she has a full set of Earth spells. Next to the Necro there's another View Observatory + a pair of Gauntlets behind 20-99 Magog. I built Archers at home. I also bought Clavius, income is already 2200, Mullich is sitting in the Tavern too - I'm not thinking about the rest anymore.

W1D3 - explored the Necro zone: there are more Stables, a Medusa Hive, near the village along the road there's a Well, a Teleport guarded by 50-99 Mages, the entrance to Lava - 50-99 Grand Elves and 20-49 Royal Griffins, but if you kill the Royal Griffins, you can pass diagonally into the Lava zone with the Grail and the Tavern, the passage from grass to mud without a road is guarded by 20-49 Medusas. The guards at the mines are mostly shooters, which is unpleasant. Actually, the one and main downside is there's nowhere to level... at all... Mullich is just running around, helping collect resources, because there aren't even any upgrade structures. I found a second Griffin Conservatory near the first one. Not bad)

W1D4 - I pick up everything that's lying around loosely, nowhere to fight and level, Mullich is finishing his second pack of blue Winston for the day, I'm amusing myself with loose women in the Castle tavern, waiting for some fresh frisky stallions to somehow break the boredom of this lousy week.

W1D5, W1D6 - jumped on horses a bit, killed a couple of small guards, Mullich bought a spell book in the Necro; checked the Griffin Conservatories - one is level 3-4 with a Grand stack, the other is 100-249.

W1D7 - Mullich stood in front of the Gold Mine guarded by 20-49 Medusas, at home Griffins with Cavaliers are in the Fort, I have the chain for upgrading Cavaliers in the Stables, income 2700.

W2D1 - I take both Gold Mines, Mullich got Air.

W2D2 - I take Gauntlets and a couple of mines with scout heroes, Mullich kills the Royal Griffins, runs further along the road - with 4 Cavaliers I attack 35 Storm Elementals - lose a Cavalier due to a stupid move.

W2D3 - I take the Tavern, there's a Mage Guild - no Haste, same as in the Necro, I kill 35 Ogres for an Arena - that's +2 to Attack.

W2D4 - in the Tavern +1 to Knowledge, I kill 55 Evil Eyes with a loss of 12 Lizardmen from Vistan (they came in handy after all))), and a Gremlin stack of 15. No Expert Magic, no decent troops either. I'm waiting for W3D1 to start breaking the Griffin Conservatories.

W2D5 - I fight the Cyclopes for the Grail, there are 55 of them. In a Shrine on the way to the Griffin Conservatories there's Haste, good. In the Mage Guild at Castle they gave me Bless too. Mullich has Water and Earth besides Expert Air.

W2D6 - waiting for Red's arrival, who is scaring me in the Tavern with stats at King's Castle - something like 8 or 9. I upgraded the Griffins. I'm thinking about the Converter, but I have very little Ore and nowhere to get it, while I have things to convert. Red appeared on the mud.

W2D7 - Mullich spends the night at the Stables near the Griffin Conservatories.

W3D1 - Through the Teleport and 50-99 Grand Elves, Red arrives and occupies my Necro. His King's Castle is already 10, his army consists of 38 Grand Elves, 1 Devil, 28 Mages, 30 Magog, and 15 Dendroid Soldiers, 4 Grand Pegasi. I take first the level 3, then the level 2 Griffin Conservatory without major losses, and set up my main stack near Castle. I have money to buy out 5 Angels, the main hero is waiting near the Griffin Conservatories, but I checked the movement points - if Tan attacks Mullich, he shouldn't be able to reach Castle. I'm thinking about a strong hit-and-run.

W3D2 - Tan kills 50-99 Mages behind the Teleport and runs back to his side, the cockroaches try to scout and occupy my Tavern. Mullich runs to the Grail, scout heroes retake the Necro, I chase away the enemy scout heroes.

W3D3 - they take my Necro again, Tan stays there for the night - now he has 2 Devils and 15 Centaurs were added. I take the Grail and 4 Elves in the Dragon Fly Hive. I set up my main stack not far from the road, thinking maybe Tan won't reach.

W3D4 - Tan reaches.
Tan 6 11 12 8(160) 38 Grand Elves, 28 Mages, 2 Devils, 4 Grand Cavaliers, 16 Dendroid Soldiers, 18 Centaurs, 26 Magog
Mullich 15 12 8 8(9) 5 Angels, 1+32 Royal Griffins, 4 Elves, 7 Champions, 26 Halberdiers, 45 Archers

On Tactics, Tan puts his shooters in the bottom left corner. Mass Haste - loses Devils and Mages, in response Slow, Grand Elves with direct shot take down 2 Cavaliers, then pile on another one. In round 2, Blind on the Angels, they take down 2 more Cavaliers. I Dispel on the Angels - just enough with Water spell having 4 remaining mana - loses Grand Elves and blocks the Mages, morale on Royal Griffins and loses Cavaliers. In round 3, only 4 Dendroid Soldiers remain, and Tan surrenders.

After that comes the chase - I go straight through, capturing all towns and killing all scout heroes, I take the Devil dwellling.

On day 143 I reach the final town - Tan, as expected, is sitting there with 60 Grand Dwarves, 25 Grand Horned Demons, 4 Cavaliers and a single Grand Pegasus.
Mass Haste and a Bolt for 350, learned in the enemy Necro, did the job.

Thanks for the game!

Added after 1 hour 16 minutes
Well, I'll also describe a game from the previous round. Was too lazy before, but now I'm in the mood.

17/01/2014 GoD(Blue, Inferno, Xarfax, Gunnison) def Ayauhteotl (Red, Castle, Valeska, Aine) scrimish 132

We chose all rests, so I played what was dealt, and what was dealt was, to put it mildly, not great...
W1D1 - Gogs are built, I have Gunnison, thank god, with Ballista. Lacking a decent mage, I decide to play through a Barbarian. I run in the direction of the Necro, there's a Demon dwellling and a camp for +1 to Attack.

W1D2 - on the way to the Necro I take Stables, I found a bit of gold with scout heroes, took the Necro - the guards on neighboring zones are all ranged - 50-99 Orcs, 20-49 Mages, 50-99 Elves. The Gold Mines are also impenetrable for my army - 20-49 Elves and 10-19 Pit Fiends.

W1D3 - found another Demon dwellling, at home on Lava there are 2 Medusa Hives, Gunnison runs around looking for mobs to level up on even a little.

W1D4 - still not doing anything special, I'm hoarding and collecting resources and gold for building, not much to fight.

W1D5 - Gunnison advances Artillery and gets Logistics.

W1D6 - I buy my main hero a spell book at home and race towards the Efreeti; both towns have 1000 built.

W1D7 - Efreeti in the Citadel, I spend the night at the first Medusa Hive.

W2D1 - I upgrade the Demons, of which I have 160, I take both big Medusa Hives of 8 and run to the Stables. Gunnison got Air.

W2D2 - I upgraded the Efreeti, initially wanted to kill 50-99 Elves, but there were red flags flashing, and I'm not ready for a meeting yet. I first kill 20-49 Elves for the Gold Mine, and then about 80 Orcs for the passage to Lava. Lost 2 Sultans to morale and stupid moves. Further along the road is a Tavern village.

W2D3 - Aine herself breaks through the Elves - her army only has 50-99 Halberdiers, 20-49 Royal Griffins, 20-49 Marksmen, but stats 0 2 6 7 - I'm afraid to attack. I run deep into the Lava. I found Haste, no mana and Knowledge is only 1, but there is a Well. Gunnison frees a decent Pasis with Expert Offense, Artillery and Tactics, he himself takes 2 Pandora's Boxes with 17 Grand Liches and 25 Grand Pit Fiends. Both boxes have 35 Grand Gargoyles and this brings me back into the game, because I was already planning to surrender.

W2D4 - all my towns were taken from me. I climb into a Teleport, there's a Griffin Conservatory, a Well, and the Spirit of Oppression, which is a quest target. I take the level 1 Griffin Conservatory, Knowledge is now 2, I have Mass Haste - I can live.

W2D5 - I visit the Well, Pasis kills the Spirit of Oppression, Gunnison kills the Tavern and spends the night there.

W2D6 - Gunnison has Expert Logistics + Stables + maximum speed, so I take my Necro back without problems. I'm preparing to retake the final town on W2D7 to get growth, turning in the quest on the way. Aine is nowhere to be seen.

W2D7 - Aine gets destroyed in my Inferno, they bring her main hero via the chain. For the quest I get 80 Bone Dragons - not bad either, though I wanted experience or gold. Nothing to do, I attack, cutting down all scout heroes on the way.

Gunnison 10 3 2 2(20) - 1 Angel, 3 Sultans, 70 Grand Gargoyles, 10 Horned Demons, 105 Grand Demons and 34 Gogs
Aine 0 2 7 8(80) 3 Angels, 1+1+20 Air Elementals, 35 Grand Halberdiers, 30 Gremlins

Mass Haste and I take out 2 Angels, in response they take down my Angel and 1 Sultan. In the second round I finish everything except 1 Angel and 10 Air Elementals, followed by a surrender.

I retake my Inferno with just Gargoyles and spend the night there.

W3D1 - I upgrade the Gogs - I get 40 of them, spend the night in Inferno, visiting Stables.

W3D2 - I occupy the opponent's Castle, on the way I retake +4 to Attack, next to it stands Aine with an Angel and Air Elementals.

On my turn Red types GG.

Thanks for the game!
"РЫЦАРЬ АПОКАЛИПСИСА"

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26.01.2014 shameonyou (blue, tower, faafner, adele) lose RomarioGrom (red, dungeon, maledict, nella) balance m200 123

The opponent got Dungeon in all 3 generations - with or without Shakti. And I got the opposite all 3 times. All week, 3 heroes + an ore mine found on day 7 - building golems in the citadel. Barely broke through to 123 in the sand through 90 inferno dogs, but on the other side were war horses, no chance. Thanks for the game.
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The hardest battles are fought in the mind
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shameonyou
26.01.2014 shameonyou (blue, Tower, Fafner, Adela) lose RomarioGrom (red, Dungeon, Malekith, Nella) balance m200 123

My opponent got Dungeon in all 3 generations - with Shakti or without. And I got the opposite all 3 times. All week: 3 heroes + a ore mine found on day 7 - recruited golems in the Citadel. Barely broke through to 123 into the sand through 90 INF dogs while on the other side were war horses, no chance. Thanks for the time.
3 heroes right off the bat 1(+350) 1-4 in Castle, in short, balance
P.S. could've gone through ogres to fort but that's exactly where I was heading
Thanks for the balance


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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25.01.14 twaryna (red, Tower, Kira, Septiena) def Yegor Korobeynikov (blue, Inferno, Ignat, Axis) Skirmish 124

Large starting area, decent income, resources available, 2 Necromancers arrive. In the end, Septiena becomes the main hero – they gave her the territory. In the first week, I consume the starting area and the adjacent territory. I have strong units in the Fortress. On day 121, I enter the Treasury, then break through to other Treasuries, and clear all 3 secondary heroes in them. There was some confusion, but overall, it went well. On day 124, with a strong army, mana, and oil, I stand at the entrance to the adjacent territory, waiting for the opponent. The opponent surrenders. Thanks for the game!
http://heroes3.tv/twaryna

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