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12 years ago
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12 years ago
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RO32 First Game (0.5-0.5)
10.01.14 Toganash (red, citadel, Tyraxor, Tyraxor) draw Psyche_7 (blue, castle, Valeska, Valeska), Spider, 226


The game took place a long time ago, so I'll recall what happened from memory. We played for a very long time, about 15 hours straight, so after 10-12 hours of play the timer was completely drained and mistakes started due to time pressure and fatigue. I gained control much earlier, collected more stats and troops, captured towns, but the opponent cleverly holed up in a Sanctuary, from where he could take back one of three towns on his turn. To win, I would have had to save up resources for two more towns and level up two scout heroes so they could protect my cities. The game promised to drag on for at least another month and a half. But before that, I had committed technical violations such as: on the 12th hour of the game, my Tyraxor, when there were still move points left for one more step and the timer was already counting down the last seconds, used Dimension Door, which turned out to be the third time. Thanks to the opponent for not taking a hard stance, as some are capable of, and simply letting me replay the turn. Then, towards the very end, a scout hero with advanced Air Magic used Dimension Door to get a Breastplate +3 defense and was supposed to return home with Town Portal, but here I blundered again and used Dimension Door instead. In principle, it didn't change anything, but a violation is a violation. Based on all this, I decided not to continue this painful game and we agreed to a draw with the opponent.
Thanks for the game.

RO32 Second Game (1.5-0.5)
11.01.14 Toganash (blue, swamp, Bron, Gunnar) def Psyche_7 (red, rampart, Kyrre, Kyrre), 2sm4d(3), 211


We both picked all our rests. The template gave me a double. Gating Guardians and Efreet Sultans, and I'll have to fight both. There's a Dragon Utopia on the respawn of the double and Gunnar appears in the tavern. On the first day I capture all three secondary mines and on the last day in the double, instead of building a Wyvern, I build a tavern. Oh well. The plan for day 131 was to gather troops from the double and take the Dragon Utopia. Gorynyches will carry. On day two, Mullich on the Necromancer secondary takes the level 1 Griffin Conservatory, I run to the metro to another Necromancer, where there is also a Griffin Conservatory. I check it – 2-4. I don't attack, I don't want to leave a Wyvern or Gorynyches there if it's max. I decide to take the Dragon Fly Hive, which is one day's travel away, and then break the Griffin Conservatory without a problem. But on that turn, Kyrre accelerates from the entrance to the metro from his own respawn and is just supposed to reach that Dragon Fly Hive. Anyway, the next turn Kyrre takes that Dragon Fly Hive and I'm already waiting for him at the gates of the Necromancer castle, so in order not to leave the Griffin Conservatory, I take the Griffin Conservatory. The Griffin Conservatory is level 3, I took minimal losses. Kyrre, however, runs into the treasure zone. The advantage in troops and stats shows in favor of the opponent and he's already eating up in the treasure zone – I'm panicking. Then I don't remember exactly what and how. But in the end, at the end of the second week, Kyrre takes the Necromancer secondary underground. At this time, my Gunnar at the metro entrance on the other Necromancer respawn above sees a Dragon Fly Hive, which he takes, breaks through the metro – there's another Dragon Fly Hive. I go a little further and see a Dragon Utopia – I decide to take it since I've come this far, but I have few troops. The two Dragon Fly Hives I took were minimal. I set up a chain, bring troops from two towns and at the start of the third week take this Dragon Utopia – it gives Cap of the Overlord. At this time, the opponent's scout heroes exit the metro onto my respawn and spot a Dragon Utopia on the double. So as not to leave it for the opponent, I Town Portal with my last mana to the double but I don't make it to this Dragon Utopia with Gunnar by 300 movement points. In the end, a zero-level Tazar takes the Dragon Utopia with considerable losses and, in the last seconds, transfers the troops back to Gunnar. But we have the Curse of the Netherworld – that's full control. Then the opponent's main attacks Gunnar, Gunnar buys back in the Necromancer and sits the next turn there replenishing mana. The opponent takes my native town and the double. A turn later, Gunnar with full mana attacks Kyrre, who has no magic at all, and with implosion I leave only 51 Archangels from his entire army, with which he buys back and runs again into the treasure zone. Gunnar, meanwhile, returns all his towns, takes the opponent's main, and, so as not to chase Kyrre, also jumps into the neighboring treasure zone. After 2-3 turns, Kyrre returns home still without control and runs to take his main. He attacks the town, again a decent stack of Wyverns, the same Archangels, tries to lock him in the castle and shoot him with the Golden Bow, but still cannot overpower Gunnar.
Thanks for the game.

RO32 Third Game (2.5-0.5)
20.01.14 Toganash (red, tower, Solmyr, Tant) def Psyche_7 (blue, castle, Valeska, Valeska), 2sm4d(3), 145


I went through all my rests, in the end it gave complete misery without money, and the only way out of this situation, it seemed, was to go for a meet-up rest. However, this decision was made too late. I capture the Necromancer secondary, still no money in sight, and I run along the chain to break through the golems on the roadless terrain to the opponent's secondary, in order to get to his respawn from there for a meet-up rest. I break through the golems, nearby there are snipers, which the dads from the stream also want me to force me to break, claiming it's the guard of the opponent's secondary and his respawn. I insist that this cannot be the case and that the guard from his respawn to the secondary is further, and I run there. And indeed – there are zombies standing there, which I break through, but now the dads tell me that I had no right to run through the opponent's respawn to this guard, half a tech defeat. After reading the rules, I understood that I actually had that right. The only violation I committed was the following: after breaking through the zombies, I incorrectly decided that since the guards on both sides were broken through the secondary, I could already run past the Gating Guardians, because there is no clear statement on this in the rules. It would have been more correct to immediately ask the opponent, of course, but since the timer was very tight and at around day 116 there was only about 1 minute left, I decided to run through and attack the opponent in order to get a meet-up rest, and if I was wrong, to find out during the battle when the timer is stopped. I relied on that understanding from the opponent that Psyche has always demonstrated. Going around from the secondary, I wouldn't have made it in time to attack, since the opponent moved his troops away upon seeing me, and apparently, unwilling for a meet-up rest. In the end, we figured out that I still did not have the right to run past the Gating Guardians and decided to continue without a meet-up rest. Once again, I express my gratitude to Psyche, who does not build the game on trying to catch the opponent on something like that, although he could have.
In the end, I have complete misery. On the stream, they advise me to surrender and start a new one. But the next turn, the situation improves a bit. On the opponent's secondary, a scout hero takes two treasure chests, there is a Griffin Conservatory 2-4, I find a little money on the Necromancer secondary, and Nagas are built in the citadel. On day 121, Tant arrives, on the Necromancer secondary in the corner, a scout hero scouts an Amulet of the Undertaker +10 necromancy, and I understand this is my only chance. Money-wise it has become easier, scout heroes have found things, I clear a dungeon in the underground, everywhere I build +1000. And even the imps, which the template threw at me more than enough, and which apparently ate up all the value of the respawn, now seem very fitting for Tant. In the end, Tant starts to necro slowly, immediately picks up Earth Magic, clears the Tunic of the Cyclops King. On day 125, I plan to use a chain with Fiore to take the Griffin Conservatory on the opponent's secondary, but Valeska beats me to it and immediately jumps into a portal to the treasure zone. Sad. Now the plan is to gather 400-500 skeletons and go to the Dragon Utopia, which was scouted in the underground near the dungeon. I only reach the Dragon Utopia on day 136, but I already have 800 skeletons. It gives the Curse of the Netherworld and a shield +4 all. Nearby I take a Necklace of Supreme Mastery +3 spell power and knowledge. Then the Crown of the Dragon Kings. In short, Tant already has 20 spell power and knowledge, and with the dungeon it's just imbalanced. It should be noted how the game changed with Tant's arrival: he immediately picks up Pathfinding to walk on snow, then Earth Magic, right away there's an Amulet +10, an artifact for +4 spell power, and all subsequent artifacts were for knowledge and spell power, a dungeon for double mana, and a Necromancer secondary for conversion. Then in the treasure zone I take a couple of Pandora's Boxes, there I mistakenly lose 200 skeletons (forgot to resurrect) and break my return to home. From there I run to the Gating Guardians, break the bears, and stand at the Tree of Knowledge. The next turn, Valeska, who managed to return from the treasure zone, attacks after scouting with a scout hero. But against Tant with his Resurrection and mana 200+ against the opponent's 40 – no contest.
Thanks for the game.

Overall, very interesting games occurred, in the last two games, when it seemed the initiative was completely with the opponent, the game changed dramatically thanks to lucky Dragon Utopias or other small things that together allowed winning the game. Thanks again to the opponent for the time.
In reply to Captain
12 years ago
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19.01.2014 Vinceras (blue, Necro, Galtran) def Heroin_HP (red, Dungeon, Shakti) Jebus Cross, 124

Distributed 3 external dwellings of horses, several snails, a level 2 console, and many other useful things. Didn't do much on the first map, took 2 external dwellings, horses, and they were in the Castle. On the second, I upgraded them and bought 14, took hives, about 20+ wyverns, and headed toward ГО. Made a slight mistake, had no mana and weak stats, and there was a level 3 Dragon Utopia on the way, about 5 Dragon Utopias at the respawn in total; with only 300 skeletons left in the army, I decided to go for it. The Dragon Utopia fell with tolerable losses, and then just unreal luck—got a teapot, shield +4 all, sword +6, and an air book; true, only half of the wyverns remained, but with such stats, it's livable! Built up speed before ГО with titans at 124, but the opp concedes.

20.01.2014 Vinceras (red, Inferno, Calh, Sandro) def Heroin_HP (blue, Rampart, Kirry) Balance, 124

Retreated completely; on the first, efreits were in the citadel, took a second one. On the second, with growth, I took Pandora for 5k gold, leveled earth to expert and took a level 3 console, shooting down griffins with 47 magogs. Already have 4 angels, wanted to go further, but the opp concedes. Carried it on skill!

Thanks for the games!
In reply to Dark
12 years ago
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darkello
01/11/14 darkello (Blue, Rampart, Kir, Kir) def Anry (Red, Conflux, Grindan, Moner) Jebus cross 136
Confirmed.
Thank you for the game.
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12 years ago
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Vinceras
19.01.2014 Vinceras (blue, Necro, Galtran) def Heroin_HP (red, Dungeon, Shakti) Jebus Cross, 124

Got 3 external dwellings of horses, several snails, a level 2 console, and many other useful things. Didn't do much on the first map, took 2 external dwellings, horses, and they are also in the Castle. On the second, I upgraded them and bought 14, took hives, about 20+ wyverns, and headed to ГО. Made a slight mistake, was out of mana and stats were weak, but on the way there was a level 3 Dragon Utopia, about 5 Dragon Utopias total at the respawn; with 300 skeletons left in the army, I decided to go in. The Dragon Utopia fell with tolerable losses and then just unreal luck—got a teapot, +4 all shield, +6 sword, and an air book; true, only half of the wyverns remained, but you can live with such stats! Built up speed before ГО titans on 124, but the opp forfeits.

20.01.2014 Vinceras (red, Inferno, Calh, Sandro) def Heroin_HP (blue, Rampart, Kyrr) Balance, 124

Retreated completely; on the first, efreets in the citadel, took a secondary town. On the second, with growth, I took Pandora for 5k gold, upgraded earth to expert and took a level 3 console, shooting down griffins with 47 magogs. Already have 4 angels, wanted to go further, but the opp forfeits. Carried by skill!

Thanks for the games!

I confirm. In the first, exit to 122 with 3700 mp, but the bugged center just killed me; not only was it a small piece of the center with an exit to ГО of two computers, but also 2 blocks of archs and gr. ducks—without expert earth, the second ones wouldn't fall anymore; I chose the exit without looking, it seemed like the direct center, but apparently the required ГО was at the very bottom of the respawn!
In the second, everything is quite not bad; on the first 4 castles—put elves in the secondary. On the second, took 4 Pandoras for experience and one for 40 harpies, but there was no slow in 4 castles(! ГО 90 diamonds without slow didn't give in!
Thanks for the games!
In reply to Captain
12 years ago
21.01.2014 ProtosArchon (Dungeon, Shakti, Shakti) def bGu121 (Castle, Valeska, Valeska) 8mm6a, 1.2.1

I had tough wk1 with little army. Managed to build only lvl 1-4 with citadel and portal. Had beholder and trog dwells. Plan was to buy all eyes and trogs wk2 and take big cons, but opponent gave up after he lost army taking his cons. Thx for game.
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12 years ago
ProtosArchon
21.01.2014 ProtosArchon (Dungeon, Shakti, Shakti) def bGu121 (Castle, Valeska, Valeska) 8mm6a, 1.2.1

I had tough wk1 with little army. Managed to build only lvl 1-4 with citadel and portal. Had beholder and trog dwells. Plan was to buy all eyes and trogs wk2 and take big cons, but opponent gave up after he lost army taking his cons. Thx for game.

You have to type colours, not enough just marks nicknames.
In reply to The_
12 years ago
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21.01.2014 Chemist_HP (red, Fortress, Tazar, Tazar) def Slayzer (blue, Conflux, Erdamon, Galthran) Mini-Nostalgia, 136

We started without restarts. Hiding snake stacks and wasp stacks, comp-Castle and comp-Rampart. Hydras in the Castle.

Hiding lizards and mace attack+4, 10 angels from 3 cons, 18 Wyverns from 2 Dragon Fly Hives. Pandora's Box for 15k XP. Tazar with attack, earth, air. Leveled up to expert. Comp-Barbarian.

In the center along the path, one Pandora's Box for 15k gold. Took the opponent's capital and moved towards him, through his secondary comp-Dungeon into the treasure zone.

Word of surrender arrives.

Thanks for the game!

PS Just didn't understand how it works out that red chooses both the template and the town, and the color itself
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12 years ago
Chemist_HP
21.01.2014 Chemist_HP (red, Fortress, Tazar, Tazar) def Slayzer (blue, Conflux, Erdamon, Galthran) Mini-Nostalgia, 136
Starting spawn was small and AI zones were near, as compensation I got Galthran as 4th hero, started making skeletons right away. Went for Necro AI, killed his main hero but than lost 2 scouts to his new hero. Didn't have much resources was left only with 3 heroes and progress was slowed down. Later on managed to get ~400 skeletons 3Angels and some wyvrens but was under heavy pressure as Tazar appeared on main spawn with 10-20 Angels and rest, unfortunately due to lack of resources had to fight some battles where I took heavy losses, in the end I was out of mana with no way of replenishing it with poor treasure zone opponent controlled passage and it was just a matter of time when I would have to fight FB without mana.

Thanks for the game, good luck in future!
In reply to Captain
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12 years ago
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21.01.14 VanjaM (blue, Dungeon, Schachti, Schachti) def Dimast (red, Conflux, Labetha, Labetha), diamond 141
We played with a timer of 15+6+1, it was enough normally, only towards the end of the game the timer dropped to -10 min.
About the game itself:
We each took 1 rest and went. The spawn was in the underground, fast roads and plenty of them. There is an external dwelling of Eyes — I already thought about collecting them, but at the end of turn 111 at the exit from the underground — 2 Dungeon secondary heroes and an external dwelling of Minotaurs :D + Schachti gives Logistics. On turn 112 I clear the external dwelling and take both towns. Then for a week I ran around with 6 Minotaurs, Schachti gets Earth Magic, I take the Rampart player's town. He resisted a bit, but at the beginning of the 2nd month I finished him off anyway. Schachti took another town and jumped into a portal through trackless terrain to the grass (other road passages were blocked by strong guards). I had enough money to build dwellings 1-5 and +2 portals. At the beginning of the 2nd month, Schachti took a Dwarf Cottage of 20 — I buy out all the meat, take the Cloak of +2 Speed for gr Pegasi. No cons visible, hives are strong, and besides 25 Minotaurs there is nothing. I cleared a prison with 20 Nagas — gave me a hero with expert Logistics, then Naga Bank 2, a Chest with all the Fire Magic without Wisdom for gr Roc — they bit pretty hard. On turn 125 I open the view and see КЗ a couple of turns away through trackless terrain behind 1-4 Rust Dragons. I take a hive +4 and rush to the book at full speed. On turn 127 I fight 3 Rust Dragons, as a result I am left with 24 Minotaurs — I retreat home, double mana — I have 80. There are a couple of revealed Dragon Utopias, on turn 131 I take a level 1 one — it gives Boots of +2 All and Ring of Speed + then on the road Shield +4 All for Wood. Then further on the road Armor +4+4 for Champions, a Relic for Djinns, a level 1 Dragon Utopia with junk. Then right after I also eat a rich treasure zone with Wings from a Dragon Utopia and КВ. On turn 137 I take the opponent's capital, from the troops I have 24 Unicorns, 41 gr Minotaurs, 15 gr Ogre Magi and some small stuff, stats 27 24 23 (~300 mana). On turn 141 I attack Labetha with stats 2 times lower and a weaker army, the opponent's Armageddon is not scary, Implosion and Mass Haste cut everything down. Thanks for the game!
In reply to Captain
12 years ago
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Thank you for the game. I on the other hand started briskly, placed the birds in the Citadel, then with 5 birds I consumed Griffin Conservatories 1+3, Dragon Fly Hives 4+4+8, I repel the terrible Boots of Levitation for 95 minotaurs due to the Dragon Fly Hive 1 on 4, another couple of hives on 4 and 6, and on the third two [unknown] in one [unknown]: Book of Fire and Gladius with Vambraces, in the second a Gold Sack and some other junk. No log, no control, nowhere to go, nowhere to run, sent mules for the click on 4 of course, in total by the first battle there were 34 Wyverns, and with the stats it was a complete disaster. Thank you for the game
In reply to Captain
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12 years ago
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PS I don't understand how it's possible for red to choose both the faction and the map, as well as the color.

Blue chooses the castle and the map template... The player higher in the seeding order only chooses the starting color; this has been discussed in the thread several times. If the player higher in the seeding order chooses red, then blue chooses the castles and map templates.
In reply to Chemist_HP
12 years ago
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Chemist_HP

P.S. I don't understand how it happens that red chooses both the hero and the town, and the color itself.
The_
Blue chooses the castle and the template... The player higher in the draft order only chooses which color to start with; this has been discussed in the thread many times. If the player higher in the draft order chooses red, then blue starts choosing the castles and templates.

Blue chooses the templates first, so when there are only 2 templates left, red decides which one to play – it's more advantageous to be red here.

Blue chooses the castles first – it's more advantageous to be blue here.

There is no definitive opinion on which color is better to start with.

Therefore, everything is balanced.
In reply to Captain
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12 years ago
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Today marks the end of the deadline for Round 64. Four games haven't been played yet, for various reasons, some justifiable and some not.
The final deadline for submitting reports on played games is the evening of the 25th, extending to the night and morning of the 26th. By the afternoon of the 26th, I will post the results at my discretion, guided by the tournament regulations and my understanding of the situation.
I have discussed the situation with each pair of participants individually, and all games have been scheduled.
I expect reports from the following pairs within the specified timeframe:

Redwhait_HP - alexey-omsk
R55max - Nitro
Volodymyr - marajan
Tovariщ - Dave


In the future, I will be much stricter about deadlines. This applies to all participants. I'm tired of having to issue warnings; it seems I'll just have to take action once.
In reply to The_
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12 years ago
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22.01.14 Volodymyr (Red, Castle, Valeska, Krag Hack) def marajan (Blue, Rampart, Kyrre), 2sm4d(3), 122

We picked all the rests, and it generated something unclear. I sent Krag down the map along the road, and it turned out to be a ГО. Archers are not built, but there are consa, wood, 2 external dwellings of pikemen, stables visible in the distance — in general, playable. Lacus took the Swamp, with an external dwelling of wyverns, not far away there are 2 trees + another one at the home respawn. The plan was to take the minimal consa with Krag and run to the treasure zone while Lacus breaks back home; with champions, wyverns, and +1 speed he would start breaking the home trees, the only question was about money.

I slowly began to execute it, but news of the surrender came.

Thanks for the game!
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12 years ago
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Volodymyr
01/22/14 Volodymyr (Red, Castle, Valeska, Krag Hack) def marajan (Blue, Rampart, Kyrre), 2sm4d(3), 122
It was a good game, thanks for playing!

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