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Posts from Terra dei Demoni

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In reply to BISHOP
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BISHOP
Translation of Stinger Maretti's game from Translater, woke up and decided to read it without straining himself, and almost fell off his chair from the translation :D
Played since July 17, 2002, which worked well. Started with Necropolis, and built two Necropolises, as I had 2 Necropolis artifacts. Experienced a slight shortage of gold, although I didn't get much of an army from the second city. Elf and Wood were alive, week 1 was spent. Broke through on day 125 with Devil and Mantis armies, but it was okay, as I had 500+ units with Haste and Slow. The opponent was already in the T-area, but it was quite empty. He attacked, and we had a very close battle. He had huge castle army stacks, including 6 Angels, 120 Marksmen, and 145 Halberdiers. My 50 Grands started to have bad morale, so I was in quite a deep trouble, having only Haste units, but somehow managed to win. The opponent retreated and attacked again. Again, I managed to win. Now he went for the "Counterspell" artifact, while I took his crap city and built Guild 2, and then went for his main city. He took the "Counterspell" artifact, which gave 2 Angels, but couldn't retreat, so I could take his city on day 131, and he surrendered. Thanks for the game.
I haven't laughed this much in a long time :D :D

P.S. "Counterspell" is a great name for a spell :D
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Spring 2014
In reply to =Stinger=
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=Stinger=

All it took was closing in on the archers and blasting them with Bless.
I was rushing, even though there was no need to.
Where did so many archers come from? Were they in Pandora? Is there a recording (just in case!) of the game as a VOD? Or maybe someone re-streamed it?
In reply to solmir2003
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solmir2003
Where did so many Archmages come from? Were they in Pandora? Is there a recording (just in case!) of the game as a VOD? Or maybe someone re-streamed it?
http://www.twitch.tv/akastinger/b/494741815
from 01:25:20

I think a big mistake was casting Shield on the Angels at 01:30:59 (opinion of a nobody).
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The shield didn't have much of an impact there, as there were only a few options: a shield on the angels or a bless on the archers (who had already fired). It wasn't possible to cast mass haste, as Maretti had cast it last, and an oil spell could follow. Not casting it wasn't an option either, as Maretti could kill the phoenix while the pegasus was moving, depriving Stinger of a cast.

The main mistake, in my opinion, was not using all the resources that were available at the beginning of the battle. If there had been more money, it would have been possible to buy out after the second mass haste on the crusaders' turn, saving more than half of the army (3 angels, all marksmen, and the Pokémon), while Maretti would have already lost more than half of his troops (only wood elementals and some skeletons would remain). The second battle would have been won easily - there's no speed, no grand creatures, the marksmen are shooting everything, and Maretti would probably have bought out immediately after getting his turn, and then who knows how things would have gone.
In reply to Wicc
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Wicc
The shield didn't matter much there, since there were very few options — shield on angels or bless on archers (who had already shot), mass haste couldn't be cast because the last cast belonged to Maretti, and oil could have followed.
What about not casting anything during the angels' turn, so that in case of mass slow, you could recast mass haste during the phoenixes' turn.
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In reply to Sloth_D
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Sloth_D
What about not casting anything on the angels' turn, so that in case of a mass slow, you can recast mass haste on the phoenixes' turn.
I've already edited the previous post:

"You also couldn't not cast anything, because Maretti could kill a phoenix on the pegasus's turn, depriving Stinger of a cast."
In reply to Wicc
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Wicc
I've already edited my previous post:

"You couldn't cast spells either, because Maretti could kill the Phoenix while the Pegasus was moving, depriving Stinger of a cast."
Well, he could only remove the Phoenix with magic, so the skeletons wouldn't have been able to attack the angels in the second round. Unless Blindness triggered.
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15.01.2014 The_ (blue, Tower, Solmyr, Xy) def Vatya (red, Inferno, Marius, Desso) TDD 132. We each took one restart and started playing. It turned out to be a fun game; in general, I choose blue mostly because of the Tower and the secondary dungeon, but I didn't plan on playing as the Tower, but it turned out that way. Immediately, a Necromancer appears, with an amulet +5% under the castle; the plan for the game is clear, nothing new, demonization? No, I haven't heard of it. I didn't use my restart because I saw through the overview that the opponent had a double Grand Order; the first one seemed like an easy win – horses, but the second one, rusty dragons, was already more serious; I have giants with greatswords. For the first week, and in fact, almost throughout the game, I did unimaginable things: I didn't pass the boots to my main for two days (I just didn't click to transfer the artifact), I made some absurd moves, I killed the starting units, I fought most battles terribly. But complete control of the opponent's center gave me a strategic advantage. Xy leveled up quite well: tactics, wisdom, air. In GM 5 + library, I got flight + damage (flight was already in a scroll), in GM 4, a chain. And although there were no stats on the artifacts at the restart (only a hat +3 knowledge), after doubling in the dungeon, I had 200 mana and 11 spell power; I took stables, broke into the central Inferno, broke through 7+7 giants-titans (previously, I broke through with horses), took a level 2 expert in the center, a shield +3+3, a box for experience, earth was mastered, and I got magic. The chain is 600+. The opponent also broke the double Grand Order on his 131, but he had few armies left; I could get up to 5 angels, 10 demons, and 10 efreets. On his 132, the opponent takes the +3 shield that I had previously repelled (for the sake of skeletons) with a horse and runs away to his Desso's restart. There are two options: either eat away at the treasure, which is surprisingly large, or finish off the opponent in the castle; I choose the second option. Desso 11-7-6-30, 93 mana, 9 efreets, 2 angels, single hounds, holding the defense in the castle. Xy 9-4-12-107, 4 angels, 550 skeletons, 9 naga queens, 130 blues, 18 mages, + single skeletons. We exchanged oil; the chain cut down almost all the efreets; then I started hitting with a bolt for 6 mana, dealing -11 damage to demons; gg. Thanks for the game!
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In reply to The_
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an exhibition match speaks volumes...
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Yeah. Without the Orb and Robe, offensive magic deals with both demons and skeletons. Therefore, it's advisable to use either antimagic or your own offensive spells against a stack of demons.

Overall, the build is more suited for mages than for demons, which is also good in my opinion.
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That's exactly what I mean!) But I'm saying that here too, people immediately switch to playing as Necropolis.
In reply to Albert@s
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Albert@s
That's true! But I'm talking about how people switch to Necropolis factions right away, even here.
Well, it's almost the same on all templates. Jeb is the exception – there's no time for that.
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p.s. The template is generally good, but it should be XL so that summoning demons would be advantageous; right now, it's simply not worthwhile, unless a Necropolis faction wasn't chosen and there's no counter.
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In reply to The_
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The_
P.S. The template is generally good, but it should be XL so that it benefits demon units; right now, it's simply not worthwhile, unless you didn't get a Necropolis and don't have any constraints.
You can generate it as XL and use it with the Dungeon.
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You can generate it in XL size and include an underground area.
With an underground area, the essence will be lost, although it might be possible to divide the underground area as well? (I doubt it, to be honest). It's clear that it can be generated, but the tournament is played on the "L" map.
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