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I'm just not sure you understood the TDD gameplay correctly. This is evidenced, for example, by some rather strange scout hero choices — both in the 1st and 3rd weeks.
Taking Fortress against double-Stronghold is a questionable decision; even without statistics it should have been clear that a slow castle, geared towards Dragon Fly Hives and Dragon Utopias, is not very strong on a tempo template without them. And the statistics highlight that — 2 wins in 9 games.
Eating away at your own territory in an average of 10 days and then sitting around doing nothing for another 4 — that's not for me. Yes, there is another option — all fights only with the papa, not a bit of experience wasted elsewhere, scout heroes only for logistics, but in no case for fights; then with a competent scout hero choice and no fat on the opponent, by day 31 the center can be broken normally.

