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Before CIS-2013, I thought Alex was just one of the top players, capable of roughly the same things as the others, but more focused, assertive, and goal-oriented, which is why he achieved such results.
But after watching his mirror matches, I realized that the difference between him and the other top players lies in his knowledge and understanding of the game. By spending 2-3K on a color at the start, he managed to maintain the pace or even pull ahead from the very beginning, developing as well as, or even better than, his opponent by the end of the first week, and noticeably surpassing him in power, hero development, and explored territory by the second week. Every time, he planned a rush on day 131, and he bought the color specifically for that, but in reality, he didn't need to rush; his army was stronger even without it.
Therefore, I think that in mirror matches (both in the Wargames and hypothetical SoD scenarios), Alex would give the aforementioned three a run for their money. Not with a clean sweep, of course, but with a noticeable advantage, roughly 2 to 1.
Specifically, regarding the individuals:
- Maretti plays too cautiously, trying to play it safe and launching his attack a day or two later than necessary. In other words, he doesn't lose games out of nowhere, but he doesn't effectively utilize the temporary advantage in development.
- Stinger, to use chess terminology, makes too many "quick moves" - he makes fast, superficial decisions, which often leads to him losing small advantages despite having a sound strategic plan. This is good for blitz games, but not so good for long, controlled games. And sometimes he "misses" things, failing to account for fatal coincidences or hidden reserves of his opponent, which is the opposite of Maretti's situation.
- I can't say anything about Homunculus, as I've only seen a couple of his games.
As for Alex, I don't see any obvious weaknesses in his playing style; he's strong in all areas.