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Tough start, lots of roadblocks on all paths, wandering aimlessly, but things are starting to clear up (the bears are becoming a threat), and my opponent doesn't see any prospects for continuing.
01/14/2014 The_ (Red, Dungeon, Shakti, Gunnar) def Grisha =) (Blue, Necropolis, Galtran, Galtran) Jebus Cross 125
We played two games with a month's difference.
The map was very unpleasant, with another resource spawn stretching from one edge to the other. The arriving Gunnar was a pleasant surprise, partially compensating for the inconvenient map generation. The treasure was decent: two small camps with level 1 fighters, three hives, a +4 shield, and +2 all stats boots, and that's basically it. The leveling wasn't great; we got leadership and resistance to armor and earth.
The Grand Order was good; we had a triple stack, could attack everyone, all three Efreet and all three Guards had Growth Spells. I attacked the first stack without Oil of Speed on level 122 (there wasn't any available), and for the second and third stacks, I found a Sage, defeated a Geomancer, and retrained him. In the treasure, I got a Fire Book, two mini-hives, and a Utopian (complete garbage), but at least dragons started appearing in the castle. I got a +12 sword and boxes for experience (I leveled up to Expert Fire Magic and Pathfinding). Blue lost a lot in the Grand Order (they reached level 123). The final battle was a formality, although, in my opinion, if they had used a level 121 Oppressor, they could have handled it better, reached level 122, and completely cut me off from the treasure. Fortunately, the situation allowed it (8 Angels), but it didn't work out.
Thanks for the game!
My main PC crashed and Cilya was at her main PC, oppa. I barely managed the horses in the 1st town, monetary buildings 0, flooded zone, no roads to the center, so for the whole 2nd I farmed skeletons and took 2 pre-mini-cons, Izra arrived at 126, then I planned to simply push through 2 directions off-road, but opp was able to throw, for which a big human thank you)
01/14/2014 Javdet (Red, Random, Rampart, Pearl, Moandor) draw Gomunguls (Blue, Random, Dungeon, Shakti, Shakti) 8mm6a 212
I wish the hardcore WTF players from the neighboring thread had similar luck in Minsk!))
When Vitaly attacked, I was happy, thinking he would finally finish me off, but he couldn't handle 1.8k skeletons. There was no desire to continue without DD and TP – we parted amicably.
Javdet, to catch 2 one-way passages with one-way supporters, I had to start 13 games, which means such passages appear quite often; this is unfortunate. But there is nothing that cannot be solved with 1-2 additional heroes (for the return trip) (there are 7 of them in the screenshot). This slows down the pace, but not as much as a group of snipers/a bunch of monks on a heterosexual, but the only road. But when the portal entrance is located somewhere off-road - then yes. I would suggest an additional rest point for this.
Or in the screenshot, are there 2 passages, both one-way? That's quite rare.
And what's wrong with the Grand Magus? It immediately gives 2 excellent spells. And that's if we don't count visions and antimagic...