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Winter 2014. Automated submission of seasonal reports.

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#280
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zoog
Javdet, to catch 2 one-way passages with one-way supporters, I had to start 13 games, which means such passages appear quite often; this is unfortunate. But there is nothing that cannot be solved with 1-2 additional heroes (for the return trip) (there are 7 of them in the screenshot). This slows down the pace, but not as much as a group of snipers/a bunch of monks on a heterosexual, but the only road. But when the portal entrance is located somewhere off-road - then yes. I would suggest an additional rest point for this.
Or in the screenshot, are there 2 passages, both one-way? That's quite rare.
And what's wrong with the Grand Magus? It immediately gives 2 excellent spells. And that's if we don't count visions and antimagic...
Yes, I'm too lazy to upload saves. The exit with the teleport is a passage to my computer, another teleport to a completely unnecessary central village at that moment, because I needed to get a double resource bonus in the first week. And the entrance through the desert to the one-way passage was searched for quite a long time.
The Grand Magus isn't that bad, if you don't take into account that wings were already available. It's just annoying when they say that everything is fine about obvious flaws; that's the charm of Heroes of Might and Magic))) If there was a tower upgrade, I wouldn't have given up the victory, but as it is, I'm just tired of it. And the fact that the game takes twice as long is also a feature?
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.