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Terra dei Demoni

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#321
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Wicc
I'm just not sure you understood the TDD gameplay correctly. This is evidenced, for example, by some rather strange scout hero choices — both in the 1st and 3rd weeks.

Taking Fortress against double-Stronghold is a questionable decision; even without statistics it should have been clear that a slow castle, geared towards Dragon Fly Hives and Dragon Utopias, is not very strong on a tempo template without them. And the statistics highlight that — 2 wins in 9 games.
Yur, in short: in all 3 games, by week 2 day 3, all 5 zones were cleared. In the first, even if the opponent hadn't killed me thanks to the given-up Necromancer (I checked out of curiosity), it wouldn't have been possible to adequately break through the ГО (this is with double Inferno, upgraded to Efreeti with their external dwelling) — a papa at around level 10 without extra stats just didn't cut it; in the second game, the bet on Dungeon and the presence of the external dwelling of Beholders paid off (considering the very convenient ГО of Nagas, otherwise a papa at level 9-10 probably wouldn't have pulled it off); the third game — 1 Griffin Conservatory fell through and that was it, but there was a Ring +1 HP, the situation itself called for demon farming; by week 2 day 4, the cutting was done (I made a few minor mistakes due to miscalculations considering the +1 HP, but lost no more than 5 Behemoths), and then until day 31 I saved gold for Behemoth upgrades and looked for where to level up the papa — in the end, by day 31 he was a whopping level 8, an excellent result!

Eating away at your own territory in an average of 10 days and then sitting around doing nothing for another 4 — that's not for me. Yes, there is another option — all fights only with the papa, not a bit of experience wasted elsewhere, scout heroes only for logistics, but in no case for fights; then with a competent scout hero choice and no fat on the opponent, by day 31 the center can be broken normally.

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