Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
I'm just not sure you understood the TDD gameplay correctly. This is evidenced, for example, by some rather strange scout hero choices — both in the 1st and 3rd weeks.
Taking Fortress against double-Stronghold is a questionable decision; even without statistics it should have been clear that a slow castle, geared towards Dragon Fly Hives and Dragon Utopias, is not very strong on a tempo template without them. And the statistics highlight that — 2 wins in 9 games.
Yur, in short: in all 3 games, by week 2 day 3, all 5 zones were cleared. In the first, even if the opponent hadn't killed me thanks to the given-up Necromancer (I checked out of curiosity), it wouldn't have been possible to adequately break through the ГО (this is with double Inferno, upgraded to Efreeti with their external dwelling) — a papa at around level 10 without extra stats just didn't cut it; in the second game, the bet on Dungeon and the presence of the external dwelling of Beholders paid off (considering the very convenient ГО of Nagas, otherwise a papa at level 9-10 probably wouldn't have pulled it off); the third game — 1 Griffin Conservatory fell through and that was it, but there was a Ring +1 HP, the situation itself called for demon farming; by week 2 day 4, the cutting was done (I made a few minor mistakes due to miscalculations considering the +1 HP, but lost no more than 5 Behemoths), and then until day 31 I saved gold for Behemoth upgrades and looked for where to level up the papa — in the end, by day 31 he was a whopping level 8, an excellent result!
Eating away at your own territory in an average of 10 days and then sitting around doing nothing for another 4 — that's not for me. Yes, there is another option — all fights only with the papa, not a bit of experience wasted elsewhere, scout heroes only for logistics, but in no case for fights; then with a competent scout hero choice and no fat on the opponent, by day 31 the center can be broken normally.