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01/05/2014 R55Max (red, random, Inferno, Zydar, Galtran) def. Dirty_Player (blue, random, Castle, Muelig) diamond, 115
New here? I'm Roha — want a quick tour?
01/05/2014 R55Max (red, random, Inferno, Zydar, Galtran) def. Dirty_Player (blue, random, Castle, Muelig) diamond, 115
01/06/2014 R55Max (blue, random, tavern, Nila, Mullig) def Mizrael (red, random, Barbarian, Oris) 8x8a, 115
10.01 Siberian Sloths - Avengers, second round
BA/IEHOK (red, random, Dungeon, Jager, Charna/Solmyr) def Piterius (blue, random, Necro, Septienna, Aislinn), Diamond, 124
On the first day, from the overview I saw an orange Dungeon player a day's travel away, decided to play against the necro. Captured him on the third day + a Dungeon village, there was an external dwelling of red dragons, but the guard prevented taking it on the first day.
The idea was to pressure on the second day, not letting the necro develop. In the end, I built nothing besides harpies and eyes in my first town, captured 4 villages, one of them necro, scouted a path to the mercury treasure zone on the opponent's side and raised the blue flag.
On day 122, two mages upgraded at the stable (one of them with 200 mana) break into the zone with the blue necro village, the first skirmishes begin. In the army: 170 skeletons, 120 Troglodytes, and 45 harpies. On day 124, through another blue village, I capture the necro main, turning Troglodytes into skeletons, resulting in 300+. Solmyr joins there and a chain is built to Charna at home, who is stationed right next to 2 beehives, 2 pandora's boxes. Then, according to plan, the external dwelling of reds with 3 portals, another 5 trees, and 2 scouted Utopias, but the opponent concedes at max con.
Thanks for the game!
01/10/2014 Siberian Sloths - Avengers, game one
c0nn3c71nkK.ppL (red, random, Rampart, Mephala, Mephala) def Redsnow (blue, random, Stronghold, Dessa, Arlash) balance m200 125
Sakharki - Borzye Pingviny - 1:1 (second round)
05.01.2014 theShevanesian(red, random, Rampart, Clansy, Galtran) def Chemist_HP(blue, random, Castle, Edrick, Tant) 8MM6A 143
Each spent time building up in their own corner. By 127 I had built a tower and had Town Portal and Dimension Door scrolls. I rushed the opponent; they weren't expecting it. Thanks for the game!
12.01.2013. Group B. Arch in refuge - Scoundrels. game 2
Defiant (red, random, Tower, Aine, Tyraxor) def Sevan_80 (blue, random, Rampart, Melodia, Clancy) Jebus Cross 122
As a result of a series of restarts, I got a Castle with Mullich; my opponent seemed to be playing Rampart, but the respawns were connected by a bugged passage, and my opponent had no road to GO, so on 116 we started a new one. In the end, nobody had any restarts left, and the final layout turned out to be terrible: immediately one of the roads was completely blocked by a horde of Beholders; among the useful things on the respawn were found: 2 external dwellings of Genies, an external dwelling of Gremlins, an external dwelling of Mages, Pandora's Box for 10k gold and 5k exp, 1 Dragon Fly Hive, armor +1 all and a shield +6 behind a pack of Cyclopes. The only thing that pleased me was Tyraxor, whom I didn't spare any chests for; as a result, his skill set was top-tier — Offense, Tactics, Logistics, Earth Magic, Wisdom. GO, so to speak, finished it off: 2 stacks of 100-249 Cyclopes, Green Dragons, and Nagas, and it was clearly necessary to hit more than one GO. The result of week 1's building — Nagas in the Citadel. In the end, on 117 I gathered everything I needed, broke into the Castle with Tyraxor to replenish mana, used peasants to collect an army from cleared external dwellings, cleaned crypts, etc. On 121 I broke through the Beholder; along the cleared road there was nothing interesting either; I went along the stat boosters and experience stones, cleared a box for 60+ Wolf Raiders, which contained 80 Gremlins (already more fun, 200+ total), discovered another tasty box behind a horde of Mages. In the meantime, I was pulling peasants to GO for a Cyclops hit-and-run in case of a Grand Slam, when news of the surrender came: my opponent was punished by a pack of Arch Mages.
P.S. As it turned out, the box behind the horde of Mages contained all Earth Magic spells, but Tyraxor's Wisdom was basic :(
Thanks for the game!