Auto-translated
SoD-VT. Showdown. A Cool Oldie.
Introduction. Support. The Present Day.
A Journey into History.
1.
It all started long ago with stories that only "dads" played TE (the predecessor of VT). And on XV, there were only noobs. By the way, back then, 7-8 years ago, that was the case. This impression was especially strong if someone wasn't a local (a TE player) and just came to read the XV threads. The tactics there wrote things that would make you laugh your ass off today. Like, first build a Capitol, and then everything else. Naturally, this spawned rage and "OMG" threads on Baio, like "AAAAAA NOOB LOL LALKAAAA" with links to XV. And the tournaments confirmed this, the so-called inter-portals. Which appeared soon after. TE players really were somewhat of a team, because they played in clubs and most knew each other firsthand, while on XV, everyone played for themselves and never saw another player face to face. And the Baio players played stronger, of course. XV 7 years ago is
GameRanger now.
In general, back then the "dadness" of the TE version was proven by skill. The idea was that SoD was a relic of the past, a half-baked piece of shit with wild imbalance, simply put, GARBAGE. And a VT player could prove with his gameplay that he actually played better than a very good XV SoD player of that time, even on SoD. That opinion has stuck ever since.
For example, there was a TE player named Palladin. He was similar in skill to Alex, but without the try-hard arrogance. Probably that's why he's unknown to the current generation. A normal, adequate guy, played very well. He played SoD here, and there were no questions about it.
2.
In general, at that time there was no HD mod, units were split manually, and troops were also transferred manually, and there were only 4 minutes per turn! And you didn't have to min-max, APM with the mouse was "normal," as was thinking speed. Playing Heroes was a real action. You would think through your moves during your opponent's turn, and sometimes there wasn't even enough time to "think"
during the opponent's turn. Naturally, the so-called "game quality" suffered, because from time to time someone wouldn't make it in time and would get seriously pissed off. But overall, people got used to it. So, back then, asking "do you play SoD?" was really strange, like asking "are you an idiot?" — provided you considered yourself a good player or wanted to become one.
Not trying TE was very bad form.
Time passed, TE kind of went stale, Horn's real-life commitments and all that. And thanks to the enthusiasts Asm and Mi, VT appeared. They started building socialism. Of course, hardened, conservative TE players also whined about "bullshit," like "they removed the TE defense in VT, it became like in SoD" (and that's inherently garbage, so VT is garbage too. I won't play it). Similar things happened. But the majority switched to VT. Because of the global chat, because of simultaneous turns, because of a bunch of other "yummy treats" in the future, because why the hell not!
Naturally, this was a kind of breakthrough. Asm had the desire to do, to create. And he did.
Around that time, vbn wrote a program that transfers troops from hero to hero. That was something! A miracle! Using F10 for troops, F11 for artifacts. SoD players became morally stronger. Because this was already an argument.
Oh, and also. Victor was also involved in underground activities, making TElite. That's for those who want hotkeys, but want to keep the SoD gameplay.but actually it was for luring SoD players to TE.
Soon Baratorch came and made the ND mod. This was a real breakthrough,
no exaggeration, in the Heroes movement. As many people independently said, "nobody needs any VT now!" The ND mod almost instantly killed TElite and diverted the influx of players from "dad VT." Because functionality-wise it wasn't inferior, and many couldn't be bothered to delve into the balance in VT. And it didn't matter anyway, because SoD is for noobs, and VT is for dads. There were also epic crazies like "SoD is for retards." Such speeches in the VT chat were not uncommon. After all, the coolest players in the world! play VT. By the way, this ideology was cultivated on Baio for years. It apparently had a big impact on mental health: "Baio def Portal, def WCL, def XV." On the SoD field. Therefore, TE players are the coolest players in the world, and don't give a shit.
So, we're getting to the most important thing. To VT. Actually, not even to it itself, but to its settings, on which it is played.
3.
!Attention, the author is expressing his opinion, which may influence your beliefs. Remove children from the TV.
What is it? Ah yes, these are the settings that show SKILL. It's the absence of morale, it's dad experience. There is a special article about experience, written by the good uncle Victor /topic/7351/. About layers of the game, about dispersion of layouts, and other smart words.
Sounds good. In reality, the whole essence of the game boils down to grinding that experience. Because in F2B, it's the deciding factor. You can often hear the thesis that "dad gaming is about FIGHTS," like lol, fights with neutrals are the real deal. Therefore, all the time has to be spent chain-farming the map to grind that very experience. Because with it, everything breaks easier. Yes, there are very "dad things," like when 1 black dragon doesn't kill 1 spearman. That's such a lol that it's, like, whoa! Those who haven't played it won't understand. And those who have played will say, "but how am I going to break max cons at 121 without experience?". You get used to nastiness quickly, like to heroin or Jebus Cross, it's already hard to quit. Some VT players compare VT to a Mercedes, and SoD to a Zaporozhets, and that they feel sick getting into a Zapor after a Mercedes. What do you think, can they be understood? Of course they can.
Oh, and also, the map on which they realize their SKILL, it's half-dead. That is, there are monsters, they seem to be from different factions, but in reality they are all zombies (or elementals, whichever is more convenient). Only some have 3 speed, some have 4, and some have 6-7-8, etc. But they are all not alive. Because, no skill at all! Is it a skill if a unit gets moraled, and you win an F2B like that? Of course not, that's dispersion noobbery. That's losing to the map, not to the opponent. And Heroes is a PvP game for those who didn't know, (hehehe).
So, with experience! and without morale! That's it, comrades. That's what VT is all about.
Yes, you can say, welcome dear, come on, I'm ready to play without experience and with morale, no problem, let's go, (I wouldn't even be surprised if someone offers me this after my letter). Such people will be found, and some may take it as a challenge, and others as filling this gap.
BUT IN REALITY. VT without morale is LOL. Because VT and without morale are the same concept. It's the STANDARD. You can find someone to play "Sneya" with, but it's hard. Playing VT tournaments with morale sounds borderline delusional and absurd. You'll be an eternal outcast with such desires. (hold your own tournament? with escorts).
And full VT dad gaming, I won't even mention it. Because it's considered the ultimate Heroes orgasm, cultivated by gentlemen like Victor and those who indulge him, imitate him, and those like him.
But in reality, they are defiled by Vog and those who have blindly believed in their own fairy tale.
"yes, you unchecked the grail-stack checkbox, and I got 10-19 harpies generated in the underworld, with a grail-stack!!! Let's tech-restart!! I'm going to have losses!" WHAT????
Whining, crying "well, the generator doesn't take the grail-stack into account, and it's not fair, well, if it took value into account, then it would be okay. But as it is, no, hell no, I won't"
But the buggy auto-combat (which, by the way, is fixed in ND+) and which is fully used in VT - THAT'S NORMAL. No one even thinks about it. Hydras in utopia-cons are our everything! And no need to go there and fix it! These are features of the game! Cult classics. Be a man!
morale, experience, stack - Damned degradation! Burn in hell, all of you!!!
The game turns into a dull, predictable grind. Almost all battles are against neutrals. For grinding priceless experience. To decide F2B. With the first or second level.
"if you don't want to play with experience, then stay at your own level." - I will stay. You've convinced me. I'll stay!
4. Esports. How we dreamed and how we fucked up.
Well, Chingiz once quoted something about esports, I can say right away - forget it. It's the wet dreams of Victor and his sympathizers. Heroes will never be in esports. NE-VER. Masturbating about it, maybe. But in reality, you won't even get close. Neither mirror nor saucer nor fairy-tale apple will save you. The whining has been going on for a long time, that supposedly in the future VT will become an esports platform, lalala. That's where it stayed.
5. So, software support. Time goes on, games are played, a feeling of completeness from the version is developed. What it is and what it's eaten with. Where are the minor bugs, and where are the major ones. But Asm doesn't seem to care. He's busy, he has a lot of things to do. Heard he plays poker. And a game that stops getting patched doesn't get better year by year and gradually dies.
(And if the last released release is buggy, then that's just the worst!)
6. Advertising. Propaganda. Introduction.
IMHO, they started promoting it fundamentally wrong. To get a typical "blind" SoD player to play VT without feeling disgust or discomfort. Because imagine, an SoD player tries VT FOR THE FIRST TIME, especially if he's already an average or good SoD player, not a noob, he tries it and he's WARY! He's biased! He expects something to be wrong, a catch, everywhere. And
what are these classes, what is this bank, is there no morale? Second levels constantly?:? Hm, what kind of Shit is this? Slow at second level, DD in water, TP in fire, wai-wai-wai, okay. Oh, and there are no Scouting visions in the guild, hm, why? Oh, you need to raise Scouting with some noob to level 7, then it appears, hm, that's what they call dad style, that's dad gaming, right? Got it. To hell with this dad shit. VT is garbage. Forget it. Shift+Delete. A manual with a list of differences for VT? No, haven't heard of it. A real dad has to find out everything himself! And you, learn the material, noob!
Therefore, it should be MAXIMALLY UNDER SoD BY DEFAULT! And only then, over time, they themselves will be interested in trying it. (and those who want to try it will try it anyway.)
Now, with the progress of time, streamers have appeared. People likeTwaryna, Amilu, Kalabab, you need to kiss their asses or go through their beds to get their royal highness interested, so they occasionally play VT and show people what it is. That very noobish noob, who over time will want to play Heroes. And so that he wants to do it on VT as well. Or have your own streamers. In a good way. Just not on Teamviewer for a half-dead VT chat, but on
sc2tv. That's when there will be an influx. Not a dick-measuring contest "we are the coolest players in the world, though there are only 4 and a half of us left. We're going to get together and play at the club, though 3 will play poker, and the other 1.5 will drink and chat."
In general, there were programmers with temporary enthusiasm, but there were no marketers, not even by education, but at least by intuition. And the main scourge is giving up.
Take you, Ivor, you made a mirror template. You did a good deed. BUT. Where can it be found? Remember I told you that it should be made publicly available, and you answered something like "those who need it will find it anyway." And you have links on zalil.ru. And who needs it, actually?
The problems are on the surface, most people don't give a damn about what's what, they need to download, open VT - and play. Searching, figuring things out, and also "yay-yay" is not needed by anyone. A manual like FizMig's but only for VT is a must-have.
And again we come to Asm, I heard some patches were made a long time ago, but he DOESN'T HAVE TIME to embed them. And update the game. Bravo, VT rules, always on a horse, as usual. We understand, understand, busy.
7.
In the present day, the process of learning the game has accelerated. Streams help a lot with this. The general skill of players has increased. Once upon a time, even I was told that I was considered a TOP player, now I myself find it funny, because I feel I'm no more than average. Strong SOD players have appeared. The argument by authority doesn't work anymore. I would say, the current generation that came from streams COMPLETELY doesn't give a damn. That only dads play VT. (but the habit of showing off remains, I understand. It's hard for some.) That's how we live.
With this post, I didn't want to offend all VT players, and those who recognized themselves, that means it concerns you. There are also normal people in VT. There are many of them. So I'm not measuring everyone with the same yardstick.
***
Phew, barely squeezed it out. The author has graphomania in its final stage. A fatal outcome is inevitable. Have a nice evening.
Introduction. Support. The Present Day.
A Journey into History.
1.
It all started long ago with stories that only "dads" played TE (the predecessor of VT). And on XV, there were only noobs. By the way, back then, 7-8 years ago, that was the case. This impression was especially strong if someone wasn't a local (a TE player) and just came to read the XV threads. The tactics there wrote things that would make you laugh your ass off today. Like, first build a Capitol, and then everything else. Naturally, this spawned rage and "OMG" threads on Baio, like "AAAAAA NOOB LOL LALKAAAA" with links to XV. And the tournaments confirmed this, the so-called inter-portals. Which appeared soon after. TE players really were somewhat of a team, because they played in clubs and most knew each other firsthand, while on XV, everyone played for themselves and never saw another player face to face. And the Baio players played stronger, of course. XV 7 years ago is
GameRanger now.
In general, back then the "dadness" of the TE version was proven by skill. The idea was that SoD was a relic of the past, a half-baked piece of shit with wild imbalance, simply put, GARBAGE. And a VT player could prove with his gameplay that he actually played better than a very good XV SoD player of that time, even on SoD. That opinion has stuck ever since.
For example, there was a TE player named Palladin. He was similar in skill to Alex, but without the try-hard arrogance. Probably that's why he's unknown to the current generation. A normal, adequate guy, played very well. He played SoD here, and there were no questions about it.
2.
In general, at that time there was no HD mod, units were split manually, and troops were also transferred manually, and there were only 4 minutes per turn! And you didn't have to min-max, APM with the mouse was "normal," as was thinking speed. Playing Heroes was a real action. You would think through your moves during your opponent's turn, and sometimes there wasn't even enough time to "think"
during the opponent's turn. Naturally, the so-called "game quality" suffered, because from time to time someone wouldn't make it in time and would get seriously pissed off. But overall, people got used to it. So, back then, asking "do you play SoD?" was really strange, like asking "are you an idiot?" — provided you considered yourself a good player or wanted to become one.
Not trying TE was very bad form.
Time passed, TE kind of went stale, Horn's real-life commitments and all that. And thanks to the enthusiasts Asm and Mi, VT appeared. They started building socialism. Of course, hardened, conservative TE players also whined about "bullshit," like "they removed the TE defense in VT, it became like in SoD" (and that's inherently garbage, so VT is garbage too. I won't play it). Similar things happened. But the majority switched to VT. Because of the global chat, because of simultaneous turns, because of a bunch of other "yummy treats" in the future, because why the hell not!
Naturally, this was a kind of breakthrough. Asm had the desire to do, to create. And he did.
Around that time, vbn wrote a program that transfers troops from hero to hero. That was something! A miracle! Using F10 for troops, F11 for artifacts. SoD players became morally stronger. Because this was already an argument.
Oh, and also. Victor was also involved in underground activities, making TElite. That's for those who want hotkeys, but want to keep the SoD gameplay.
Soon Baratorch came and made the ND mod. This was a real breakthrough,
no exaggeration, in the Heroes movement. As many people independently said, "nobody needs any VT now!" The ND mod almost instantly killed TElite and diverted the influx of players from "dad VT." Because functionality-wise it wasn't inferior, and many couldn't be bothered to delve into the balance in VT. And it didn't matter anyway, because SoD is for noobs, and VT is for dads. There were also epic crazies like "SoD is for retards." Such speeches in the VT chat were not uncommon. After all, the coolest players in the world! play VT. By the way, this ideology was cultivated on Baio for years. It apparently had a big impact on mental health: "Baio def Portal, def WCL, def XV." On the SoD field. Therefore, TE players are the coolest players in the world, and don't give a shit.
So, we're getting to the most important thing. To VT. Actually, not even to it itself, but to its settings, on which it is played.
3.
!Attention, the author is expressing his opinion, which may influence your beliefs. Remove children from the TV.
What is it? Ah yes, these are the settings that show SKILL. It's the absence of morale, it's dad experience. There is a special article about experience, written by the good uncle Victor /topic/7351/. About layers of the game, about dispersion of layouts, and other smart words.
Sounds good. In reality, the whole essence of the game boils down to grinding that experience. Because in F2B, it's the deciding factor. You can often hear the thesis that "dad gaming is about FIGHTS," like lol, fights with neutrals are the real deal. Therefore, all the time has to be spent chain-farming the map to grind that very experience. Because with it, everything breaks easier. Yes, there are very "dad things," like when 1 black dragon doesn't kill 1 spearman. That's such a lol that it's, like, whoa! Those who haven't played it won't understand. And those who have played will say, "but how am I going to break max cons at 121 without experience?". You get used to nastiness quickly, like to heroin or Jebus Cross, it's already hard to quit. Some VT players compare VT to a Mercedes, and SoD to a Zaporozhets, and that they feel sick getting into a Zapor after a Mercedes. What do you think, can they be understood? Of course they can.
Oh, and also, the map on which they realize their SKILL, it's half-dead. That is, there are monsters, they seem to be from different factions, but in reality they are all zombies (or elementals, whichever is more convenient). Only some have 3 speed, some have 4, and some have 6-7-8, etc. But they are all not alive. Because, no skill at all! Is it a skill if a unit gets moraled, and you win an F2B like that? Of course not, that's dispersion noobbery. That's losing to the map, not to the opponent. And Heroes is a PvP game for those who didn't know, (hehehe).
So, with experience! and without morale! That's it, comrades. That's what VT is all about.
Yes, you can say, welcome dear, come on, I'm ready to play without experience and with morale, no problem, let's go, (I wouldn't even be surprised if someone offers me this after my letter). Such people will be found, and some may take it as a challenge, and others as filling this gap.
BUT IN REALITY. VT without morale is LOL. Because VT and without morale are the same concept. It's the STANDARD. You can find someone to play "Sneya" with, but it's hard. Playing VT tournaments with morale sounds borderline delusional and absurd. You'll be an eternal outcast with such desires. (hold your own tournament? with escorts).
And full VT dad gaming, I won't even mention it. Because it's considered the ultimate Heroes orgasm, cultivated by gentlemen like Victor and those who indulge him, imitate him, and those like him.
But in reality, they are defiled by Vog and those who have blindly believed in their own fairy tale.
"yes, you unchecked the grail-stack checkbox, and I got 10-19 harpies generated in the underworld, with a grail-stack!!! Let's tech-restart!! I'm going to have losses!" WHAT????
Whining, crying "well, the generator doesn't take the grail-stack into account, and it's not fair, well, if it took value into account, then it would be okay. But as it is, no, hell no, I won't"
But the buggy auto-combat (which, by the way, is fixed in ND+) and which is fully used in VT - THAT'S NORMAL. No one even thinks about it. Hydras in utopia-cons are our everything! And no need to go there and fix it! These are features of the game! Cult classics. Be a man!
morale, experience, stack - Damned degradation! Burn in hell, all of you!!!
The game turns into a dull, predictable grind. Almost all battles are against neutrals. For grinding priceless experience. To decide F2B. With the first or second level.
"if you don't want to play with experience, then stay at your own level." - I will stay. You've convinced me. I'll stay!
4. Esports. How we dreamed and how we fucked up.
Well, Chingiz once quoted something about esports, I can say right away - forget it. It's the wet dreams of Victor and his sympathizers. Heroes will never be in esports. NE-VER. Masturbating about it, maybe. But in reality, you won't even get close. Neither mirror nor saucer nor fairy-tale apple will save you. The whining has been going on for a long time, that supposedly in the future VT will become an esports platform, lalala. That's where it stayed.
5. So, software support. Time goes on, games are played, a feeling of completeness from the version is developed. What it is and what it's eaten with. Where are the minor bugs, and where are the major ones. But Asm doesn't seem to care. He's busy, he has a lot of things to do. Heard he plays poker. And a game that stops getting patched doesn't get better year by year and gradually dies.
(And if the last released release is buggy, then that's just the worst!)
6. Advertising. Propaganda. Introduction.
IMHO, they started promoting it fundamentally wrong. To get a typical "blind" SoD player to play VT without feeling disgust or discomfort. Because imagine, an SoD player tries VT FOR THE FIRST TIME, especially if he's already an average or good SoD player, not a noob, he tries it and he's WARY! He's biased! He expects something to be wrong, a catch, everywhere. And
what are these classes, what is this bank, is there no morale? Second levels constantly?:? Hm, what kind of Shit is this? Slow at second level, DD in water, TP in fire, wai-wai-wai, okay. Oh, and there are no Scouting visions in the guild, hm, why? Oh, you need to raise Scouting with some noob to level 7, then it appears, hm, that's what they call dad style, that's dad gaming, right? Got it. To hell with this dad shit. VT is garbage. Forget it. Shift+Delete. A manual with a list of differences for VT? No, haven't heard of it. A real dad has to find out everything himself! And you, learn the material, noob!
Therefore, it should be MAXIMALLY UNDER SoD BY DEFAULT! And only then, over time, they themselves will be interested in trying it. (and those who want to try it will try it anyway.)
Now, with the progress of time, streamers have appeared. People like
sc2tv. That's when there will be an influx. Not a dick-measuring contest "we are the coolest players in the world, though there are only 4 and a half of us left. We're going to get together and play at the club, though 3 will play poker, and the other 1.5 will drink and chat."
In general, there were programmers with temporary enthusiasm, but there were no marketers, not even by education, but at least by intuition. And the main scourge is giving up.
Take you, Ivor, you made a mirror template. You did a good deed. BUT. Where can it be found? Remember I told you that it should be made publicly available, and you answered something like "those who need it will find it anyway." And you have links on zalil.ru. And who needs it, actually?
The problems are on the surface, most people don't give a damn about what's what, they need to download, open VT - and play. Searching, figuring things out, and also "yay-yay" is not needed by anyone. A manual like FizMig's but only for VT is a must-have.
And again we come to Asm, I heard some patches were made a long time ago, but he DOESN'T HAVE TIME to embed them. And update the game. Bravo, VT rules, always on a horse, as usual. We understand, understand, busy.
7.
In the present day, the process of learning the game has accelerated. Streams help a lot with this. The general skill of players has increased. Once upon a time, even I was told that I was considered a TOP player, now I myself find it funny, because I feel I'm no more than average. Strong SOD players have appeared. The argument by authority doesn't work anymore. I would say, the current generation that came from streams COMPLETELY doesn't give a damn. That only dads play VT. (but the habit of showing off remains, I understand. It's hard for some.) That's how we live.
With this post, I didn't want to offend all VT players, and those who recognized themselves, that means it concerns you. There are also normal people in VT. There are many of them. So I'm not measuring everyone with the same yardstick.
***
Phew, barely squeezed it out. The author has graphomania in its final stage. A fatal outcome is inevitable. Have a nice evening.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
За то что нейтралы не бегают за единичкой, для меня это уже стоит того

