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12.01.14. Pit for LM (blue, Conflux, random Gelare, Ivor) def LeBron (red, Dungeon, Shakti, Tazar), Jebus, 137.
We voted for all restarts. It was a mediocre spawn, and, honestly, there was almost no chance to win.
Fishing pursued us in almost every generation, and here it was the same - Kalt and 4 air elementals from the start. The second level, as in all the spawns, wasn't built. One road had a block of gr. lizards, which could be bypassed, but it would cost a whole day. Under the castle - a Griffin Conservatory and a Pandora's Box with a bunch of mages. Nothing else valuable. Even from the external dwellings - only fairies. And only enough money for 5 heroes. The only luck was the guild - it gave Bless.
112 - Bought Cyra, air elementals, took out the lizards. Found a Dragon Fly Hive. On the first road, I took a secondary Castle town and found a second Griffin Conservatory on the road.
113 - Found a stable. Reached the third town, also a Castle, but it had a garrison. Unclear who to level up, as no decent heroes arrived.
114 - Ivor breaks through the spearmen, who were stacked in one stack and, naturally, were immediately moraled (-4 air elementals). They give Water magic. The opponent was identified. Though, I never got to max out Water magic by the end of the game :).
115 - Far off-road, found an external air dwelling (unguarded, fortunately). On the other side - an external dwelling of psychos. And also a chain mail +4. That's something...
116 - Ivor runs along the magic stat boosters towards the Pandora's Box near the GO. The road splits near the GO, but both directions are unpleasant - 50+ gr. Manticores and 50+ Wizards. Gelare breaks the psychos.
117 - The Pandora's Box gives 20 air elementals. I break into the first Griffin Conservatory (a two-week guard), sit to replenish mana. Built birds, no money for buying out creatures - will have to trade resources...
121 - Buy some stuff, take the two-week Griffin Conservatory very easily, break in, enter the next one - maximum guard. They ate a bird, but otherwise it went fine.
122 - The Pandora's Box behind the mages turns out to be completely unnecessary - 10k gold. Everything is bought out, I need to hit the GO, but there's no leveling up... Camp, stable.
123 - A useless Dragon Fly Hive with 6 Wyverns, but next to it - a scroll of Armageddon. I start building the Mage Guild. Ivor - at the GO.
124 - The GO is a hard fight. Lose all the attackers and an angel. A few tiles further, the road ends at the opponent's GO. Arch Devils, faerie dragons. Next to them, another pack of Arch Devils guards +3 all stats and a Pandora's Box. I have absolutely nothing to break through this with, so I go off-road. Ivor pleased me, picked up Logistics. I pass by two Dragon Utopias. No, no way to take them...
125 - Everything in the center is bad. A Dragon Fly Hive - behind a horde of Arch Magi, armor +4+4 - behind a horde of Magi, another couple of Dragon Fly Hives - behind faerie dragons. The only somewhat achievable target turned out to be behind Bone Dragons - a Sentinel's Shield and a Pandora's Box with 25 Griffins. Only the dragons had Curse, which immediately locked the Storm Elementals and aged the Wyverns. I gave up a bird and an angel (and all the Wyverns, of course).
126 - Reach the passage to the snow. Turn back. I need mana... And the towns are nowhere near in sight. Capture a prison with a weak Mephala, and she is one tile short of reaching the central Castle. Took another Pandora's Box for experience, grabbed Earth magic.
127 - Take the central town, move Brissa there. I want to use Armageddon to take two Pandora's Boxes guarded by 10+ angels. Ivor breaks off to go home for mana. The Mage Guild level 4 gives Town Portal, and Brissa has Earth magic.
131 - Then Tazar appears. He breaks my supply chain, but fortunately decides the Dragon Utopias are taken, only takes the necklace from the Pandora's Box and goes home. I have to fight the angels with two birds. There are already 20 of them, and, of course, with a gr. stack. Fortunately, one bird held on with 3 hp, and in the second round the Archangels decided to resurrect. No losses. They give 20k exp and 20 gr. Griffins. Brissa expertised everything needed, and also picked up Pathfinding. Two Dragon Utopias are found near the town, I put Ivor in the first one.
132 - Tazar is not visible yet. The first Dragon Utopia gives a Pendant of Negativity, Titan's Helmet, and Boots of Speed (two-week guard), the second - Captain's Hat and a second Sentinel's Shield. Starting to get a bit easier. Ivor and Brissa replenish mana.
133 - Tazar takes the Dragon Utopia that I was planning to take. Oh well, I return to the first ones, grabbing the armor +4+4 on the way. In terms of army, I'm slightly ahead, parameters are roughly equal, I have better mobility, but no air control. And in terms of magic - nothing besides Lightning Bolt and Armageddon.
134 - Tazar breaks through the passage to the snow and Town Portals home. I take both Dragon Utopias. The first one gives nothing, the second - a Tome of Air Magic. Just what I needed. Brissa and Armageddon take the Book of Fire magic, I break in with Ivor, replenish mana in a far corner of the map.
135 - Tazar takes the external Angel dwelling and a Pandora's Box. It turns out to be within Ivor's reach. After some thought, I decide to attack, since near Tazar there is a Pendant of Lightning (unlikely he would swap it for +3 all stats, but you never know, Lightning is my only weapon besides Armageddon) and a Dragon Fly Hive. Also, my army is slightly better, stats are equal, and I am ready for any fight (with Cloak, Sphere, or full magic). I take the Pendant, take 4 Wyverns, and attack.
My army: 6 birds, 4 angels, 13 psychos, 62 Storm Elementals, 76 gr. Marksmen, 4 Wyverns, and about a dozen Fire Elementals. His army: 8 angels, two-week Scorpicores, about 40 gr. Medusas, 3 Wyverns, and about a dozen gr. Minotaurs. Combat stats roughly 30-20 vs 20-30, magic is also equal, all around 15. But I have an Air boosting artifact. The fight took place under the Cloak.
I immediately take out 3 angels with Lightning Bolt, they slow me, then pile on in the second round, killing an angel, and Tazar surrenders.
136 - The next day, Tazar attacks, without the Cloak this time. I immediately cast Chain Lightning and take down all the angels. He follows with a Resurrection. On my turn, I charge the birds into the Medusas, planning to cast Armageddon on their turn in the second round and finish off the angel. But the birds get petrified! And Anti-Magic goes on the angels. Oh well, I cast Chain Lightning, taking out the remaining Manticores and Minotaurs, and surrender, having lost only 10 Marksmen.
137 - I buy out Ivor and, with an incredibly long movement range, take the opponent's secondary town. I chase away all the heroes who were planning invasions from several directions, and then the opponent surrenders.
Thank you for the game!