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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6

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06.01.2014 SVAROG (red, Necropolis, Galthran, Galthran) def rebellious (blue, Tower, Neela, Neela) Jebus Cross 131
Opponent took 111+111, restart on 114 on one road to ГО (after scouting 4 external dragon dwellings, 2 of which were taken by 114, and a lot of gold), I was 111.
111-scouted 3 chests: 50+ dwarves, 20+ golems, 20+ archmagi. 3 hives. Galthran got Attack and Tactics. Skeletons: 130. 7-hero spread, no gold in sight. Didn't restart, even though I had 112. Went the wrong way with Galthran.
112 - freebie collection day. Galthran runs to the chest with 20+ golems.
113 - chest gave all of 2nd level. Take clues for 4 Vivi, they give Earth.
114 - chest for 5 hoofs, Galthran level 8.
115 - I take the dungeon, put a Mage Guild there. Free prison with Aislin.
116 - Visit a whirlpool with Galthran, 120 mana, and head to a scouted chest. Meanwhile, scouts scouted more clues and 2 Griffin Conservatories (7 hives total, 2 far).
117 - chest for 50+ rags, gives 20 vampire lords. And chest for 37 elves, gives 60 skeleton warriors.
121 - Captured a shield +3 attack/defense, clues for 4 Vivi.
122 - clues for 6 Vivi. Chest for 60 dwarves, gives 20 lich lords. Moved out with Galthran towards ГО, built chains to the conservatories with scouts.
124 - Set up with Galthran on the approach before ГО: 17 titans, have Expert Tactics and Mass Haste. Galthran level 14, 315 skeletons, 32 Vivi, 20 lich lords, 5 angels, 25 vampires.
125 - Titans are angry. I fight them with a loss of about 200 skeletons and all vampires. Fork in the road and I run the wrong way, but there are 2 chests for 25k XP. Advance Earth, Pathfinding.
126 - Scout sees КВ and a level 5 cap, I redeploy the army.
127 - Cap for 50+ djinns. Chest and КВ for 50+ black knights are a bit tough without oil. Chest gives 12 efreet. I see a clue and a shield +4 all and the central Inferno. Low on mana.
131 - With Flight, I take the clue and shield, settle into the central Castle. The blue player is nearby, sees the army: Galthran's stats 19 13 13 13, Neela's 9 8 17 9. 37 Vivi, 5 angels, 200 bones, 19 liches, 12 efreet, he only has 6 angels and small fry. Concession follows, thanks for the game.
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SVAROG
01/06/2014 SVAROG (red, Necropolis, Galtran, Galtran) def rebellious (blue, Tower, Nila, Nila) Jebus 131
I've rarely had to play a more depressing match. I had to spend 2 restarts on blocking and on getting one unit to the goal. On the respawn, there were gargoyles and djinn behind a horde of demons. Even with 6 angels, it was difficult to get a good offensive outcome with a crowd of chaos hydras. And then, no matter what, there was a guaranteed offensive outcome with a barboresep with a crowd of ghosts, which couldn't be bypassed. The treasure was small, without mermaids, but with all the necessary artifacts in the Necropolis zone. Thanks for the game.
Summer 2013


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Diabler, respond. The game is frozen. Or just surrender if you don't want to finish playing.
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his ICQ isn't working or is working incorrectly – contact Pekabler via private message.
324183776, browser32 (skype)
Играю почти всегда - пишите =)
Мой twitch канал https://www.twitch.tv/browser32

Весна-осень 2011.

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Satyr (blue, Necropolis, Clavius, Clavius) def Tovariщ (red, Fortress, Valeska, Vidomina) smka 133

Damn

Thank you
icq - 630493876

Лето 2013.
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11.01.2014
MERLIN (red, Castle, Valeska, Wokial) def Zoog (blue, Rampart, Ivor, Ivor) 8mm6a, 2-2-6.

A mega-drawn-out game. 20 archers from the start, they weren't built up in the town. A necro-AI took 1-1-1. Waiting for a restart from the opponent (he has double). No restart followed. Result of the first week - necro-horses in the Castle. Wokial. 11 crossbowmen remained alive. The AI has an external dwelling of vamps at the respawn and same-day boots are visible. Two cons are spotted. Then we start making a mess - 6 troglodyte external dwellings. Cons are three and two. Exit to the center via one-ways - had to struggle a bit. Well, then in the very first Dragon Utopia they gave КЗ, an all-purpose sword, and a red orb (which had been lying in the backpack for lack of use). TP is available - no brainer. Another Dragon Utopia - Boots of Levitation and Sailor's Helmet. HURRAH! This is victory!!! On the fifth week, we calculate the approximate location of the Grail. We start digging on 2-2-1. We dig it up on 2-2-2. After long deliberation (Castle, Necros or village-Tower) - we place it in the Tower that same day, thereby opening the map. We see a Dragon Utopia one day away from one of the villages - we take it. They gave us a knowledge-power cap and a titan thunder cap, and I think a book of fire too. The opponent, out of hopelessness, runs toward me. We meet. 1740 upgraded skeletons (with a flask and a ring - if I hadn't messed up, there would have been over 2k), 9 archs, 72 plain vamps, 33 upgraded liches, 43 crossbowmen, 24 necro-horses, 12 vivs, and a ballista against 190 grands, 14 angels, 80 vivs, 55 plain domestic unicorns, and 45+1 cap-centaurs. There were also silver pegasi, but they were managed to be wiped out by a previously attacking Czech with seven stacks of half-cut meat who had an explosion for 400. Parameters - combat equal. Ivor's spells are higher. On the first turn of the finale, we cast explosion on the grands (2250) - they resisted, the pests (that's what happens when you leave a cloak of balance to the opponent without picking it up). Opp throws oil. Grands kill 28 liches. On the second turn, getting the move - I cast mass haste (having previously positioned the skeletons so that under haste they would reach the vivs and unicorns blocking the grands with their bodies). Skeletons wipe out 44 of 80 vivs in one hit. Grands wipe out about 250-300 skels in a straight line. Opp does oil again. Skeletons melt before my eyes. But there is enough mana and troops too. Attempt to resurrect angels - 8 were raised. Didn't save them. Explosions weren't resisted anymore.
Thanks for the most interesting game.
Нам это идеально подойдёт! (с)

"Совесть - она либо есть, либо её нет" (с) RedWhait HP
In reply to MerlinTheMagician
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MerlinTheMagician
11.01.2014
MERLIN (red, Castle, Valeska, Wokial) def Zoog (blue, Rampart, Ivor, Ivor) 8mm6a, 2-2-6.

A mega-drawn out game. 20 archers from the start, they weren't built up in the town. A necro-AI was taken at 1-1-1. Waiting for a restart from the opponent (he has doubles). No restart followed. Result of the first week - necro-horses in the Castle. Wokial. 11 crossbowmen remained alive. The AI has an external dwelling of vamps at its respawn and same-day boots are visible. Two cons were spotted. Then we start doing dirty work - 6 troglodyte external dwellings. Cons of three and two. Getting to the center via one-ways - had to struggle a bit. Well, then in the very first Dragon Utopia they gave КЗ, sword for all, and a red orb (which had been lying in the backpack unused). TP is available - no brainer. Another Dragon Utopia - Boots of Levitation and Sailor's Helmet. HURRAH! This is victory!!! On the fifth week, we calculate the approximate location of the Grail. We start digging at 2-2-1. Dug it up at 2-2-2. After long deliberation (Castle, Necros or village-Tower) - placed it in the Tower on the same day, thereby opening the map. See a Dragon Utopia one day away from one of the villages - take it. Got the knowledge-power hat and a titan thunder hat, and I think a book of fire too. The opponent, out of hopelessness, runs toward me. We meet. 1740 upgraded skeletons (with flask and ring - if I hadn't messed up there would have been over 2k), 9 archs, 72 basic vamps, 33 upgraded liches, 43 crossbowmen, 24 necro-horses, 12 vivs and a ballista against 190 grands, 14 angels, 80 vivs, 55 basic domestic unicorns, and 45+1 cap-centaurs. There were also silver pegasi, but they were wiped out by a previously attacking Czech with seven stacks of half-cut meat who had an explosion for 400. Parameters - combat equal. Ivor's spells are higher. On the first move of the finale we cast explosion on the grands (2250) - they resisted, the pests (that's what happens when you leave a cloak of balance to your opponent without picking it up). Opp throws oil. Grands kill 28 liches. On the second move getting the turn - I throw mass haste (having previously positioned the skeletons so that under haste they would reach the vivs and unicorns blocking the grands with their bodies). Skeletons wipe out 44 of 80 vivs in one hit. Grands wipe out about 250-300 skels in a straight arrow. Opp does oil again. Skeletons melt before my eyes. But there is enough mana and troops too. Attempt to resurrect angels - 8 were raised. Didn't help. Explosions weren't resisted anymore.
Thanks for the most interesting game.

On the 1st I didn't even determine the direction to my own AI - the roads happened to be long (which, combined with a lack of money, prevented me from implementing an excellent layout). Decided that if the opp took his necro-AI immediately, then no necrophiles were given out in the tavern, and I was wrong. Did everything very late, started taking Dragon Utopias on the 4th, but the opponent was forgiving for a while and was busy with strange things himself) In the finale it was funny - a misclick and I put 190 upgraded elves against 1000+ upgraded skeletons)) but decided that, getting carried away with oil-mass haste games with the opponent, he deviated from the plan to fight with magic (I had combat magic twice as strong, about one and a half to two times more mana, slightly stronger combat parameters, and even roughly equal strength troops%)) -- whose disappearance I noticed late simply).
And thanks to you too, sorry for not showing respect)
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11.01.2014 Aiwe (blue, Tower, Neela, GUNNAR) def Roger DAltavilla (red, Tower, Rissa, Goshun) 8mm6a, 213

I had 2 restarts left, but a drunk GUNNAR and 2 native heroes show up and say there's no need to restart :D .

And I shouldn't have listened to him! After 2 weeks of play, I had a couple of Swans and a couple of Naga, I was losing almost every fight almost to nothing :eek: My opponent had a secondary Castle, plus I lost my movement on Goshun's 5th turn.

In week 3 I got a little back on track, took the pink computer's Swamp, upgraded 28 Swans, used them to take 2 Griffin Conservatories on 3 and 4.
In my Tower I built Mage Guild 4 with Library, in the Dungeon also Mage Guild 4 — no Town Portal!!!

But then Goshun shows up with 5+ Angels, an Arch Angel, 500+ Skeletons, 10 Greater Nagas, 30+ Greater Mages — in one word, I run!
The opponent takes my main and Swamp, right before my eyes takes a Dragon Utopia. I think — it's a tournament, I have to run around — what if the Dragon Utopia has КЗ or a full Alliance :rolleyes:

Week 4,
I went into the treasure zone, there were 3 more Griffin Conservatories for 5 Angels total, took a Dragon Utopia (level 2) — only Boots of Speed +2 All (I had Speed Boosters on). Also grabbed Shackles of War from behind the Devils.

On turn 211, I want to break into the Dungeon to double my mana, but Goshun arrives with 2 Dimension Doors and rips my army chain. Well, I think, I've got nothing to lose, I break in instead of myself, classically double a scout hero in the garrison for mana — 49 mana. In desperation, I stand on the spot of the killed scout hero from the chain, put on the Shackles — and attack.

I have 12 Angels, 26 Greater Swans + trash in the form of non-living from Pandora's Boxes, 3 Nagas, 4 Mages. My opponent has 1 Arch Angel, 6 Angels, 26 (I think) regular Swans, 600+ Skeletons, 10 Greater Nagas. But setting aside my 49 mana against his 150, my stats are better. The opponent casts DIsruption Ray, I cast 1 Meteor Shower on the Nagas + Angels, and Anti-Magic on my Angels :bm: The opponent bursts in under Haste — I remove the retaliation from the Skeletons, Slow them, cast Armageddon on the matter. I have 12 Angels left, my opponent has 200 Skeletons, 2 Angels, ~16 Swans, 1 Naga with 5 HP. I finish off the Skeletons, I have 0 mana, my opponent has 100. Then follows a continuous Resurrection of first Angels, then Swans from my opponent. I just beat on out of desperation. I'm sure I will lose, cursing my own stupidity for not being able to double my mana properly (I would have won by losing only the meat and a couple of Angels). But in the end, something unreal happened — my opponent ran out of mana before my feathered friends, and I won with 1(!) Angel alive :smile13: Goshun is Dead! My Angel rejoices at ridding the land of evil, but my opponent doesn't write "gg".

On turn 212, I replenished my mana at the well :D , brought 50 Troglodytes, 20 Eyes from the Dungeon — heading out with a new Goshun Air book to find meat, fearing nothing. My opponent catches me on his turn from my own Tower — there are 30 Arch Mages, 2 Arch Angels, 100 Gremlins + trash. The hero has no battle stats, but magic stats are 9-9. Right away he casts Anti-Magic on the Arch Angels; I thought to remove the Bindings, so I wasn't too worried. I checked the damage to my Angel from Arch Mages (about 50). I checked the Meteor Shower's effect on the Arch Angels — Anti-Magic without Earth! I immediately cast Anti-Magic on my Angel, next turn — Armageddon — gg.

Even though I played the early game very poorly, my opponent was wrong to fly over to kill me — there were many blunders — still, the finale turned out splendid!

Thanks for the game!
http://heroes3.tv/aiwe
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Aiwe
01/11/2014 Aiwe (blue, Tower, Nela, GUNNAR) def Roger DAltavilla (red, Tower, Risa, Goshan) 8mm6a, 213
Thank you for the game!
You played excellently throughout the entire game, except for the last day. You had a good plan: Galtran, with his entire army, attacks the cyclops and teleports home, upgrading angels. But no, not only did you split your army, but you also chased after the loot. As a result, you put yourself in a vulnerable position against Gunnar. In the final, you had excellent chances of winning, even without a full army, but you failed like a complete noob. GG.
Воздам сторицей!
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11.01.2014 VanjaM (blue, Dungeon, Shakti, Clavius) def kalababa (red, Rampart, Kyrre, Tazar) 6lm10a, 124
Took 1 rest and we were off. We played with a timer of 27+8+1, there were no Dwarf Cottages/crypts/hard fights on the first one, so it kept building up and building up. On day 111, I cleared the speed bots with griffins and fairies; on day 112, Clavius arrived and I gradually switched to him, clearing another +3 speed. There were 100+ Troglodytes, but I didn't upgrade them; instead I rushed to build Cats, and their external dwelling was near the castle behind 50+ regular Archers. Shakti takes it on day 115 with all his meat and gives 4 Cats to Clavius, who runs along the road. The opponent is already visible from the portal — I chased after him. By day 117, I took the necropolis castle and the opponent's secondary hero; on day 121, I turned toward the revealed Griffin Conservatory — it was a level one. I converted the Troglodytes into Skeletons, got 13 Cats, 160 Skeletons, +1 Angel by day 122, and came up with the idea of speeding up the Angel... The opponent didn't have quite enough moves with Tazar to reach me, and I managed to win the battle on Power Ratings; a couple of turns later, Clavius takes the capital and that was it. Thanks for the game!
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VanjaM
11.01.2014 VanjaM (blue, Dungeon, Shakti, Clavius) def kalababa (red, Rampart, Kyrre, Tazar) 6lm10a, 124
I took 1 rest and off we went. We played on timer 27+8+1, there were no Dwarf Cottages/ Crypts/ hard fights on the first week, so it kept piling up. On day 111 I cleared bot Speed for griffins with fairies, on day 112 Clavius arrived and I gradually moved onto him, cleared another +3 Speed. There were 100+ Troglodytes, but I didn't upgrade them, instead rushing for Cats; their external dwelling was by the castle with 50+ regular Archers. On day 115 Shakti takes it with all his meat and gives 4 Cats to Clavius, who runs along the road. The opponent is already visible from the portal — ran after him. By day 117 I took the Necropolis castle and a secondary hero from the opponent, on day 121 I turned towards the revealed Griffin Conservatory — it was a single one. Converted the Troglodytes into Skeletons, got 13 Cats, 160 Skeletons, +1 Angel by day 122, and I got the idea to speed boost on the Angel... The opponent didn't have quite enough movement points with Tazar to reach me, and I managed to win the battle with the trash troops; a couple of turns later Clavius takes the capital and that was it. Thanks for the game!
and thanks to you too:cool:
12.01.2014 ProtosArchon (Stronghold, Crag Hack, Crag Hack) def shpilenger (Tower, Aine, Aislinn) 8mm6a, 1.4.4

Started with wolfs prebuild and observatory near town. First day i saw roc dwell, boots and cons in my area so i did not spend any restarts. But my map had little gold and i struggled wk1 with build. Managed to build only rocs with citadel but i took dwell and green was dungeon so i had POS as well.
Wk2 start i wanted to buy all army and take cons. But had not enough gold so i was forced to attack 20 naga bank with weak army and lost there all wolfs and 5 rocs. Next day i came near cons with 15 t-birds and remaining army but cons was full and i was forced to go back. I took boots and decided to go in another areas to gain strenght, but after i entered into middle opponent came with stronger army and cut my way back.
Wk3 i spent in search for cons/hives/utopias while opponent made strategic mistake and go for my town. He did not gained much strength by the end of week and that gave me a time to take 1st utopia. It was good with SOJ and bliss but no dd/fly/tp. Next day i saw Aislinn using fly so i surrender my army attacking purple and go back in another area for 2nd tope. That one was useless and i decided to go for 3rd utopia hoping to get fly/dd there. But opponent took it next turn and then made fatal mistake, leaving Aislinn with 4 t-birds only. I attacked and killed him next turn and opponent gave up. Thx for game.
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12.01.14. Pit for LM (blue, Conflux, random Gelare, Ivor) def LeBron (red, Dungeon, Shakti, Tazar), Jebus, 137.
We voted for all restarts. It was a mediocre spawn, and, honestly, there was almost no chance to win.
Fishing pursued us in almost every generation, and here it was the same - Kalt and 4 air elementals from the start. The second level, as in all the spawns, wasn't built. One road had a block of gr. lizards, which could be bypassed, but it would cost a whole day. Under the castle - a Griffin Conservatory and a Pandora's Box with a bunch of mages. Nothing else valuable. Even from the external dwellings - only fairies. And only enough money for 5 heroes. The only luck was the guild - it gave Bless.
112 - Bought Cyra, air elementals, took out the lizards. Found a Dragon Fly Hive. On the first road, I took a secondary Castle town and found a second Griffin Conservatory on the road.
113 - Found a stable. Reached the third town, also a Castle, but it had a garrison. Unclear who to level up, as no decent heroes arrived.
114 - Ivor breaks through the spearmen, who were stacked in one stack and, naturally, were immediately moraled (-4 air elementals). They give Water magic. The opponent was identified. Though, I never got to max out Water magic by the end of the game :).
115 - Far off-road, found an external air dwelling (unguarded, fortunately). On the other side - an external dwelling of psychos. And also a chain mail +4. That's something...
116 - Ivor runs along the magic stat boosters towards the Pandora's Box near the GO. The road splits near the GO, but both directions are unpleasant - 50+ gr. Manticores and 50+ Wizards. Gelare breaks the psychos.
117 - The Pandora's Box gives 20 air elementals. I break into the first Griffin Conservatory (a two-week guard), sit to replenish mana. Built birds, no money for buying out creatures - will have to trade resources...
121 - Buy some stuff, take the two-week Griffin Conservatory very easily, break in, enter the next one - maximum guard. They ate a bird, but otherwise it went fine.
122 - The Pandora's Box behind the mages turns out to be completely unnecessary - 10k gold. Everything is bought out, I need to hit the GO, but there's no leveling up... Camp, stable.
123 - A useless Dragon Fly Hive with 6 Wyverns, but next to it - a scroll of Armageddon. I start building the Mage Guild. Ivor - at the GO.
124 - The GO is a hard fight. Lose all the attackers and an angel. A few tiles further, the road ends at the opponent's GO. Arch Devils, faerie dragons. Next to them, another pack of Arch Devils guards +3 all stats and a Pandora's Box. I have absolutely nothing to break through this with, so I go off-road. Ivor pleased me, picked up Logistics. I pass by two Dragon Utopias. No, no way to take them...
125 - Everything in the center is bad. A Dragon Fly Hive - behind a horde of Arch Magi, armor +4+4 - behind a horde of Magi, another couple of Dragon Fly Hives - behind faerie dragons. The only somewhat achievable target turned out to be behind Bone Dragons - a Sentinel's Shield and a Pandora's Box with 25 Griffins. Only the dragons had Curse, which immediately locked the Storm Elementals and aged the Wyverns. I gave up a bird and an angel (and all the Wyverns, of course).
126 - Reach the passage to the snow. Turn back. I need mana... And the towns are nowhere near in sight. Capture a prison with a weak Mephala, and she is one tile short of reaching the central Castle. Took another Pandora's Box for experience, grabbed Earth magic.
127 - Take the central town, move Brissa there. I want to use Armageddon to take two Pandora's Boxes guarded by 10+ angels. Ivor breaks off to go home for mana. The Mage Guild level 4 gives Town Portal, and Brissa has Earth magic.
131 - Then Tazar appears. He breaks my supply chain, but fortunately decides the Dragon Utopias are taken, only takes the necklace from the Pandora's Box and goes home. I have to fight the angels with two birds. There are already 20 of them, and, of course, with a gr. stack. Fortunately, one bird held on with 3 hp, and in the second round the Archangels decided to resurrect. No losses. They give 20k exp and 20 gr. Griffins. Brissa expertised everything needed, and also picked up Pathfinding. Two Dragon Utopias are found near the town, I put Ivor in the first one.
132 - Tazar is not visible yet. The first Dragon Utopia gives a Pendant of Negativity, Titan's Helmet, and Boots of Speed (two-week guard), the second - Captain's Hat and a second Sentinel's Shield. Starting to get a bit easier. Ivor and Brissa replenish mana.
133 - Tazar takes the Dragon Utopia that I was planning to take. Oh well, I return to the first ones, grabbing the armor +4+4 on the way. In terms of army, I'm slightly ahead, parameters are roughly equal, I have better mobility, but no air control. And in terms of magic - nothing besides Lightning Bolt and Armageddon.
134 - Tazar breaks through the passage to the snow and Town Portals home. I take both Dragon Utopias. The first one gives nothing, the second - a Tome of Air Magic. Just what I needed. Brissa and Armageddon take the Book of Fire magic, I break in with Ivor, replenish mana in a far corner of the map.
135 - Tazar takes the external Angel dwelling and a Pandora's Box. It turns out to be within Ivor's reach. After some thought, I decide to attack, since near Tazar there is a Pendant of Lightning (unlikely he would swap it for +3 all stats, but you never know, Lightning is my only weapon besides Armageddon) and a Dragon Fly Hive. Also, my army is slightly better, stats are equal, and I am ready for any fight (with Cloak, Sphere, or full magic). I take the Pendant, take 4 Wyverns, and attack.
My army: 6 birds, 4 angels, 13 psychos, 62 Storm Elementals, 76 gr. Marksmen, 4 Wyverns, and about a dozen Fire Elementals. His army: 8 angels, two-week Scorpicores, about 40 gr. Medusas, 3 Wyverns, and about a dozen gr. Minotaurs. Combat stats roughly 30-20 vs 20-30, magic is also equal, all around 15. But I have an Air boosting artifact. The fight took place under the Cloak.
I immediately take out 3 angels with Lightning Bolt, they slow me, then pile on in the second round, killing an angel, and Tazar surrenders.
136 - The next day, Tazar attacks, without the Cloak this time. I immediately cast Chain Lightning and take down all the angels. He follows with a Resurrection. On my turn, I charge the birds into the Medusas, planning to cast Armageddon on their turn in the second round and finish off the angel. But the birds get petrified! And Anti-Magic goes on the angels. Oh well, I cast Chain Lightning, taking out the remaining Manticores and Minotaurs, and surrender, having lost only 10 Marksmen.
137 - I buy out Ivor and, with an incredibly long movement range, take the opponent's secondary town. I chase away all the heroes who were planning invasions from several directions, and then the opponent surrenders.
Thank you for the game!
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12.01.2014 Dimast (red Rampart Ivor) def Snoopy (blue Castle Valeska Nella) 136 Balance

Didn't take restarts, gave up an external dwelling of Centaurs, and Luna also came. On day 1, I placed horses in the Citadel and took my blocked village. On day 2, Luna scorched a village in the swamp, and Ivor took the second village behind the mountain labyrinth and headed to Conflux, captured it and the Necropolis. On day 3, things started moving; scout heroes arrived, oops, there was nothing to occupy Ivor with at all, and for a week he ran back and forth — sometimes going to sell an artifact, turning back, sometimes onto the sand, then he spotted Nella, understood her direction, and decided to intercept her, which he succeeded at. He stood in his Veil of Darkness, caught her charging. I leveled up terribly — there was water and resistance. Nella had 2 angels, doesn't retreat, I cast Blind and think who can hit for 400, only hope for morale or luck, and then I remember Mass Bless — that damage will be above the maximum. I cast it, Grand Elves hit for 206 each with arrows, perfect. Nella is at the Graveyard, and I also reached the scout hero with meat but had no mana, let his 78 archers shoot 3 times with direct arrow, but the stats decided it. Thanks for the game. Twice that water was shoved in, and it came in handy after all
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Dimast
12.01.2014 Dimast (red Rampart Ivor) def Snoopy (blue Castle Valeska Nella) 136 Balance

Didn't take rests, external dwelling of Centaurs spawned and Luna also came, on turn 1 I placed horses in the Citadel, and took my blocked village, on turn 2 Luna burned the village in the swamp and Ivor took the second one behind the labyrinth of mountains and went to Conflux took it and the Necro, on turn 3 the movement started, scout heroes arrived oh, there was nothing to occupy Ivor with at all and he ran back and forth for a week, either went to donate an artifact, turned around, went to the sand, then saw Nella, understood her direction, decided to catch her, which is what happened, stood in my Cloak of Darkness, caught her on the rush, I leveled up terribly, there was Water magic and Resistance, Nella has 2 angels, doesn't run away, I cast Blind and think who can hit for 400, hopes only for morale or luck and then I remember Mass Bless that the damage will be above maximum, I cast, Grands hit for 206 from the arrow, perfect, Nella on the graveyard, I also reached the scout hero with meat, and there's no mana, let his 78 Archers shoot from direct arrow 3 times but the stats decided the outcome. Thanks for the game. Gave me that Water magic twice and it came in handy after all
I confirm. I foolishly exposed myself. Thanks for the game!

P.S. I took 3 rests in a row... That kind of thing happens. Second generation, too bad I didn't take a screenshot: just stuck in the pocket from the mountains and 20+ Grands block the way.
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