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Posts from M-200% #8

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Ayauhteotl
01/10/14. Ayauhteotl (Blue, random, Tower, Iona, Astral) def Sanin (Red, random, Tower, Halon, Tarosar), Skirmish, 125.

Thank you for the game.

Confirming, I have no experience on map 200.
ICQ 423164784

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10.01.14. RomarioGrom (blue, random, Stronghold, Sorrug, Gunnar) def GoedenDag (red, random, Swamp, Alkin, Alkin) 125 skirmish
decent start with Gurn and 2 heroes at 350, but I epically lose to him on the undead, so I decide to rush Gunnar, whom I've already taken items from:D. I managed to hold out until turn 1, placing a mine with 2 markets on turn 2, and slowly advanced, taking Pondora and reaching 5k experience, and Gunnar managed to capture the earth with an attack. In general, the pace was slow, but I took everything gradually, and my opponent lost to chaos hydras.
Thank you for the game!!!


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
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10.01.2014 Sevan_80 (red, random, Swamp, Voy, Tazar) def marajan (blue, random, Inferno, Mariussa, Izra) skirmish 123
Thank you for the game.
Ася 581706700, Скайп Sevan_80

In reply to RomarioGrom
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RomarioGrom
10.01.14. RomarioGrom (blue, random, Stronghold, Sorug, Gunnar) def GoedenDag (red, random, Swamp, Alkin, Alkin) 125 skirmish
a decent start with Gurney and 2 heroes 350, but I epicly throw it away on the dead, decide to replay on Gunnar, for whom I already took the property:D held out to the 1st by putting up a moat from 2 markets on the 2nd slowly progressed, took Pandra for 5k exp and Gunnar managed to catch earth with attack, in general there was no tempo and everything was taken sluggishly, but the opponent folded on chaos hydras.
Thank you for the game!!!

On the respawn there are 2 external dwellings - gnolls and lizardmen, tons of chests. Placed a Wyvern in the Stronghold. Broke into the treasure zone. There's a Dragon Fly Hive for 50+ griffins, a Pandra for 5+ chaos hydras, another Pandra for 50+ harpies... In short, fat was literally dripping from the monitor. It's scary to clear the Dragon Fly Hive, and besides it either go deep into the treasure zone bypassing the local village (hiking for about three days off-road), or closer to the opponent. Through the hydras. Chose the second. 80+ gnolls, 53 lizardmen, 4 dogs and 5 Wyverns couldn't handle it.
Thanks for the game!
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Diabler, I sent you a message on ICQ, please reply.


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KobRa_RR
Diabler, I sent you a message on ICQ, please reply.
He probably forgot his password. You can always find him in the chat during streams :D
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Sevan_80
10.01.2014 Sevan_80 (red, random, Swamp, Voia, Tazar) def marajan (blue, random, Inferno, Mariussa, Izra) skirmish 123
Thanks for the game.

thanks for the game.
ISQ 357644592(работает!)
скайп marajan87
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11.01.14. Amiloo (Blue, random, Tower, Nila) def Player_ (Red, random, Dungeon, Adjit, Greendan), Skirmish, 134.
If I'm not mistaken, we started without restarts. But in general, I had a terrible fever and played like a hedgehog in the fog.
Well, on day 1, I discovered 3 external dwellings of gremlins and immediately stopped being afraid of Dungeon. On week 1, I placed mages in the fort, took a goldmine behind ogres. Deep in the respawn area, I took the 4th external dwelling of gremlins.
On 121, I broke through 50 fires into the treasure zone.
122, I brought all the gremlins (with 2 native heroes on the second week) - there were around 300. I took a Pandora's box behind a pack of troglodytes for 5k experience, leveled up earth and attack.
123, I decide to hit 5-9 bears for a Dragon Fly Hive and an external dwelling of Death Knights. Everything that was poorly positioned died, but they didn't reach the blue ones :) I took knights, a large Dragon Fly Hive, felt sorry for the gremlins. I ran towards another treasure zone.
125, right under the opponent's nose (half a move from his necropolis, where Greendan sits on angels), I take a Pandora's box behind 8 gr. efreet - 45 gogs. I defeat Nila, a scout reaches the Inferno village, I buy in there and sit, demonstrating my immense power.
126, in this zone I picked up the quest ring for morale-luck, a hat for +4, and again sit in the village, replenishing mana, with a stony face.
127, I defeated a hero with the ring at home - they gave 25 gr. demons :) The opponent broke my chains, so I ran home with all the goods, exposing myself to all sorts of tricky moves, which fortunately didn't come.
131-133, I returned to the treasure zone with the external dwelling of Death Knights, picked up horses, took a Dragon Fly Hive on 8, brought in growth, took a Pandora's box on all of 2nd. I pass the turn, Greendan attacks through the passage from his secondary town. There's a bolt for 300, 3 angels, 20+ gr. eyes, and 100+ gr. troglodytes. The opponent in the 1st round rushed with angels into the blue ones - minus angels. Then he cast oil and charged forward with all the meat at -3 morale :) the remnants of the army melted away pretty quickly. Thanks for the game!


http://heroes3.tv/Amiloo
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11.01.14. Ominous1 (red, Rampart, Roland, Ellezar) def Lexmaster (blue, Dungeon, Ajit, Charna), Skirmish, 123

I had a decent amount of gold, but little wood and crystals, so only trees in the citadel. Ellezar leveled up excellently, immediately got Earth magic. Due to the lack of wood, I barely built two gm1 and in necro gm2, neither Slow for Expert Earth nor Bolt. Mana with Int 170+, which decided the game in FB. Thanks for the game.
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Ominous1
11.01.14. Ominous1 (red, Rampart, Roland, Ellezar) def Lexmaster (blue, Dungeon, Ajit, Crag Hack), Skirmish, 123

I had a decent amount of gold, but little wood and crystals, so only trees in the citadel. Ellezar leveled up great, immediately got Earth. Due to the lack of wood, I barely managed to build two GM1 and in Necro GM2, no slow to Expert Earth, no bolt. 170+ mana with intelligence, which decided the game in Fireball. Thanks for the game.

Confirmed! 80 damage per shot for 4 mana with 170 mana points - a huge reserve.
Thanks for the game!

ICQ 313-702-941
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10.01.14. MuLLIyTa (red, dungeon, Shakti) def Roger-ua (blue, Tower, Daremif), Skirmish, 123
I had my last restart left, but Shakti is the starting hero, and on day 2 I find an external dwelling of eyes. On 122 I rush into the treasure zone, and see the opponent heading there as well. On 123 I attack. The opponent fought to the end, but against 50 eyes there is nothing to counter. GG thanks for the game
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11.01.14 Sanin (Red, Tower, random, Rizza, Ciel) def Iamsanstan (Blue, Castle, random, Cuthbert, Loinis) 2sm2c 122

Solmir entered, got air and intelligence, took a Djinn's lair, took a Consul-unit on turn 115, and then started to cleverly maneuver and attack (nagi) and stayed overnight in the tavern. This happened on the seventh day.
But in the end, Solmir, and the contact in general, wasn't needed, because the opponent couldn't handle guarding the passage to my castle.
Thank you for the game.
ICQ 423164784

In reply to Sanin
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Sanin
01/11/14 Sanin (Red, Tower, random, Rizza, Ciel) def Iamsanstan (Blue, Castle, random, Cuthbert, Loynis) 2sm2c 122

He entered Solmyr, got air and intelligence, took a Djinn's Nook, took a Consul-1 on day 115, and then went to cleverly harass the Greater Ogre (GO) and stayed overnight in the tavern. This happened on the seventh day.
But in the end, Solmyr, and contact in general, wasn't needed, because the opponent couldn't handle the guard at the passage to my castle.
Thanks for the game.
Everything is as described; I couldn't get through the passage with the guard. I first rushed into the Treasury, and then attacked the guard with 20 units. I fought poorly against the demons, and even worse against the diamonds. Thanks for the game.
435-191-039
Discord Iamsamstan#6087
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Hey everyone, I have a problem.
http://heroes.ag.ru/h3/rmg/Skirmish/
In my game, the generator consistently creates guards for all mines in zones 3-4, and they are all from the Dungeon faction. In your reports, I see Golems, Ogres, and everything seems fine! Why isn't it the same for me, and how should it be?
icq - 470286448
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Yegor Korobeynikov
Guys, I have a problem.
http://heroes.ag.ru/h3/rmg/Skirmish/
My generator consistently creates guards for all mines in zones 3-4 from the Dungeon faction. In your reports, I see golems, ogres, and everything is great! Why isn't it the same for me, and how should it be?
Recently, many players have been experiencing this problem. Here's a working skirmish file: http://zalil.ru/upload/34892829.
This is how it should be named in the list.
Attachments 1
1 file attached • Total size: 48.4 KB
ICQ 627769385

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