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In reply to R55Max
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12 years ago
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R55Max
01/05/2014 R55Max (red, random, Inferno, Zydar, Galtran) def. Dirty_Player (blue, random, Castle, Muelig) diamond, 115
Confirmed. I should have taken a rest; there were too many blockers, almost no army, and I fell for Muelig. Almost all of my guards were ranged units, and the opponent had Solmyr, who took out all my archers with Chain Lightning. On turn 115, red units appear, I buy the remaining creatures and attack the lizards to try to win the match, but I can't pull it off. Thanks for the game.
12 years ago
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Sakharki - Borzye Pingviny - 1:1 (second round)
05.01.2014 theShevanesian(red, random, Rampart, Clancy, Galtran) def Chemist_HP(blue, random, Castle, Edric, Tant) 8MM6A 143
Each spent time building up in their own corner. By 127 I had built a tower and had TP and DD scrolls. I rushed the opponent; they weren't expecting it. Thanks for the game!
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12 years ago
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01/06/2014 R55Max (blue, random, tavern, Nila, Mülig) def. Mizrael (red, random, Barbarian, Oris) 8x8a, 115 Red chose rests, and I got good heroes (Nila, Mülig, Gunnar). I immediately place a thousand, spread out, and have almost no money. On turn 112, I found a little money, a path to the grass, and there's no guard blocking it, excellent, I don't take the remaining 112. Next, on turn 113, Nila learns Haste. Turn 114 - the path is blocked by a hidden lair of uniques, but there's a guard of 50+ zombie units (excellent experience + 2 horses as a bonus). Just in case, I don't attack, I build a forge for a wagon in the capital and spend the turn scouting below the path; there's a Pandor at the hydras and a hidden lair of dragons behind griffin minotaurs. There's something to do in the second week. Turn 115 - red is stuck in a block, they surrender. Thanks for the game.
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12 years ago
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01/06/2014 R55Max (blue, random, tavern, Nila, Mullig) def Mizrael (red, random, Barbarian, Oris) 8x8a, 115

It happened. At the only exit from the spawn, there was a cluster of crazed creatures guarding some quest artifact, so I decided not to delay.
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12 years ago
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10.01 Siberian Sloths - Avengers, second round

BA/IEHOK (red, random, Dungeon, Jager, Charna/Solmyr) def Piterius (blue, random, Necropolis, Septienna, Eislinn), Diamond, 124

On the first day, from the overview I spotted an orange Dungeon a day's travel away and decided to play against Necro. I captured it on the third day plus a Dungeon village; there was an external dwelling of red dragons, but the guards didn't allow me to take it on the first turn.
The idea was to pressure on the second turn and not let the Necro player develop. In the end, at home I built nothing besides Harpies and Eyes on the first turn, captured 4 villages, one of them Necro, scouted a path to the mercury treasure zone leading to the opponent, and planted the blue flag.
On turn 122, two mages boosted at the stable (one of them with 200 mana) break into the zone with the blue player's Necro village, and the first skirmishes begin. The army consists of 170 Skeletons, 120 Troglodytes, and 45 Harpies. On turn 124, through another blue village I take the Necro main, turning Troglodytes into Skeletons, resulting in 300+. Solmyr fights there, and a chain is built to Charna at the home, which is located right next to 2 beehives and 2 Pandora's Boxes. Then, according to plan, there is an external dwelling of reds with 3 portals, another 5 trees, and 2 scouted Utopias, but the opponent surrenders at max concede.
Thank you for the game!
12 years ago
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10.01.2014 Siberian Sloths - Avengers, game one
c0nn3c71nkK.ppL (red, random, Rampart, Mephala, Mephala) def Redsnow (blue, random, Stronghold, Dessa, Arlash) balance m200 125

A lot of gold, 1-3, 5 in the castle, 2 hidden gnome stashes. On the second week, I attack the opponent right after they move out towards the center.
Thanks for the game!
12 years ago
Group C, Care about the people vs ШтрафБат, Game 2

10.01.2014 Maretti (blue, ramp, ufretin, dace) def Kalababa (red, flux, pasis, Ignissa) 8mm6a 123

Thanks for playing.
In reply to BA/IEHOK
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12 years ago
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BA/IEHOK
10.01 Siberian Sloths - Avengers, second round

BA/IEHOK (red, random, Dungeon, Jager, Charna/Solmyr) def Piterius (blue, random, Necro, Septienna, Aislinn), Diamond, 124

On the first day, from the overview I saw an orange Dungeon player a day's travel away, decided to play against the necro. Captured him on the third day + a Dungeon village, there was an external dwelling of red dragons, but the guard prevented taking it on the first day.
The idea was to pressure on the second day, not letting the necro develop. In the end, I built nothing besides harpies and eyes in my first town, captured 4 villages, one of them necro, scouted a path to the mercury treasure zone on the opponent's side and raised the blue flag.
On day 122, two mages upgraded at the stable (one of them with 200 mana) break into the zone with the blue necro village, the first skirmishes begin. In the army: 170 skeletons, 120 Troglodytes, and 45 harpies. On day 124, through another blue village, I capture the necro main, turning Troglodytes into skeletons, resulting in 300+. Solmyr joins there and a chain is built to Charna at home, who is stationed right next to 2 beehives, 2 pandora's boxes. Then, according to plan, the external dwelling of reds with 3 portals, another 5 trees, and 2 scouted Utopias, but the opponent concedes at max con.
Thanks for the game!

I confirm. I fell for the necro and made the wrong call. But overall, it was a mistake to pick Diamond against a champion on this template :rolleyes:
In reply to c0nn3c71nkK.ppL
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12 years ago
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c0nn3c71nkK.ppL
01/10/2014 Siberian Sloths - Avengers, game one
c0nn3c71nkK.ppL (red, random, Rampart, Mephala, Mephala) def Redsnow (blue, random, Stronghold, Dessa, Arlash) balance m200 125


Confirmed. Thank you for the game.
In reply to theShevanesian
12 years ago
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theShevanesian
Sakharki - Borzye Pingviny - 1:1 (second round)
05.01.2014 theShevanesian(red, random, Rampart, Clansy, Galtran) def Chemist_HP(blue, random, Castle, Edrick, Tant) 8MM6A 143
Each spent time building up in their own corner. By 127 I had built a tower and had Town Portal and Dimension Door scrolls. I rushed the opponent; they weren't expecting it. Thanks for the game!

That was something.

Thanks for the game!
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12 years ago
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Could you please send me a private message listing the games I still have left to play and with whom? I seem to be a bit confused.
12 years ago
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Group B,
Cerberus vs RF&P
First round: LWW-WLL

10.01.2014 Dima Surmay (red, random, Stronghold, Wai, Dessa) def .DiGGeR. (blue, random, Dungeon, Alamar, Tamika) 8mm6a, 146

Got good heroes: Seela doubles mana and at 112 hits a refuge and there is a green dragon, with it all passages are easily cleared and the native Rampart opponent is killed, and a minimum Griffin Conservatory is also taken. Boots found in a cart, bears easily placed in the Castle.
On the second week, the +2 speed artifact and minimum Griffin Conservatory are taken immediately, 3 Dragon Fly Hives are taken quickly, and Dessa clears the treasure zone: 3 Pandora's Boxes for gold, experience, and all air magic at 127, and on the same day Town Portal is built in Rampart. Dessa has full control, only lacking air and earth, but air can be taken in a hut. At 131 takes air and flies to defend another treasure zone, through a Griffin Conservatory and a Dragon Utopia. Nothing special in the Dragon Utopia, nearby 2 Dragon Fly Hives and right next to them another 3 Dragon Utopias, I take two and move towards the opponent. Along the way, 2 Griffin Conservatories are taken and earth magic enters the last slot. At the end of the month, I captured the opponent's Dungeon and he surrenders. It turns out things were much worse there.

Thank you for the game.
In reply to Dima Surmay
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12 years ago
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12.01.2013.Group B. Arch in refuge - Mерзавчики . game 2
Defiant (red, random, Tower, Aine, Tyraxor) def Sevan_80 (blue, random, Rampart, Melodia, Clancy) Jebus Cross 122

As a result of a series of restarts, I was dealt a Castle with Mullich; the opponent seemed to be playing Rampart, but the respawns were connected by a bugged passage, and the opponent had no road to ГО, so on 116 we started a new one. In the end, nobody had any restarts left, and the final layout turned out to be terrible: immediately one of the roads was completely blocked by a crowd of gr. Eyes; among the useful things on the respawn were found: 2 external dwellings of Genies, an external dwelling of Gremlins, an external dwelling of Mages, a Pandora's Box with 10k gold and 5k exp, 1 Dragon Fly Hive, armor +1 all and a shield +6 behind a pack of Cyclopes. The only thing that pleased me was Tyraxor, whom I didn't spare chests for; in the end, the skill progression was papal — Offense, Tactics, Logistics, Earth, Wisdom. ГО, as they say, finished it off: 2 packs of 100-249 Cyclopes, Green Dragons, and Nagas, and it was clearly necessary to hit not just one ГО. The result of week 1 building — Nagas in Citadel. In the end, on 117 I gathered everything I needed, broke into the Castle with Tyraxor to refill mana, collected the army from captured external dwellings with low-tier heroes, cleared Crypts, etc. On 121 I broke through the Eyes; along the cleared road there was also nothing interesting; I went along the stat boosters and experience crystals, defeated a box with 60+ gr. Wolves, which contained 80 gr. Gremlins (already livelier, total 200+ pieces), popped another tasty box behind a Horde of Mages. Meanwhile, I was moving low-tier heroes to ГО for a Cyclops hit on the off chance of a Game Save, when news of the surrender came: the opponent was punished by a batch of Arch Mages.
P.S. As it turned out, the box behind the Horde of Mages had all the Earth spells, but Wisdom on Tyraxor was basic :(

Thanks for the game!
In reply to Defiant
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12 years ago
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Defiant
12.01.2013. Group B. Arch in refuge - Scoundrels. game 2
Defiant (red, random, Tower, Aine, Tyraxor) def Sevan_80 (blue, random, Rampart, Melodia, Clancy) Jebus Cross 122

As a result of a series of restarts, I got a Castle with Mullich; my opponent seemed to be playing Rampart, but the respawns were connected by a bugged passage, and my opponent had no road to GO, so on 116 we started a new one. In the end, nobody had any restarts left, and the final layout turned out to be terrible: immediately one of the roads was completely blocked by a horde of Beholders; among the useful things on the respawn were found: 2 external dwellings of Genies, an external dwelling of Gremlins, an external dwelling of Mages, Pandora's Box for 10k gold and 5k exp, 1 Dragon Fly Hive, armor +1 all and a shield +6 behind a pack of Cyclopes. The only thing that pleased me was Tyraxor, whom I didn't spare any chests for; as a result, his skill set was top-tier — Offense, Tactics, Logistics, Earth Magic, Wisdom. GO, so to speak, finished it off: 2 stacks of 100-249 Cyclopes, Green Dragons, and Nagas, and it was clearly necessary to hit more than one GO. The result of week 1's building — Nagas in the Citadel. In the end, on 117 I gathered everything I needed, broke into the Castle with Tyraxor to replenish mana, used peasants to collect an army from cleared external dwellings, cleaned crypts, etc. On 121 I broke through the Beholder; along the cleared road there was nothing interesting either; I went along the stat boosters and experience stones, cleared a box for 60+ Wolf Raiders, which contained 80 Gremlins (already more fun, 200+ total), discovered another tasty box behind a horde of Mages. In the meantime, I was pulling peasants to GO for a Cyclops hit-and-run in case of a Grand Slam, when news of the surrender came: my opponent was punished by a pack of Arch Mages.
P.S. As it turned out, the box behind the horde of Mages contained all Earth Magic spells, but Tyraxor's Wisdom was basic :(

Thanks for the game!
I confirm, thanks for the game
12 years ago
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10.01.2014 Siberian Sloths - Avengers, game two
c0nn3c71nkK.ppL (blue, random, tower, Torosar, Torosar) def Redsnow (red, random, inferno, Olemus, Nagash) balance m200 124

On the first day, 2 heroes, not much gold visible, but scouting revealed an external dwelling of efreet and a secondary dungeon. Then gradually developed, 1-4 in the citadel. On the second day, 2 medusa dwellings, griffin conservatory 1, approach the center. But the opponent seems to be losing units to something..

Thanks for the game!

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