Posts from Are there any maps similar to the original ones?
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Well, never mind; your comments have spurred me on; you'll see—it'll be amazing!
Yes, it's a bit cramped. But I think every style has the right to exist. There are both extremely spacious and extremely cramped maps; you need to understand the author's intention and then evaluate the map based on the criterion of whether the author has fully achieved his own goal. It's like in literature. It's impossible to criticize Joyce from the perspective of Soviet realism. Although, you can choose not to read Joyce. Or you can choose not to read at all. Freedom!
I can't give you a link, but I remember that I used to find a "Complete Collection" on torrents without any problems, which includes maps from all the games. But then I deleted and reinstalled everything ten times, and eventually, last spring, I bought the "Collection" on a disc.
Where can I download all the maps from Armageddon's Blade? In The Shadow of Death, there are only maps from The Restoration of Erathia, but not from Armageddon's Blade, for some reason.
(Василь Симоненко. Люди – прекрасні)
Marmot, you know, I appreciate detail and thoroughness in maps, naturalness and realism. And when I see something like this, something like this, or something like this, my desire to play suddenly disappears. It's clear that they're not focusing on quality, but on quantity. Again, what does it mean that "they can't be called easy, and they can't be completed quickly"? If what was implied is what I showed in the last screenshot, then it doesn't excite me either. If the value of a map is measured by the number of zeros after the number of monsters, then this is not a virtue at all, but a creative impotence. Yes, of course, maps of this size and complexity cannot be completed quickly; that's a fact. But playing something like that won't be very interesting. From my own experience, I can say that a map that takes more than 3-4 days to complete already starts to become tiresome, even if it's a good map from the ones that are originally in the game.
I'm not familiar with samatron, so I may not know the true motives behind which he creates all sorts of incomprehensible things like this, this, or at least this. Maybe he wanted to show the endless forests and fields. Or countless hordes of monsters. But, honestly, I'm too lazy to come up with legends that would explain such absurdities. Rather, the simplest and most banal reason lies at the heart of all this: he aimed for something great, but halfway through, he realized that he only had enough strength for something small...
I still don't understand if Avatar-Lion played my maps, although he might be that armchair genius who, looking at the picture, determined: "he aimed for something great, but halfway through, he realized that he only had enough strength for something small..."?
Judging by this: "But playing something like that won't be very interesting," he didn't play. :smile42::D
And this phrase just made me smile :)
"From my own experience, I can say that a map that takes more than 3-4 days to complete already starts to become tiresome" :smile54: If possible, could you provide an example of such a map? Thank you in advance
I'm certainly not an Avatar, but if you want something relatively new, here it is: /topic/at/869826/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того