Skip to content

Posts from Super Unit in Heroes 5.

General Closed Topic
1.0 (1 rating)
User Avatar
#1
Auto-translated
Here, I suggest discussing ideas regarding whether a super-unit is needed in Heroes 5—a creature that everyone would fear. If you believe one is necessary, please suggest your options here.
Just please don't suggest super-fantastic creatures with 10000 HP and massive attack and defense, etc.
Here is my version:
My super-unit is a sort of version of Count Dracula; that is how I named him—Count Dracula.

First, I will list his stats:
Attack------150
Defense-----150
Damage-------500-500
HP----------1500
Initiative---15
Shots---15 (I will explain why "shots" later)
Speed---15
Luck------0
Morale-----0

His story is as follows: he is Count Dracula, the progenitor of vampires. He is the strongest and the very first of the vampires; he has become so proficient in the art of draining life that he learned to drain it without physical contact with his victim, i.e., from a distance (via a special magical method). He has lived for so long that his powers have risen to immeasurable heights (as you have probably noticed by my stats).

Visual description:
This unit is two cells in size (2 by 2). He wears a black cloak under which nothing is visible, and naturally, this cloak has a huge collar, as is typical for vampires. His face is deathly pale and handsome, and his hair is dark, though I don't know which style to choose: short, long and loose, or tied in a bun. Beneath the cloak is a sword (invisible until he draws it) decorated with various beautiful precious stones. Most importantly, the cloak must be entirely black without any patterns (vampires do not have patterned cloaks). Also, an aura of vampirism reigns around Count Dracula (it will look like a faint dark-purple glow around him).

Teleportation description:
Count Dracula's movement consists of him moving with lightning speed, leaving a dark-purple trail behind him for a fraction of a second.

Attack/Throw description:
He begins to whisper magical words, and a dark-purple magical energy cluster forms between his hands; he launches it at his victim. The hit power is, as usual, damage plus the attack stat. Since he throws a magical energy cluster, there is no distance penalty (just like with mages). Upon hitting the victim, the magical cluster explodes, and a mist of vampirism spreads across the entire field, which deals 500 damage without any attack modifiers (they do not affect the mist damage). This damage is dealt to all creatures on the field except, naturally, the Undead (if there are living units in a friendly army, they take damage from the mist). The Mist of Vampirism is a special magic that is unavailable to anyone and its secret is unknown; consequently, no one can resist it (i.e., if the energy cluster is thrown at Black Dragons, the cluster itself will deal no damage, but when it explodes and the mist emerges, the Dragons will take -500 HP (meaning only 2 Dragons :))).
Additionally, besides the undead, the mist does not affect mechanical creatures, etc. That is, it affects all living things by draining their lives. Drained life includes not only what the mist took, but also what the energy cluster drained from the victim. Regarding the drained life, I want to say there will be a lot of it, as it equals (the amount of damage dealt by the mist plus the amount of damage dealt by the magical cluster) divided by two. All this drained life is transferred first and foremost to Count Dracula, and the remainder is distributed evenly to every unit in the army where Count Dracula is located; during this process, the dead are resurrected (i.e., as vampires currently do, since they resurrect their own) regardless of whether they were dead or alive, but mechanical creatures and elementals do not receive drained life. Also, only one Count Dracula can be under the command of one hero; similarly, if he appears on the map, there can only be a single instance of him (I took these measures due to his power). He should also be accompanied by a retinue of his loyal servants, High Vampires (if he is a neutral on the map), numbering approximately 100 units.
Since only one instance can be on the field per side, and he only has 1500 HP, it would be easy to take them away with Chaos magic in two turns; therefore, I give him full immunity to magic, without any penetration (i.e., Dungeon will not help).

Count Dracula does not respond to ranged attacks, but thanks to his agility and speed of movement, he has a 10% chance to dodge a ranged hit, but in doing so, he must move one cell to the side; if there is no room to move, this chance is reduced to zero.

If someone does manage to reach Count Dracula in close combat, he has two types of attacks:
1st for non-living creatures
2nd for living creatures
He hits the non-living like this:
A certain unit approaches him (I say "approaches" and not "walks up" because I don't know which unit specifically, as some fly, crawl, run, etc.) and attacks him. Count Dracula recoils slightly from the blow, draws the sword from beneath his cloak, and delivers a crushing blow to his offender! (damage is the same as from the magical cluster).
He hits the living like this:
He is attacked, he recoils, and abruptly thrusts his hands forward while whispering words (without touching his victim), and the opponent's life begins to transfer to him (this looks roughly like in Heroes 4, only in that game the color of the magical waves was turquoise, while here it will be dark-purple). Naturally, during this process, Count Dracula cannot summon the mist of vampirism.

So, what do you think of my beast?:smile04:
User Avatar
#2
Auto-translated
A superunit is definitely not needed! There's no need to spoil the game with such ideas. Everything should be balanced – no exceeding the level 7 cap!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
User Avatar
#3
Auto-translated
It seems you said not to suggest heroes with extremely high attack and defense? And isn't 150 a bit too much? Besides, the hero turns out to be too overpowered... No, it's definitely better not to go below level 7.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
In reply to Alex Ghost
User Avatar
#4
Auto-translated
Alex Ghost;71082
A super unit is definitely not needed! There's no need to spoil the game with such ideas. Everything should be within limits – no exceeding the level 7 cap!

I completely agree! It might sound too conservative, but let everything remain as it is. However, it would be nice to add more monsters that don't belong to any faction.
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
User Avatar
#5
Auto-translated
Yeah, let's create overpowered units, and then complain when they get nerfed in patches:)
In reply to Night
User Avatar
#6
Auto-translated
Even though it won't be possible to recruit him, there should be a figure for the official statistics showing the increase. I wonder what it will be?
In reply to BASON
User Avatar
#7
Auto-translated
BASON;71217
Even though it won't be possible to recruit him, there should be a figure for the official statistics showing the increase. I wonder what it will be?
0.5 per week is the optimal increase for such a unit:)
User Avatar
#8
Auto-translated
Why Dracula right away? Let's go with admin_hw :) or an iron lumberjack, but a crystal dragon or a sea serpent would be even better.
Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
In reply to Inquisitor
User Avatar
#9
Auto-translated
In my opinion, it's a crazy idea. This hero is completely overpowered; there's no need for such a character in the game. The balance will be ruined as soon as someone gets their hands on this "beauty."
Я вернулась... :smile24:
Ну что, не ждали? :smile08:
Пусть за нас говорит сталь! :smile13:
In reply to Vihja Drow
User Avatar
#10
Auto-translated
Laura Vita;71233
In my opinion, it's a crazy idea. This creature is an absolute cheat, it shouldn't be in the game, the balance will be ruined as soon as someone gets this beauty.
Firstly, you're all talking about its strength, but it's not that different from a phoenix summoned by a powerful mage!
Secondly, there are many ways to make it very difficult to obtain this creature so that the balance isn't ruined, and I'm not stopping at it. Just because you don't like it doesn't mean we should stop; come up with your own super-unit that won't break the balance!:smile24: :smile24: :smile24:
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
User Avatar
#11
Auto-translated
Lord Vampire;71370
Firstly, you are all talking about its strength, but it's not much different from a phoenix summoned by a powerful wizard!
Summoning one is one thing, and existing is another! For your information, normal phoenixes have 150 hit points, 30-50 damage, and their other stats don't exceed the norm for a level 7 creature!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
User Avatar
#12
Auto-translated
Alex Ghost;71373
To summon something is one thing, but to exist is another! For your information, normal Phoenixes have 150 hit points, 30-50 damage, and their other stats don't exceed the norms for a level 7 creature!
They definitely exceed those norms, and what about the fact that it is reborn? I don't consider the Phoenix to be a level 7 creature, because the cost of a level 7 creature doesn't exceed 5000 gold, but in the Phoenix's file, its cost is listed as 10000 gold!!!
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
User Avatar
#13
Auto-translated
Lord Vampire;71370
Secondly, there are many ways to maintain balance without making it too easy to acquire this powerful unit, and I'm not fixating on it. If you don't like it, that doesn't mean you should stop there; come up with your own super-unit that won't break the balance!
Yes, yes - secondly, a super-unit as such is not needed! Because it is they that ruin the balance: you find one, and you basically get a level 8 monster - too bad for the second player who won't be able to have such a unit. Therefore, the conclusion is - super-units are not needed in principle!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам
In reply to Alex Ghost
User Avatar
#14
Auto-translated
Alex Ghost;71375
Yes, yes – secondly, a super unit as such is not needed! Because that’s exactly what throws the balance off: you find one, and you basically get a level 8 monster – the second player is out of luck if they can’t have one. Hence, the conclusion – super units are not needed in principle!
If you don’t like super units in this role, you can make them only for neutral creatures, so that they cannot be recruited into an army. Why? Let’s say they can guard some great treasures on the map. ;)
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to Lord Vampire
User Avatar
#15
Auto-translated
Lord Vampire;71374
They definitely exceed expectations, and what about the fact that they are reborn?!!!
They are reborn, and so what? Consider it as having up to 300 hit points, which is within the normal range considering their other characteristics. Remember the Lava Dragon – it has 20 fewer hit points, but its damage is only 10 more. The other stats are generally similar, but the Lava Dragon has more defense and is an elemental, which in itself provides a significant bonus!

Added 3 minutes later
Lord Vampire;71376
If you don't like super units in this role, you can make them only for neutral creatures, so they can't be recruited into an army. Why? For example, they could guard some great treasures on the map. ;)
An average unit can join a player with a decent army or under the influence of diplomacy. Another argument is that anyone can adjust it in the map editor so that a creature joins them regardless of their army or diplomacy – that's what you call a shoddy job!
ФЛУДОВСКИЕ ССЫЛКИ - конец бесполезным темам

Statistics

Welcome our newest member: Emil