Auto-translated
Here, I suggest discussing ideas regarding whether a super-unit is needed in Heroes 5—a creature that everyone would fear. If you believe one is necessary, please suggest your options here.
Just please don't suggest super-fantastic creatures with 10000 HP and massive attack and defense, etc.
Here is my version:
My super-unit is a sort of version of Count Dracula; that is how I named him—Count Dracula.
First, I will list his stats:
Attack------150
Defense-----150
Damage-------500-500
HP----------1500
Initiative---15
Shots---15 (I will explain why "shots" later)
Speed---15
Luck------0
Morale-----0
His story is as follows: he is Count Dracula, the progenitor of vampires. He is the strongest and the very first of the vampires; he has become so proficient in the art of draining life that he learned to drain it without physical contact with his victim, i.e., from a distance (via a special magical method). He has lived for so long that his powers have risen to immeasurable heights (as you have probably noticed by my stats).
Visual description:
This unit is two cells in size (2 by 2). He wears a black cloak under which nothing is visible, and naturally, this cloak has a huge collar, as is typical for vampires. His face is deathly pale and handsome, and his hair is dark, though I don't know which style to choose: short, long and loose, or tied in a bun. Beneath the cloak is a sword (invisible until he draws it) decorated with various beautiful precious stones. Most importantly, the cloak must be entirely black without any patterns (vampires do not have patterned cloaks). Also, an aura of vampirism reigns around Count Dracula (it will look like a faint dark-purple glow around him).
Teleportation description:
Count Dracula's movement consists of him moving with lightning speed, leaving a dark-purple trail behind him for a fraction of a second.
Attack/Throw description:
He begins to whisper magical words, and a dark-purple magical energy cluster forms between his hands; he launches it at his victim. The hit power is, as usual, damage plus the attack stat. Since he throws a magical energy cluster, there is no distance penalty (just like with mages). Upon hitting the victim, the magical cluster explodes, and a mist of vampirism spreads across the entire field, which deals 500 damage without any attack modifiers (they do not affect the mist damage). This damage is dealt to all creatures on the field except, naturally, the Undead (if there are living units in a friendly army, they take damage from the mist). The Mist of Vampirism is a special magic that is unavailable to anyone and its secret is unknown; consequently, no one can resist it (i.e., if the energy cluster is thrown at Black Dragons, the cluster itself will deal no damage, but when it explodes and the mist emerges, the Dragons will take -500 HP (meaning only 2 Dragons :))).
Additionally, besides the undead, the mist does not affect mechanical creatures, etc. That is, it affects all living things by draining their lives. Drained life includes not only what the mist took, but also what the energy cluster drained from the victim. Regarding the drained life, I want to say there will be a lot of it, as it equals (the amount of damage dealt by the mist plus the amount of damage dealt by the magical cluster) divided by two. All this drained life is transferred first and foremost to Count Dracula, and the remainder is distributed evenly to every unit in the army where Count Dracula is located; during this process, the dead are resurrected (i.e., as vampires currently do, since they resurrect their own) regardless of whether they were dead or alive, but mechanical creatures and elementals do not receive drained life. Also, only one Count Dracula can be under the command of one hero; similarly, if he appears on the map, there can only be a single instance of him (I took these measures due to his power). He should also be accompanied by a retinue of his loyal servants, High Vampires (if he is a neutral on the map), numbering approximately 100 units.
Since only one instance can be on the field per side, and he only has 1500 HP, it would be easy to take them away with Chaos magic in two turns; therefore, I give him full immunity to magic, without any penetration (i.e., Dungeon will not help).
Count Dracula does not respond to ranged attacks, but thanks to his agility and speed of movement, he has a 10% chance to dodge a ranged hit, but in doing so, he must move one cell to the side; if there is no room to move, this chance is reduced to zero.
If someone does manage to reach Count Dracula in close combat, he has two types of attacks:
1st for non-living creatures
2nd for living creatures
He hits the non-living like this:
A certain unit approaches him (I say "approaches" and not "walks up" because I don't know which unit specifically, as some fly, crawl, run, etc.) and attacks him. Count Dracula recoils slightly from the blow, draws the sword from beneath his cloak, and delivers a crushing blow to his offender! (damage is the same as from the magical cluster).
He hits the living like this:
He is attacked, he recoils, and abruptly thrusts his hands forward while whispering words (without touching his victim), and the opponent's life begins to transfer to him (this looks roughly like in Heroes 4, only in that game the color of the magical waves was turquoise, while here it will be dark-purple). Naturally, during this process, Count Dracula cannot summon the mist of vampirism.
So, what do you think of my beast?:smile04:
Just please don't suggest super-fantastic creatures with 10000 HP and massive attack and defense, etc.
Here is my version:
My super-unit is a sort of version of Count Dracula; that is how I named him—Count Dracula.
First, I will list his stats:
Attack------150
Defense-----150
Damage-------500-500
HP----------1500
Initiative---15
Shots---15 (I will explain why "shots" later)
Speed---15
Luck------0
Morale-----0
His story is as follows: he is Count Dracula, the progenitor of vampires. He is the strongest and the very first of the vampires; he has become so proficient in the art of draining life that he learned to drain it without physical contact with his victim, i.e., from a distance (via a special magical method). He has lived for so long that his powers have risen to immeasurable heights (as you have probably noticed by my stats).
Visual description:
This unit is two cells in size (2 by 2). He wears a black cloak under which nothing is visible, and naturally, this cloak has a huge collar, as is typical for vampires. His face is deathly pale and handsome, and his hair is dark, though I don't know which style to choose: short, long and loose, or tied in a bun. Beneath the cloak is a sword (invisible until he draws it) decorated with various beautiful precious stones. Most importantly, the cloak must be entirely black without any patterns (vampires do not have patterned cloaks). Also, an aura of vampirism reigns around Count Dracula (it will look like a faint dark-purple glow around him).
Teleportation description:
Count Dracula's movement consists of him moving with lightning speed, leaving a dark-purple trail behind him for a fraction of a second.
Attack/Throw description:
He begins to whisper magical words, and a dark-purple magical energy cluster forms between his hands; he launches it at his victim. The hit power is, as usual, damage plus the attack stat. Since he throws a magical energy cluster, there is no distance penalty (just like with mages). Upon hitting the victim, the magical cluster explodes, and a mist of vampirism spreads across the entire field, which deals 500 damage without any attack modifiers (they do not affect the mist damage). This damage is dealt to all creatures on the field except, naturally, the Undead (if there are living units in a friendly army, they take damage from the mist). The Mist of Vampirism is a special magic that is unavailable to anyone and its secret is unknown; consequently, no one can resist it (i.e., if the energy cluster is thrown at Black Dragons, the cluster itself will deal no damage, but when it explodes and the mist emerges, the Dragons will take -500 HP (meaning only 2 Dragons :))).
Additionally, besides the undead, the mist does not affect mechanical creatures, etc. That is, it affects all living things by draining their lives. Drained life includes not only what the mist took, but also what the energy cluster drained from the victim. Regarding the drained life, I want to say there will be a lot of it, as it equals (the amount of damage dealt by the mist plus the amount of damage dealt by the magical cluster) divided by two. All this drained life is transferred first and foremost to Count Dracula, and the remainder is distributed evenly to every unit in the army where Count Dracula is located; during this process, the dead are resurrected (i.e., as vampires currently do, since they resurrect their own) regardless of whether they were dead or alive, but mechanical creatures and elementals do not receive drained life. Also, only one Count Dracula can be under the command of one hero; similarly, if he appears on the map, there can only be a single instance of him (I took these measures due to his power). He should also be accompanied by a retinue of his loyal servants, High Vampires (if he is a neutral on the map), numbering approximately 100 units.
Since only one instance can be on the field per side, and he only has 1500 HP, it would be easy to take them away with Chaos magic in two turns; therefore, I give him full immunity to magic, without any penetration (i.e., Dungeon will not help).
Count Dracula does not respond to ranged attacks, but thanks to his agility and speed of movement, he has a 10% chance to dodge a ranged hit, but in doing so, he must move one cell to the side; if there is no room to move, this chance is reduced to zero.
If someone does manage to reach Count Dracula in close combat, he has two types of attacks:
1st for non-living creatures
2nd for living creatures
He hits the non-living like this:
A certain unit approaches him (I say "approaches" and not "walks up" because I don't know which unit specifically, as some fly, crawl, run, etc.) and attacks him. Count Dracula recoils slightly from the blow, draws the sword from beneath his cloak, and delivers a crushing blow to his offender! (damage is the same as from the magical cluster).
He hits the living like this:
He is attacked, he recoils, and abruptly thrusts his hands forward while whispering words (without touching his victim), and the opponent's life begins to transfer to him (this looks roughly like in Heroes 4, only in that game the color of the magical waves was turquoise, while here it will be dark-purple). Naturally, during this process, Count Dracula cannot summon the mist of vampirism.
So, what do you think of my beast?:smile04:
