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Group A, Avengers vs Borzye Pingviny, game 2 (1-1)
02.12.13 Piterius (red, Inferno, Pyrr, Mullich) def Chemist_HP (blue, Castle, Rion, Clavius), JC, 227
That was a game. The spawn was decent. Two external dwellings of horses, an external dwelling of angels. I stationed both in the fort. Bought archers from the village. Three Dragon Fly Hives, albeit small ones.
Towards the end of the second week, I went to the center on Archangels. The center turned out to be empty and somehow unfriendly. Right behind the ГО, under a horde of Greater Efreetis — a Mana Node, a Griffin Conservatory(2), and a Dragon Fly Hive (small). I moved on, didn't want to burn a third of the army at the very start of the center. That was the only sensible decision during the journey through the sand. And then a series of mistakes.
I didn't notice that the freed scout hero from under 92 Minotaur was Ufretin at level 30, who could not only take the Sword +12/-3 from under Unicorns but also successfully meet the reds. I didn't touch a hundred Monks above a Pandora's Box with a Dragon Fly Hive, figuring nobody was there, but at the same time left considerable traces elsewhere. I didn't notice that Clavius already had Oil for 8 rounds, not 5, so I didn't clear 62 Manticores above two Pandora's Boxes, behind which on the path — the missing artifact for the Elixir, a Dragon Fly Hive, and a village with Mana. And the critical one: Clavius takes the Mana Node, the Griffin Conservatory, and goes into the Dragon Fly Hive, even though I see the chain won't connect. Ufretin, kitted out with artifacts, is short 400 movement points to reach Mullich. Mullich, with Flight, first retreats into the sand, then back to his respawn.
Ufretin, who rushed to the lava, discovered to his great surprise that Mullich's stats were already one and a half times higher, and any speed artifact on Mullich meant practically all of Ufretin's army moved last. He left. There are two Dragon Utopias on the native respawn and an adjacent respawn for gathering skeletons.
But it turned out even worse. Devils in a triple with three external dwellings, against Archangels in a double with one external dwelling, Mullich has +3 speed artifacts, and after his Mass Haste...
Thank you for the game!
P.S. Mullich can be really annoying sometimes.
Group A. Sakharki - Borzye Pingviny, game 1 (1-1)
theShevanesian (blue, random, Rampart, Wystan) def Chemist_HP (red, random, Castle, Monere) Spider 237
I don't remember the details anymore. But I played the whole game kind of crookedly. By the end of the first month, Wystan with a Red Orb, +3 speed, defense around 30, Grand Elves — one arrow dealt 500+ damage to my scout hero's dogs. I figured — the Grand Elves would just shoot them down.
I had nothing to oppose that with, so I went to clear treasure zones, to at least somewhat even out the stats. Plus, Angels were growing in two castles. Although my opponent had skeletons. Then I placed Black Dragons from an external dwelling. I assembled the Armor of the Damned, to somehow reduce my opponent's speed. The stats dropped quite noticeably in the process. I desperately needed Town Portal, but there wasn't one.
On the last turn, after recapturing the computer's Inferno from my opponent, in the opponent's built Mage Guild, Monere finally learned the coveted Portal of Earth summoning spell. But it was no longer needed.
A critical mistake was inevitable. And it happened. Everything was leading to it. There were many and various reasons, but it was predetermined — I left an artifact +1 Luck instead of a +1 Speed artifact and didn't pin Wystan in the village. Although I had prepared Angelic Alliance for the field. As a result, Skeletons, Wyverns, and Dendroids huddled in a corner behind the wall in the village so that even though two stacks worked on the Dendroids — Wyverns and Champions after Marksmen — only one worked on the Wyverns, and there was no point in working on the Skeletons with one stack at all.
As for the combat, I didn't even conduct it; the house cat Murzik did. Right off the bat, I traded 5 Black Dragons for a tent, even though it was clear the Grand Elves would shoot anyway; in the initial rounds, Archangels destroyed the catapult despite two breaches in the fence; Champions were standing idle; I missed and gave a stack of Fanatics over to the Skeletons' attack, instead of simply running outside with them, like with the Marksmen, etc.
As for the Portal I got, I could have just portaled back to the capital, and my opponent wouldn't have gotten the Archangels, the grass would have been a bonus, and Wystan would have been automatically pinned in the castle by a scout hero. The thought of portaling crossed my mind but was nipped in the bud.
Thank you for the game!

