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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
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You have to redraw the picture. Poor artist.
Is that right?

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Starting today, Avast has begun blocking the patcher_x86.dll file.
What's going on?

ADD: It stopped already O_o
Scanning the file that was previously quarantined - it says "no viruses." Avast has gone crazy.
icq 385383256
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same here ... and still barking ....
icq: 665973202
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I know. I also have Avast. It really annoyed me. I had to add the game path and the project path to Avast's exceptions. The new maegapack_ru.dll from MegaPack_Rus 1.4 shouldn't be blocked by Avast. ... Maybe I'll try changing/swapping something in patcher_x86.dll.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to Sloth_D
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Sloth_D
Starting today, Avast began blocking the patcher_x86.dll file.
What's going on?
ADD: it stopped already O_o
Scanning the file that was previously quarantined - it says "no viruses". Avast has gone crazy.
I would advise you to switch to a better antivirus than Avast. It cries "Wolf!" at every mouse.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Oh, since we're talking about it!
I had the same problem about a week ago – although with the HD mod 3.07f and Avast 5.1.889 (these are old versions, but I deliberately didn't update them for several reasons – I only update the databases in Avast). It happened right after another database update (only in my case, Avast flags HD3Launch.exe). The funny thing is that this file was considered safe for a whole year, and suddenly...! No, the file is actually clean – I checked it in various ways. And, since we're talking about old versions, I didn't post here: I thought it was just me having this problem, and the mod itself is fine. I also fixed it by adding HD3Launch.exe to the exceptions.
dnaop-wr, I think about switching to a "better" antivirus from time to time, but I don't want to install them one by one and test them: there are about 30 well-known ones! (see the list on https://www.virustotal.com/ru/) It would take a lot of time, and all sorts of problems might arise. I know one thing: there is no absolute protection and no perfect antivirus; each has its own advantages and disadvantages. Avast suits me because it bothers me the least (there were practically no false positives in a year) and doesn't "overload" the system. I haven't decided what to replace it with yet. As for the firewall (which is also needed, in addition to the antivirus – if you don't have a combined solution like "*** Internet Security"), I can confidently name the best one: Comodo (both according to reviews and tests). No program will access the Internet without your knowledge!
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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I also use Avast + Comodo. For ages now. I'm happy with it. But after the recent Avast updates...
First, Avast wouldn't let me compile the next superpack_ru.dll,
I eventually found the section of code that Avast didn't like, changed it so that the functionality remained the same, and Avast calmed down.
And then there was patcher_x86.dll... But it seems that after the latest updates, Avast has calmed down.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
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Could you please remind me if the mod fixed the generation of flooded areas, or am I mistaken?
And I'll ask again to add a sound effect for receiving a turn.
In reply to zoog
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zoog
Could you remind me, please, did the mod fix the generation of flooded zones, or am I mistaken?
And I'll ask again to add a sound effect for receiving a turn.
You're mistaken; just a couple of days ago, in one game on Diamond difficulty, it generated 2 flooded treasures. They were identified as non-functional teleporters.
Наполеон в Москву тоже на 133 пришёл ;) (с)
In reply to Adagio
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Adagio

From an aesthetic point of view, the original trilogy is unmatched (almost unmatched: the sixth installment missed a great opportunity), it's stunning and superb, but extremely lacking in functionality. That's the problem.

Well, you just threw a strange stone at Hota. I'm afraid that "baratorch" was even putting it mildly. I would say that in terms of aesthetics and coherence, Hota surpasses not only all existing gameplay mods, but also (oh, the horror) the original itself. For example, you can look at the list of original flaws that have already been fixed and will be fixed in Hota. See in some example how meticulously every little thing is checked so as not to deviate from the overall atmosphere. I would say that the quality control at the Hota team is noticeably higher than that of the original developers. One of the reasons is likely the commercial basis of the original. In the current version of Hota, of course, there are still some flaws (for example, the Grail at the Docks, which noticeably spoils the appearance of the city when it is fully built), but with each subsequent version, there will be fewer and fewer of them. Unlike the original.

P.S. sorry for the off-topic, I couldn't resist
P.P.S. this opinion existed even before I joined the team. After seeing the inner workings, it only intensified
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You just threw a strange stone into Khota's garden.
I would say that from an aesthetic and integrity point of view, Khota surpasses not only all existing gameplay mods, but also (oh, the horror) the original itself.
Only the same team, using the same technologies and with unlimited time and resources, could surpass the original aesthetically, IMHO.
The city screen of the Cove is indeed not bad, and in many ways even better than that of the Conflux. Its only drawback, you yourself noted. But I will never agree about the creatures; they are a nightmare.
Let's end it here, because the topic is different, and everyone will stick to their own opinion.
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I have a small question, and it might have already been raised on one of the 177 pages of this topic.
Since I enjoy playing 2x2 with friends, and this game format is quite popular.
Is it possible to implement a feature that allows watching a teammate's battle without using complicated methods like TeamViewer?
Or is it too difficult/time-consuming/unclear how to implement/will it cause many bugs/is it only needed by me?
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That would be awesome, but I think it's difficult/unrealistic to implement. Hopefully, I'm wrong.
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The hardest battles are fought in the mind
In reply to shameonyou
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I have a question that has been on my mind. Is it possible for the game to compare the host's "rmg" file with its own before generating a map, so that it would be impossible to adjust the desired generation zones for certain templates?
ICQ: 564224919

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