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They will protect you well from being killed.


Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
DD: changes the slave's vote during the voting process.
By the way, a sudden question arises: what if a firefighter invites their murderer to a lecture?
1) New version of "iFone" (every two nights) -- each player (except other corporations) has a 50% chance of losing 100 rubles to Pineapple.
2) Bribe -- freely gives the "iFone" to a player. Loses 400 rubles to the player, but the player loses all votes for the next day to Pineapple.
2) Safety Lecture – invites the player to a special lecture at the fire station. The target player shares the fate of the firefighter: if the firefighter is alive, the player is also alive; if the firefighter is killed, the player is also killed.
I'm also a bit confused that one faction has 5 players, while the other has 4.
is it just to take someone with you to the grave?
Ничто не возникает из ничего и ничто не пропадает бесследно.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).
1. Does the player know their current balance, or can they only guess based on the events in the newspaper?
2. What happens to the funds of eliminated players (if they had any)? Can they bequeath them to someone, or do they disappear?
Does "ripping out %username%'s guts and using them as rope" fall within the bounds of reason?
Whose stats increase? The economist's?
It might seem like a silly question, but after the last game, I can't help but ask: does it kill absolutely everyone, or are there exceptions?
Do I understand correctly that losing money here equals death?
What will happen if an official is left alone against a group of townspeople who don't have killing abilities?
Menti, how many turnips do I have to give you so that you give me the Doctor?
And why only once? Is it far to run to the TARDIS? In general, it's an interesting ultimate ability.
It will be especially interesting if he accidentally protects someone, and the target who didn't die due to the protection dies.
Which ones? Can you be more specific?
If there's a choice, do all the funds remain in place?
Isn't it too much? Maybe at least once every three nights? And it could guarantee depriving several randomly selected players of money, while with the rest, it's luck of the draw. Or, say, guarantee depriving a third of randomly selected players of money, rounding up. You can leave it as is, I just don't really like randomness. But make the application less frequent, that's for sure.
Maybe make the theft last for a couple of days? Or until the end of the game, but somehow limit it? Because 400 for one miserable theft for a day...
Maybe make the ultimate ability more powerful? Because it seems a bit unfair.
Randomly? Or does it choose based on the type "deprive such-and-such role of such-and-such ability"?
Here, by the way, what happens to the money of those killed who weren't killed by poverty?
I understand that if you give her the ability to earn money, you can simply give the victory to the mortgage even before the game starts, but... Well, okay, let it be as it is.
Nothing happens; they simply burn out. They will be restored if resurrected.
That's why the idea is to guess the murderer and prevent them from killing, and the Doctor's power is limited to that. However, it would be too complicated.
That's why the prices for this and the previous research are very closely related. Okay, since the cooldown is longer, I'll reduce the price here as well. Let it be 300.
Considering the added drawback, I think it's enough... Or do you think otherwise?