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Mafia 77. Brave New World

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Wow, you have so many questions! Just a moment...
1. Does the player know their current balance, or can they only guess based on the events in the newspaper?
2. What happens to the funds of eliminated players (if they had any)? Can they bequeath them to someone, or do they disappear?
1. They know. I'll make the actions in the newspaper that change the funds only partially visible: just the fact. So it will be difficult to understand from the newspapers. I'll write separately what is visible and what is not...
2. Nothing happens; they disappear. They will be restored in case of resurrection.
Does "ripping out %username%'s guts and using them as rope" fall within the bounds of reason?
Of course.
Whose stats increase? The economist's?
Yes, his.
It might seem like a silly question, but after the last game, I can't help but ask: does it kill absolutely everyone, or are there exceptions?
Everyone without exception. Unless they can be saved by defenses, of course, natural ones.
Do I understand correctly that losing money here equals death?
Correct, Toxic.
What will happen if an official is left alone against a group of townspeople who don't have killing abilities?
That's a valid question. I'll change the ability so that it doesn't create too absurd situations where an official single-handedly defeats half the town. Let him have one save from execution, and it doesn't necessarily have to be his own, but any member of the team...
Menti, how many turnips do I have to give you so that you give me the Doctor?
Oh, Kosha, unfortunately, the random generator doesn't work with turnips. I wouldn't mind accepting them, because I'm quite the corrupt official, but alas.
And why only once? Is it far to run to the TARDIS? In general, it's an interesting ultimate ability.
It will be especially interesting if he accidentally protects someone, and the target who didn't die due to the protection dies.
I must admit, I didn't anticipate that twist... Well, if it's going to be a full block, and not a "local" one, then I'll have to rewrite the whole newspaper and everything might change. So the idea is to guess the killer and prevent him from killing, and that's where the Doctor's power ends. True, it would be too complicated. Life didn't prepare me for that.
Which ones? Can you be more specific?
I'll write it down.
If there's a choice, do all the funds remain in place?
Yes. The role turned out to be useful, but the probability that it will be sponsored is not very high, so I think it's justified.
Isn't it too much? Maybe at least once every three nights? And it could guarantee depriving several randomly selected players of money, while with the rest, it's luck of the draw. Or, say, guarantee depriving a third of randomly selected players of money, rounding up. You can leave it as is, I just don't really like randomness. But make the application less frequent, that's for sure.
The point is that the amount is not very large; it is unlikely to significantly affect the game... But in principle, I will listen, it will be once every three nights.
Maybe make the theft last for a couple of days? Or until the end of the game, but somehow limit it? Because 400 for one miserable theft for a day...
Well, the prices for this and the previous ability are very closely related. Okay, since the cooldown is longer, I'll reduce the price here too. Let it be 300.
Maybe make the ultimate ability more powerful? Because it seems a bit unfair.
Considering the added debuff, I think it's enough... Or do you think otherwise?
Randomly? Or does it choose based on the type "deprive such-and-such role of such-and-such ability"?
Randomly. There are not so many abilities in the game, and each individual role has a limited number of abilities, depriving a specific role of something specific can completely destroy its meaning. And random is random.
Here, by the way, what happens to the money of those killed who weren't killed by poverty?
The answer is there. Nothing.
I understand that if you give her the ability to earn money, you can simply give the victory to the mortgage even before the game starts, but... Well, okay, let it be as it is.
Well, in my games, maniacs are traditionally not too overpowered, although I love them. The mortgage has good chances with careful, accurate play.
 

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