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Currently, there are 9 players, and 5 votes are needed for an execution. The Emissary has a triple vote.
1) If we execute a recruited player and the Emissary recruits a new one at night: 8 players, 5 votes needed, and the Emissary has a triple vote.
2) If we don't execute anyone and the Emissary recruits: 9 players, 5 votes needed, and the Emissary has a quadruple vote.
3) If we execute the wrong player and the Emissary recruits, we lose.
4) If we execute a recruited player and the Maniac doesn't recruit: 8 players, 5 votes needed, and the Emissary has a double vote.
5) If we don't execute anyone and the Emissary doesn't recruit: 9 players, 5 votes needed, and the Emissary has a triple vote.
6) If we execute the wrong player and the Emissary doesn't recruit: 8 players, 5 votes needed, and the Emissary has a triple vote.
If, in the first two cases, the Mafia kills someone, the Emissary wins.
If the Emissary already has a quadruple vote, we should only consider options 4 and 6.
Essentially, there is no difference between executing a recruited player and not executing anyone. I would prefer the latter.
We could try to eliminate the Maniac with blocks, but he will likely just stop recruiting. There is also hope for the Scout, who could expose all the remaining armed players, but it's not certain that he hasn't been recruited.
If you have any ideas about all of this, please share them.
For now, it seems like we should execute someone and hope for blocks, even if we're wrong. There aren't many options left with two blockers, at best.