Auto-translated
Since there's a desire to make some changes to the map, I'll add my two cents.
I completed the map in 96 days on the "Hero" difficulty. I really liked the geography: the location of objects, the routes of movement, and the depiction of the terrain. Everything is well thought out. The choice of heroes (Anteresse, Rutger) is pleasing. The map turned out to be dynamic. What I didn't like was the hero receiving very large reinforcements from joining units. The first unit – archers – seems reasonable, but then there's a huge number of monks (if I remember correctly, more than 150) and 10 archangels, creating an imbalance of power in favor of the player with no limits. Artifacts are added to this. After Greystone, the player already has two rings (+30 Initiative) and the Unicorn Bow – where can the unfortunate Giovanni go? He is forced to huddle in his Castle, where he is practically unpunished (the biggest irreversible loss is 20 red archers) and is completely destroyed. Anteresse, with the army received after Greystone, crushed everyone without receiving any reinforcements from the cities. Only Orlando was able to resist, and even then mainly due to his demon stronghold. After Rutger arrived with the main army, the battle with Orlando became a mere formality. The second point. There are so many external dwellings around the human cities that I couldn't even buy all the growth from two cities with Solmyr (and I also had Ellaina – my "darling"). As a result, the demons were extremely passive – they launched only one full-scale attack on Greystone, delegating it to Deleb. The attack failed. For the rest of the game, the demons timidly sat in their stronghold, where Rutger would occasionally visit and crush them. A new demon, appearing through the teleport, was very reluctant to do so.
So, I wrote all this and thought, do I even want a "hard" version? And the honest answer is, on this map – "no." The image of a hero, flying like the wind with "Path of War," across seas, deserts, and fields, passing through enemy ranks like Moses through the waters of the sea, is wonderful. Many thanks to the author for the "smart" map.