Skip to content

Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3. Auto-translated

4.7 (6 ratings)
#2806
Auto-translated
Toganash
Crash when taking a turn, although I suspect the reason was the second instance of the game running, although by that time I had already closed it, but I noticed that such things happen more often if 2 instances of the game are running.
To eliminate crashes related to this, you need to launch each instance of the game from its own folder (i.e., from different folders).
I did a lot to make it possible to play multiple games from one folder, but apparently, there are still problems.
Crash when viewing scrolls in the backpack and with Gunnara. The opponent wrote that it was at this time that the turn was passed.
Checked. Yes, it exists. If, while waiting for a turn, you view information about an artifact in the open backpack window, and at that time the opponent passes the turn, there will be a crash. I will try to fix this, but for now, keep this in mind...
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#2807
Auto-translated
Question: Is this happening to anyone else? 1, 2.

I noticed that the issue with the fifth inventory slot disappearing started after it was added to the hero's equipment. The partial coloring of inventory slots in the artifact merchant also wasn't present in version 1.0.
In reply to Adagio
#2808
Auto-translated
Adagio
Question: Is it just me, or is this happening to others? 1, 2.

I noticed that the issue with the fifth slot disappearing started after it was added to the hero's equipment. The partial coloring of slots in the artifact merchant also wasn't present in version 1.0.
Something seems unclear about the slot. As for the artifacts in the second picture, there's a possibility that some application, like a player or one that uses transparency functions, is running in the background, even in a minimized state, and is causing issues due to insufficient memory for graphics processing.
Summer 2013


#2809
Auto-translated
Regarding the artifacts in the second picture, there's a suggestion that some application, like a player or one using transparency functions when memory is low for graphics processing, is running in the background, even in minimized mode.
I turned off all applications and checked again. Unfortunately, this discoloration remains, both with and without the mod. I repeat: in versions where there are still four slots, this bug does not occur.
Something is unclear about the slot.
It's strange that the fifth equipment slot for the hero in the merchant's window doesn't display at all. I think this is related to the fact that the merchant was originally programmed for four hero slots, as it was in the original game. With the introduction of the fifth slot, they apparently forgot to rewrite the merchant.
In reply to Adagio
User Avatar
#2810
Auto-translated
I think it’s the same for everyone. I also have that flickering in the artifact merchant’s window, and I’ve long accepted it as a given.
ICQ: 564224919
#2811
Auto-translated
And this is definitely not the case, as everything used to be fine in the merchant window before.
#2812
Auto-translated
I don't have this flickering issue – there's not even a hint of it; everything looks clean. I'm playing in 16-bit mode. I tried to trigger it in other modes, but it didn't work. :)
And the four windows in the artifact merchant have always been there. Maybe Baratorch isn't even aware of it or doesn't consider it important. And it doesn't seem to affect anything; it just looks a bit off.
Summer 2013


#2813
Auto-translated
I tried running the game in 16-bit mode, and the result is this.
There have always been 4 windows in the artifact merchant.
That's precisely because there were originally four slots. Since they added one, it would be nice to reflect this in the merchant's window.

As I can see, the flickering is a problem only for me. But the situation with the slots is very annoying; personally, I constantly have to switch between windows because I visit the merchant often.
User Avatar
#2814
Auto-translated
...2 instances of Heroes 3 running...
...I visit the merchant often...
Aren't you cheaters by any chance? ;) Confess! :smile29: :smile19:
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#2815
Auto-translated
NO, the codes do not work in the Complete Collection...
#2816
Auto-translated
And it's definitely not a given, as everything was fine in the merchant window before.
This is a bug of Buka's Complete Collection. HD has nothing to do with this. (Run the game without HD and see for yourself)
In SoD from Buka, or in the English Complete, there is no such bug. Apparently, one of these was what it was "before".
I'll make a fix for this bug in SuperPack_Rus 1.4
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#2817
Auto-translated
This is a bug in the Complete Collection from Ubisoft. HD has nothing to do with it. (Run the game without HD and you'll see)
It's clear that the problem isn't with the mod. I've already confirmed it:
I turned off all applications and checked again. Unfortunately, the discoloration remains, whether the mod is used or not.
#2818
Auto-translated
As far as I remember, there are other graphical glitches in Duke, especially noticeable in the blurred text labels in the images (most likely, they were too lazy to properly rescan the resource files from the original). This image is handled by the resource file TPMRKASS.pcx.
To fix it, you can simply place the file in the Data folder (although this is a bit crude. It would be better to repack it instead of the faulty one in h3bitmap.lod, or however it's done in a pack – as Baratorch does – so that the corrected errors in Duke are visible).
Attachments 1
1 file attached • Total size: 350.8 KB
In reply to Toganash
User Avatar
#2819
Auto-translated
Toganash
I wouldn't express myself so hyperbolically, and if that's your opinion, don't present it as a universally accepted fact. Everything is open for discussion – that's what makes a project successful. Your SoD is primarily RoE, and only then SoD. Remember how we rejoiced over AB, then SoD, because it was progress. SoD and AB significantly changed the gameplay and the game, but they didn't kill it. And if we want SoD to live on, it needs changes and progress. Let's be honest – SoD is slowly dying, and to prevent that, it needs forward movement, accepted through discussion. I suspect that it was conservatives like you who banned mages like Solmyr in SoD. Now they've been unbanned, but I don't see any revolution. So, let's live in harmony, discuss, and make the right decisions.
Of course, this is primarily my opinion. I just based it on your own words and pointed out their logical inconsistency, rather than presenting it as a universally accepted fact. I honestly tried various WoGs, TEs, and WTs, but none of them stuck with me, just like RoE. But now I don't want to play without the ND mod – but it didn't change the gameplay. If SoD is slowly dying, the problem lies elsewhere – chess has existed without upgrades for over a hundred years, and it hasn't lost its popularity. And regarding conservatism – any program (including a game) improves up to a certain point in its development, but further development can actually worsen it. It's just that often, behind the visible advantages of an upgrade, one can fail to notice even greater, but hidden, disadvantages. And to make the right decision, you need to consider both.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
#2820
Auto-translated
If SoD is slowly dying, then the problem lies elsewhere — after all, chess has existed without upgrades for more than a few hundred years and still hasn't lost its popularity. And regarding conservatism — any program (including a game) improves up to a certain point of development, but with further development, it can actually worsen. It is simply that behind the visible advantages of an upgrade, one may fail to notice even greater, hidden disadvantages. To make the right decision, both must be taken into account.
I agree with every word. This mod, as I understand it, operates on the interface without touching the game's core mechanics, which, in my opinion, is very correct.
I remember that I used to categorically refuse to use any modifications because they always tried to interfere directly with the essence of the game, and I like it exactly as it was released by the developers. This mod is amazing because it does not cross the line beyond which regression begins. On the contrary, it brings the project to perfection, for which its creator deserves a huge thank you.