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04.12.2013 group I =Stinger=(blue, Tower, Solmyr) def leosnow(red, Castle, Valeska, Crag Hack) 8MM6a, 125
On the first day, I find and clear +2/2 to spell power and knowledge for a lot of fish, I also see +3 to spell power for a lot of grand elves and decide to play, since Solmyr got air magic. On day 112, I cleared +3 to spell power, also got intelligence, and stood on the well that was nearby. Day 113 - I upgraded the gargoyles and started running along the road. At the respawn, I found 2 external dwellings of gremlins and an external dwelling of nagas, which I decided not to bother with.
Running along the road, I reach my Tower ally's town exactly on day 117, and build nagas both there and in my main.
I found a very decent amount of money in the adjacent zone. Solmyr with 9 spell power, 110 mana, and a 500+ mana pool runs towards the scouted Griffin Conservatory at the teleporter to the center. There are 2 more Griffin Conservatories, but I decide not to divert to them and run straight to the opponent while I have this advantage.
On the second week, I upgrade nagas in the ally's Castle, check the Griffin Conservatory with Solmyr - it turned out to be a mini. I decided not to waste time or mana on it and just run into the portal. Then scout heroes deliver troops from the main, another 4 nagas are upgraded, and the external dwelling of genies is cleared.
Day 124 - I upgrade the genies, buy the remaining troops, capture the Griffin Conservatory mini, and transfer the troops to Solmyr at the central teleporter. I see a fork to the central village - I transfer the main army to the necromancer, who visited the stables on day 121, so that he could capture the village, while Solmyr himself runs further along the road. I break through the second portal, exit into an adjacent zone that leads to an Inferno respawn (and the opponent's ally is Inferno).
In stock: 8 groups of nagas, 3 master genies, 1 angel, 230 marksmen, mages, a 500+ mana pool, but on his turn, Leosnow couldn't handle the naga bank and surrendered.
Thanks for the game!
On the first day, I find and clear +2/2 to spell power and knowledge for a lot of fish, I also see +3 to spell power for a lot of grand elves and decide to play, since Solmyr got air magic. On day 112, I cleared +3 to spell power, also got intelligence, and stood on the well that was nearby. Day 113 - I upgraded the gargoyles and started running along the road. At the respawn, I found 2 external dwellings of gremlins and an external dwelling of nagas, which I decided not to bother with.
Running along the road, I reach my Tower ally's town exactly on day 117, and build nagas both there and in my main.
I found a very decent amount of money in the adjacent zone. Solmyr with 9 spell power, 110 mana, and a 500+ mana pool runs towards the scouted Griffin Conservatory at the teleporter to the center. There are 2 more Griffin Conservatories, but I decide not to divert to them and run straight to the opponent while I have this advantage.
On the second week, I upgrade nagas in the ally's Castle, check the Griffin Conservatory with Solmyr - it turned out to be a mini. I decided not to waste time or mana on it and just run into the portal. Then scout heroes deliver troops from the main, another 4 nagas are upgraded, and the external dwelling of genies is cleared.
Day 124 - I upgrade the genies, buy the remaining troops, capture the Griffin Conservatory mini, and transfer the troops to Solmyr at the central teleporter. I see a fork to the central village - I transfer the main army to the necromancer, who visited the stables on day 121, so that he could capture the village, while Solmyr himself runs further along the road. I break through the second portal, exit into an adjacent zone that leads to an Inferno respawn (and the opponent's ally is Inferno).
In stock: 8 groups of nagas, 3 master genies, 1 angel, 230 marksmen, mages, a 500+ mana pool, but on his turn, Leosnow couldn't handle the naga bank and surrendered.
Thanks for the game!




