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Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6

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04.12.2013 group I =Stinger=(blue, Tower, Solmyr) def leosnow(red, Castle, Valeska, Crag Hack) 8MM6a, 125

On the first day, I find and clear +2/2 to spell power and knowledge for a lot of fish, I also see +3 to spell power for a lot of grand elves and decide to play, since Solmyr got air magic. On day 112, I cleared +3 to spell power, also got intelligence, and stood on the well that was nearby. Day 113 - I upgraded the gargoyles and started running along the road. At the respawn, I found 2 external dwellings of gremlins and an external dwelling of nagas, which I decided not to bother with.
Running along the road, I reach my Tower ally's town exactly on day 117, and build nagas both there and in my main.
I found a very decent amount of money in the adjacent zone. Solmyr with 9 spell power, 110 mana, and a 500+ mana pool runs towards the scouted Griffin Conservatory at the teleporter to the center. There are 2 more Griffin Conservatories, but I decide not to divert to them and run straight to the opponent while I have this advantage.

On the second week, I upgrade nagas in the ally's Castle, check the Griffin Conservatory with Solmyr - it turned out to be a mini. I decided not to waste time or mana on it and just run into the portal. Then scout heroes deliver troops from the main, another 4 nagas are upgraded, and the external dwelling of genies is cleared.
Day 124 - I upgrade the genies, buy the remaining troops, capture the Griffin Conservatory mini, and transfer the troops to Solmyr at the central teleporter. I see a fork to the central village - I transfer the main army to the necromancer, who visited the stables on day 121, so that he could capture the village, while Solmyr himself runs further along the road. I break through the second portal, exit into an adjacent zone that leads to an Inferno respawn (and the opponent's ally is Inferno).
In stock: 8 groups of nagas, 3 master genies, 1 angel, 230 marksmen, mages, a 500+ mana pool, but on his turn, Leosnow couldn't handle the naga bank and surrendered.
Thanks for the game!
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AYMAN
04.12.2013 group I AYMAN (blue, Rampart, random, Malcolm, Marius) def ShadowManiac (red, Rampart, random Elleshar, Dessa) 2sm4d(3), 117

Opp chose all the rests, I didn't take the last rest because 9 elves showed up, plus Marius with Broghild, though only two roads.
I cleared a couple of crypts, leveled up nicely with Marius, gave Broghild some levels, and the scout hero leveled up decently along the way ). Had no money problems, took the elf external dwelling on 116. At home, Centaur in the castle, near the castle the Griffin Conservatory 1 with GS was taken. on 116 I see the opp going for a rest across the meeting line. I see it's unlikely he'll make it, so I continue with my plans. With Marius I start building in the castle, preparing to take the Griffin Conservatory level one on 117. On 117 the opp doesn't reach anyone with his scout hero, after which he writes gg.

After the reveal, it turned out that the opp took my secondary town (which I had a teleporter exit to) through wasteland and decided to go for the rest across the meeting line anyway. basically the meeting on the secondary would have been inevitable.

Thanks for the game !!!

I confirm! A regular generator win :smile29:

From the start, 25 Centaur and 12 Dwarves (native hero is a Dwarf specialist). And on the way to the secondary 20-49 Centaur (obviously with upgraded stack):smile13: No money buildings.

Tried to do a RE across the meeting line, but about 1000 movement points short.

Opp just got chocolate. 17 Elves and 40+ Centaur. A level one Griffin Conservatory. 3 or 4 crypts. In one word, an even setup.

Thanks for the game. Good luck in the tournament.
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5.12.2013 kalababa (blue, Rampart, random, Alagar) def c0nn3c71nkK.ppL (red, Swamp, random, bronze), skirmish (200), 124
Elf town, a bit of gold, artifact +2+2, and basically nothing else interesting on the two resource nodes. I make a slight mistake and go for the treasure, where my opponent is already active. I chase him away and have a very long turn. My opponent surrenders. Thanks for the game!
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05.12.2013 group I AYMAN (blue, Rampart, Mephala, Kyrre) def leosnow (red, Castle, Edric , Tyraxor) 2sm4d(3), 122
We played on the smka. Many restarts. Finally got to play.
The lineup is playable, downsides include only one road besides GO (which is a common occurrence for blue on smka). The opp changed his starting hero on each restart, and the last one ended up being Edric for some reason? )
I don't remember the game nuances exactly; I cleared the respawn, leveled Mephala and Kyrre. Put 123456 in the citadel + 1000, painted the external dwellings for dwarves and elves, scouted the Griffin Conservatory with a trong with gs. Kyrre on 117 spent the night at the stable, chain inside the respawn depths.
on 121 Kyrre broke through the pegasi into the metro, parked near the necromancy hero. Plans were being made for the conservatory and a quick transition to the treasure zone.
But the opp rushed and surrendered on 122

Thanks for the game !!!


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Group C

04.12.13 Volodymyr (Blue, Castle, Valeska) def Mar (Red, Rampart, Ivor, Kyrre), 2sm4d(3), 232


As they say, restarted :) Classic generation, when you run for several days through corridors without seeing anything useful on heroes bought with starting gold, and only then the respawn begins. Archers not built, Kyrre is visible from the Reds since day one, sadness :mad: On turn 114 I reached the underground, the guard is a horde of Gog, 23 Marks probably won't cut it, I run further. Horses and Griffins in the fort, not much else to say.

On the second month I start doing something. Valeska captures the Swamp and gets Earth Magic, Ione is 1 tile short of capturing Inferno. I look at the tavern and realize I'm seriously behind.
On turn 124 the exit to the treasure zone is found and a chain is set up for a Gnome, Crypt, 2 Medusa Dwellings, and several chests in a corner of the respawn. Considering there are no external dwellings or Conservatories and nothing much to fight with, I need to at least get Angels built, treasury is 1k. In a couple of days, Thuris and Gretchun earned enough for Angels, Valeska reaches the treasure zone. Also built another Castle and Dragon took a home tree for 6 Wyverns.

On turn 131 I enter the treasure zone, damn :smile20: There are a couple of trees and a box guarded by Archangels. Sylvia on an Angel gets a gray bear from a refuge. On turn 133 Valeska takes a mini tree, passes to Dragon, takes a second home tree, then mini again. Further on, a Dragon Utopia and a +3 shield are found, and only on turn 136 are another 7 Wyverns and a +3+3 necklace taken. Money is constantly short, the combat stat difference is about 10+ points. Every turn I expect guests. On turn 137 +25 Gremlin Evil Eyes and Valeska heads to the Dragon Utopia. Eh, if only we could survive until then, considering Red flags have started flashing near the Player Character.

Turn 141 Kyrre on the last MP reaches the castle 18-12-8-5
7 Angels, 20 Wyverns, 54 Silver Pegasi (external dwelling +2 Dungeon), 34 Grand Elves, 10 Horses, 14 Dendroids +2 Angels will be bought.
I have 3 Angels, 8 Horses, 25 Evil Eyes, 21 Wyverns, a gray bear, stats 10-10, Mass Shield, Skin, and 10 mana. Also, near the Dragon Utopia there is a tree and a box guarded by a lot of Liches. The tree has 6 Wyverns, the box has 35 Harpies, I also bring 3 Geese + meat from the Swamp. Meanwhile, Kyrre walks back towards her respawn, and I place Ellezer in the bushes on Gremlin Flies and Stables, hoping there isn't too much gold there and I can scrape something together, since they're giving me a chance. The Dragon Utopia is a three-piece: 4 All, Red Orb, Bag of Gold, and Arrows. It was taken fairly well, losses: meat, 1 Wyvern, 2 Horses, half the Evil Eyes. I transfer to Ellezer, break into the castle, only the Angels are evacuated. No real plan, I break with Valeska into Inferno and run back to that treasure zone. Very far away, a Hat of the Fifth is found + a tree guarded by a pack of Arch Devils, and below on another respawn a piece of a Dragon Utopia is visible, but Red flags were flashing nearby and it might have been taken. Not much to do, I want to take the Hat with Dragon and try to jump Valeska to that Dragon Utopia, picking up the tree and box guarded by Archangels in my own treasure zone along the way. Also, Gretchun should pick up a +6 Staff and a couple of Gnomes on the Swamp respawn (there's an exit from the treasure zone) + pave a road for the Wyvern upgrade. The tree is minimal, the box has 80 Trogs, a Dimension Door scroll is found in the Swamp.

At the beginning of the second month I realize the Dragon Utopia is empty and that essentially I've been running around for a week to no avail. I start thinking badly of myself for still not having found the second exit to the treasure zone from the Swamp. And then Kyrre arrives 17-27-9-11, but now with a horde of Wyverns and nearly a hundred Pegasi. And I got so carried away that I didn't even set up a chain to evacuate the growth. On turn 213 I lose my Main for the second time and the growth I was trying to evacuate to the bushes gets wasted. Valeska breaks into the Swamp, a Griffin Conservatory is found, a Black Market (3 components of Armor of the Damned and 2 of Elixir of Life) and a teleport to the treasure zone. Valka jumps into the treasure zone, a corner of a Dragon Utopia is visible, Torgrim takes the two-piece Conservatory. Opponent recaptures Inferno (pleasantly, Kyrre does it alone) and stands one move away from the Swamp. I place Astral not far from the road, in the swamps, in the opposite direction from our location, hoping the opponent will move towards him and we'll gain precious time. Kyrre portals back to Inferno for some reason, and we get an extra day in the treasure zone. Valeska takes the Dragon Utopia: +5 All, a +4+4 Groundskeeper, Gladius, and gives the loot to Torgrim, the Black Market is captured, nothing needed is there, but! Boots and Gloves are for sale, I gladly pay 22500 for +900 MP.

On turn 221 Kyrre portals home, then to Castle, and again stands one move away from the Swamp, apparently no Dimension Door yet. Meanwhile, Valeska jumps out of the treasure zone to replenish mana, since time is given. Astral does his job, Kyrre wastes precious MP in the Swamp, but our last town finally falls. Valeska completes the quest for 20 Miners, kills the Dragon Utopia guard, and gets +2 Speed. Kyrre bursts into the treasure zone, advances towards the taken Dragon Utopia, and sees Gretchun, whose task is to lure Kyrre in the wrong direction. It works, Kyrre runs into a corridor we already visited, Valeska takes a Dragon Utopia for a +12 Hat and a Black Orb, through Dragon, Nagash, and a prison, 2 quest artifacts are raised (drop-off locations are known), and she jumps out onto the Inferno respawn, the treasure zone is over and Kyrre can reach her next turn as she realizes she ran the wrong way. Kyrre portals to Inferno, while Valeska jumps to a well, frees Monere, and positions herself so that next turn she can run/jump to Inferno or to the opponent's main, I give Monere 220 mana just in case, 3 days to the Player Character. Kyrre stays in Inferno, well on turn 227 Valka runs into Rampart. Opponent says we'll finish, portals to Dungeon and is a couple of tiles short. Dunno if there was Artillery, which would allow immediately casting Implosion and trying to hold out in the castle through Elementals, but little chance, the meat advantage is cosmic and there's Mass Haste.

I try to take back the Swamp, but a Castle has been built there, all attempts fail. Valeska runs into a hideout, transfers to Monere, and he takes Inferno. The plan is to somehow pressure the main and buy back at least something + drop off the 2 quest artifacts and try to defend in the castle, using first cast and summoning. Or try to force a draw if the opponent doesn't find Dimension Door. But here comes a break, Kyrre portals to Dungeon and Grindan takes a strategic prison, through which one could run into Dungeon from the opponent's main. The trouble is the timer ran out, and 13 Angels remain on Grindan, the rest of the loot is on a prisoner and Kyrre with Dendroids in Dungeon. Monere jumps to the opponent's main, Nagash and Gretchun deliver the loot to Valeska, who broke out of Inferno. Enough MP to reach Grindan and the prisoner with the loot. GG

Thanks for the game! Ducked out.

Special thanks for understanding!
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Group N

06.12.2013 Lim4 (Conflux, blue, random Grindan, Grindan) def myduck (red, Inferno, Octavia, Nimus) skirmish, 126

Patch m200 wasn't working for me (we figured it out now), so we just started with 200%. Grindan showed up, I got lucky, and I was building him up. On the first week, I built air units, fire units, a grandmaster, and a thousand units, as well as a thousand units on the necropolis. On the second week, I upgraded the air units, built a second grandmaster, where I got lightning, and went looking for the opponent. Along the way, I took a Pandor on 50 gnomes. Wells were everywhere. Grindan had 9 spell power and 60 mana. He has air skill and earth is leveled up.

On week 125, I broke through my portal guard - a group of cows - and, to avoid being detected, I attacked his base, giving away gnomes and sending a few scouts for further reconnaissance. On week 126, I go to the other side of the portal and find out that there are Wizards! But I see a stable and another well by the road, plus the gnomes in the army somehow give me hope, and there are 22 storms, 11 fires, fakes, and 3 dragonflies. I attack, it's tough, but the losses are acceptable. I scout with scouts and find the opponent's Nimus in a castle village with good combat stats and 4 mana points, with 4 ifrits and a bunch of demons, but what can they do against lightning with 235 damage? Thanks for the game.
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Lim4
06.12.2013 Lim4 (Conflux, blue, random Grindan, Grindan) def myduck (red, Inferno, Octavia, Nimus) skirmish, 126

The m200 patch wasn't working for me (we figured it out now), so we just started with 200%. Grindan appeared, I was very lucky, and I started developing him. On the first map, I built air creatures, fire creatures, a grandmaster, and a thousand units, as well as a thousand units on the necropolis. On the second map, I upgraded the air creatures, built a second grandmaster, where I got lightning spells, and started looking for my opponent. Along the way, I took a Pandora's Box with 50 gnomes. Wells were everywhere. Grindan had 9 spell power and 60 mana. He had the air skill and earth skill leveled up.

On turn 125, I broke through my portal guard - a group of cows - and, to avoid being detected, I attacked him, giving him the gnomes and sending a few scouts for further reconnaissance. On turn 126, I go to the other side of the portal and find out that there are Wizards! But I see a stable and another well by the road, plus the gnomes in the army somehow give me hope, and there are 22 storms, 11 fire creatures, fakes, and 3 dragonflies. I attack, it's tough, but the losses are acceptable. I scout with the scouts and find my opponent's Nimus in a castle town with good combat stats and 4 mana points, with 4 ifrits and a bunch of demons, but that's no match for lightning with 285 damage. Thanks for the game.
Confirmed.
I fell for the demon ambush behind the zombies; I should have reset Grindan. On turn 117, I built efreets, took 2 gold mines for 120 gnomes and 23 wizards, and broke through to the castle town through a portal with 9 cavalry and 12 unicorns, and that's where I was defeated. Thanks for the game and good luck in the future.
Стрим это понты. Cтримишь, знай что твой стрим смотрят, точнее ты стримишь, чтобы смотрели, они и смотрят. Или стримы нельзя смотреть? (c) Chinqis
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07.12 BA/IEHOK (Rampart, Kir, Galtran) lost to numOne (Inferno, Octavia, Octavia), 8mm6a, 117

Unfortunately, we couldn't arrange a replay (mostly because of me), so I decided not to delay it any further.

Also, please consider this a technical loss against Warden in the last round; it seems there's no chance of advancing from the group anyway.
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BA/IEHOK
And I'd like to register a technical loss against Warlord in the last round; it seems there's no chance of getting out of the group anyway.
Four places are available!
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07.12.2013 zoog (blue, rampart, Ivor) def Myxomoar (red, random, conflux, random, Monere) diamond 135
Generated a broken road network on my native respawn and a shortage of gold (played with 6 heroes until turn 125, didn't even have enough to split), the pace was nonexistent because of that (plus a day was lost due to the 8-minute timer) — but there was an external dwelling of horses and 2 conservatories 2+3 very close by. Managed to gather only 6 beehives by turn 13, but the opponent forgave me. By the end, I had about 1.5 times more troops and slightly better stats; the opponent decided not to continue due to being busy and lazy)
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zoog
07.12.2013 zoog (blue, rampart, Ivor) def Myxomoar (red, random, conflux, random, Monere) diamond 135
Got a torn network of roads at the native respawn and poverty in gold (until week 1, day 5 played with 6 heroes, didn't even have enough for scouting), tempo was nonexistent because of that - but there's an external dwelling of horses and 2 Griffin Conservatories 2+3 very close. Collected 6 Hives only by week 1, day 3, but the opponent forgave me. Towards the end, I had about 1.5 times more troops and slightly better stats, the opponent decided not to continue due to being busy and lazy)
That's right, I started playing because of the cape for the 5th level with Archangels, the birds got stuck on the first week, on week 1, day 2 I epically wasted them on 2 external dwellings for Dendroid Soldiers and Ogres, both guards were around 50, how all the birds survived - I don't remember) Then a tedious mess with computers, losing a lot of time due to a computer with a one-way portal, spotted Ivor only towards the end of the second week and he had much more resources, was glad that stats were roughly equal. Finally took the cape from the Archangels and then we saved... A month ago) Then due to being busy I couldn't finish it, and now I just feel too lazy to finish it, yeah)
Thanks for the time.
Наполеон в Москву тоже на 133 пришёл ;) (с)
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group M
07.12.2013 Scorpiona (red, Dungeon, Shakti, Kyrre) def Simon5760 (Conflux, Brissa, Kalt) Mini-Nostalgia, 147

Good start, but losing to the 10 Cyclopes stack on the second forced me to pick up the pace again. Thankfully, Shakti along with Gunnar cleared a good treasure zone with plenty of Dragon Fly Hives, including a couple of water elementals that gave control, which allowed me to jump onto a fat neighboring treasure zone. Kyrre popped out of the prison and became stronger than everyone! I upgraded the Wyvern and went to visit the opponent.
It turned out not everything was so rosy there; there was nothing to counter with.
Thanks for the game!


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kalababa
5.12.2013 kalababa (blue, rampart, random, Alagar) def c0nn3c71nkK.ppL (red, fortress, random, Bron), skirmish(200), 124
External dwelling of elves, a bit of gold, art +2+2, and basically nothing else good on 2 respawns. I'm a bit slow, and in the third month the opp is running rampant, I chase the noob away and a very long opponent turn follows. Surrender ensues. Thx for the game!
BA/IEHOK
07.12 BA/IEHOK (Rampart, Kyr, Galtran) loose numOne (inferno, Octavia, Octavia), 8mm6a, 117

Unfortunately, we couldn't coordinate to finish the game (mostly because of me), decided not to drag it out.

And please count a tech loss in the last round against Warden, there seems to be no chance to advance from the group anyway.

zoog
07.12.2013 zoog (blue, rampart, Ivor) def Myxomoar (red, random, conflux, random, Monere) diamond 135
Got a broken road network on my home respawn and poverty in gold (played with 6 heroes until 125, didn't even have enough to split), tempo was nonexistent because of that (plus the 8-min timer cost a day) - but there's an external dwelling of horses and 2 Griffin Conservatories 2+3 very close by. Collected 6 hives only by 13, but the opp let it slide. Towards the end, I had about 1.5 times more troops and slightly better stats, the opp decided not to continue due to being busy and lazy)
how MUCH is ENOUGH??????????group!!!!!!

How can one be so negligent?:smile05:


469326983
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Scorpiona
How much longer??????????group!!!!!!
Group P :o
Наполеон в Москву тоже на 133 пришёл ;) (с)
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Group A.
07.12.2013 Oldboy (blue, Stronghold, Dessa, Dessa) lose Dima Surmay (red, Necropolis, random, Galtran), 144, 8mm6a

Play with Wizard's patch, that's my advice to you. And in general, make it mandatory so you don't suffer from bs.
In the macro game, where Dima had no towns left, but Goshan had superiority in stats and army.
I somehow still haven't grabbed a single Dragon Utopia. But I'm operating on three fronts. Reactive Dessa (4000 MP, that's with gloves, but still without boots) with Fly, Armor of the Damned just in case, an Imp 1.2k, Armageddon 700, and the main squad harasses (Pyrr helps). A leveled-up Gurni finally walks through treasure zones accompanied by a scout hero and an expert Necromancer, who slices through all the small fry. And a couple more Necromancers with a fur coat and amulet ride bears on the third front.
His armies are something like 1000+ skeletons, a horde of ducks, a few angels. I have a few angels, 40 griffins, 30 ducks, a few bears.

What decided it was that in the scout hero fight, 5 wasps against 3 air elementals and 5 fire elementals, I did a hit-and-run :)
Moreover, this scout hero of mine just came by to have a look - my other hero on angels was chasing this hero off afterward.

Dima decided he wants the win. Well, if he wants it, he wants it. :)

Group A.
Oldboy draw ShameOnYou

As they say, "we thought it over, and I decided" )

A magical tournament. In the very first round, "without warming up," I gave away second place. And then I played three jokes.

Once again, I propose to review the rule on stalemate situations - the latest revision is in my signature, and I sincerely believe that what is currently in the rules is a disgrace and a shame.
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